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Eyeball migration
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@@ -18,5 +18,9 @@
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spawn_meteors(5, meteorsSPOOKY)
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for(var/obj/effect/landmark/C in landmarks_list)
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if(C.name == "carpspawn")
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new /mob/living/simple_animal/hostile/carp/eyeball(C.loc)
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/datum/round_event/spooky/announce()
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priority_announce(pick("RATTLE ME BONES!","THE RIDE NEVER ENDS!", "A SKELETON POPS OUT!", "SPOOKY SCARY SKELETONS!", "CREWMEMBERS BEWARE, YOU'RE IN FOR A SCARE!") , "THE CALL IS COMING FROM INSIDE THE HOUSE")
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@@ -0,0 +1,34 @@
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/mob/living/simple_animal/hostile/carp/eyeball
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name = "eyeball"
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desc = "An odd looking creature, it won't stop staring..."
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icon_state = "eyeball"
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icon_living = "eyeball"
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icon_dead = ""
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icon_gib = ""
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meat_type = null
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meat_amount = 0
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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maxHealth = 45
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health = 45
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harm_intent_damage = 15
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melee_damage_lower = 20
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melee_damage_upper = 25
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attacktext = "blinks at"
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attack_sound = 'sound/weapons/pierce.ogg'
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faction = list("spooky")
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/mob/living/simple_animal/hostile/carp/eyeball/FindTarget()
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. = ..()
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if(.)
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emote("me", 1, "glares at [.]")
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/mob/living/simple_animal/hostile/carp/eyeball/Die()
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qdel(src)
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return
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