diff --git a/code/modules/surgery/bodyparts/bodyparts.dm b/code/modules/surgery/bodyparts/bodyparts.dm index bc52a8b73bf..20f3ad2b0ad 100644 --- a/code/modules/surgery/bodyparts/bodyparts.dm +++ b/code/modules/surgery/bodyparts/bodyparts.dm @@ -234,6 +234,7 @@ owner.update_health_hud() //update the healthdoll owner.update_body() owner.update_mobility() + return TRUE //if there was a change. //Updates an organ's brute/burn states for use by update_damage_overlays() //Returns 1 if we need to update overlays. 0 otherwise. @@ -493,10 +494,12 @@ stam_heal_tick = 2 /obj/item/bodypart/l_arm/set_disabled(new_disabled = TRUE) - ..() + . = ..() if(disabled) - to_chat(owner, "Your [name] is too damaged to function!") - owner.emote("scream") + if(owner.stat > UNCONSCIOUS) + owner.emote("scream") + if(. && (owner.stat > DEAD)) + to_chat(owner, "Your [name] is too damaged to function!") if(held_index) owner.dropItemToGround(owner.get_item_for_held_index(held_index)) if(owner.hud_used) @@ -544,10 +547,12 @@ max_stamina_damage = 50 /obj/item/bodypart/r_arm/set_disabled(new_disabled = TRUE) - ..() + . = ..() if(disabled) - to_chat(owner, "Your [name] is too damaged to function!") - owner.emote("scream") + if(owner.stat > UNCONSCIOUS) + owner.emote("scream") + if(. && (owner.stat > DEAD)) + to_chat(owner, "Your [name] is too damaged to function!") if(held_index) owner.dropItemToGround(owner.get_item_for_held_index(held_index)) if(owner.hud_used) @@ -592,10 +597,12 @@ max_stamina_damage = 50 /obj/item/bodypart/l_leg/set_disabled(new_disabled = TRUE) - ..() + . = ..() if(disabled) - to_chat(owner, "Your [name] is too damaged to function!") - owner.emote("scream") + if(owner.stat > UNCONSCIOUS) + owner.emote("scream") + if(. && (owner.stat > DEAD)) + to_chat(owner, "Your [name] is too damaged to function!") /obj/item/bodypart/l_leg/digitigrade name = "left digitigrade leg" @@ -639,10 +646,12 @@ stam_heal_tick = 2 /obj/item/bodypart/r_leg/set_disabled(new_disabled = TRUE) - ..() + . = ..() if(disabled) - to_chat(owner, "Your [name] is too damaged to function!") - owner.emote("scream") + if(owner.stat > UNCONSCIOUS) + owner.emote("scream") + if(. && (owner.stat > DEAD)) + to_chat(owner, "Your [name] is too damaged to function!") /obj/item/bodypart/r_leg/digitigrade name = "right digitigrade leg" @@ -667,3 +676,5 @@ dismemberable = 0 max_damage = 5000 animal_origin = DEVIL_BODYPART + +#undef WARN_AND_SCREAM \ No newline at end of file