Geysers no longer need plungers (#69185)

This commit is contained in:
Time-Green
2022-08-14 19:48:31 -07:00
committed by GitHub
parent c136aab591
commit 54cdd1db9f
+17 -22
View File
@@ -10,16 +10,12 @@
///set to null to get it greyscaled from "[icon_state]_soup". Not very usable with the whole random thing, but more types can be added if you change the spawn prob
var/erupting_state = null
//whether we are active and generating chems
var/activated = FALSE
///what chem do we produce?
var/reagent_id = /datum/reagent/fuel/oil
///how much reagents we add every process (2 seconds)
var/potency = 2
///maximum volume
var/max_volume = 500
///how much we start with after getting activated
var/start_volume = 50
///Have we been discovered with a mining scanner?
var/discovered = FALSE
@@ -35,12 +31,11 @@
AddElement(/datum/element/swabable, CELL_LINE_TABLE_NETHER, CELL_VIRUS_TABLE_GENERIC, 1, 5)
///start producing chems, should be called just once
/obj/structure/geyser/proc/start_chemming()
activated = TRUE
create_reagents(max_volume, DRAINABLE)
reagents.add_reagent(reagent_id, start_volume)
START_PROCESSING(SSplumbing, src) //It's main function is to be plumbed, so use SSplumbing
reagents.add_reagent(reagent_id, max_volume)
RegisterSignal(src, list(COMSIG_REAGENTS_REM_REAGENT, COMSIG_REAGENTS_DEL_REAGENT), .proc/start_chemming)
if(erupting_state)
icon_state = erupting_state
else
@@ -48,21 +43,21 @@
I.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(I)
///start making those CHHHHHEEEEEEMS. Called whenever chems are removed, it's fine because START_PROCESSING checks if we arent already processing
/obj/structure/geyser/proc/start_chemming()
START_PROCESSING(SSplumbing, src) //It's main function is to be plumbed, so use SSplumbing
///We're full so stop processing
/obj/structure/geyser/proc/stop_chemming()
STOP_PROCESSING(SSplumbing, src)
///Add reagents until we are full
/obj/structure/geyser/process()
if(activated && reagents.total_volume <= reagents.maximum_volume) //this is also evaluated in add_reagent, but from my understanding proc calls are expensive
if(reagents.total_volume <= reagents.maximum_volume)
reagents.add_reagent(reagent_id, potency)
/obj/structure/geyser/plunger_act(obj/item/plunger/P, mob/living/user, _reinforced)
if(!_reinforced)
to_chat(user, span_warning("The [P.name] isn't strong enough!"))
return
if(activated)
to_chat(user, span_warning("The [name] is already active!"))
return
to_chat(user, span_notice("You start vigorously plunging [src]!"))
if(do_after(user, 50 * P.plunge_mod, target = src) && !activated)
start_chemming()
else
stop_chemming() //we're full
/obj/structure/geyser/attackby(obj/item/item, mob/user, params)
if(!istype(item, /obj/item/mining_scanner) && !istype(item, /obj/item/t_scanner/adv_mining_scanner))