Makes fire blossoms glowy. (#75392)

## About The Pull Request
They have bioluminescence trait as endershrooms, but don't glow like
endershrooms.
That's how it looks when grown:

![image](https://github.com/tgstation/tgstation/assets/93882977/65aa33ba-3b8e-4ad8-a347-d44f256a15f8)
And it has a weaker light when it's harvested:

![image](https://github.com/tgstation/tgstation/assets/93882977/7c1ec59d-624d-44cc-bf42-5e850e625ba6)
## Why It's Good For The Game
It's cool.
## Changelog
🆑
add: Fire Blossoms are now glowy.
/🆑
This commit is contained in:
Helg2
2023-05-16 19:15:12 -04:00
committed by GitHub
parent d2d46ec77c
commit 54523c8e37
4 changed files with 37 additions and 10 deletions
+15
View File
@@ -133,6 +133,9 @@
desc = "An odd flower that grows commonly near bodies of lava."
icon_state = "fireblossom1"
base_icon_state = "fireblossom"
light_range = LIGHT_FIRE_BLOSSOM
light_power = LIGHT_FIRE_BLOSSOM
light_color = COLOR_BIOLUMINESCENCE_YELLOW
product_types = list(/obj/item/food/grown/ash_flora/fireblossom = 1)
harvested_name = "fire blossom stems"
harvested_desc = "A few fire blossom stems, missing their flowers."
@@ -144,6 +147,18 @@
regrowth_time_high = 4000
number_of_variants = 2
/obj/structure/flora/ash/fireblossom/after_harvest()
set_light_power(LIGHT_RANGE_FIRE_BLOSSOM_HARVESTED)
set_light_range(LIGHT_POWER_FIRE_BLOSSOM_HARVESTED)
update_light()
return ..()
/obj/structure/flora/ash/fireblossom/regrow()
set_light_power(initial(light_power))
set_light_range(initial(light_range))
update_light()
return ..()
///Snow flora to exist on icebox.
/obj/structure/flora/ash/chilly
name = "springy grassy fruit"