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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
- Committed SuperSayu's patch fix for silicon alarms.
- Made the singularity not move stuff while contained, should help and make it easier to work with; such as fixing the field generator. - Added logging for gold slime extracts. - Removed unneeded deletion of signals in telecomms code. - Added a debug verb which will record pointers of signals that weren't garbage collected. - Removed the need to create a mob to compare it in telecomms code. - The spider infestation is more likely going to spawn nurses. - Runtime fix with spells. - Reverse list actually does something now. Bots never needed it so I removed it. (Thanks carn) - Added an ON_BORDER flag for border firedoors. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5601 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -96,6 +96,7 @@
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layer = 2.7
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health = 3
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var/amount_grown = 0
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var/grow_as = null
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var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
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var/travelling_in_vent = 0
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New()
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@@ -179,8 +180,9 @@
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if(isturf(loc))
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amount_grown += rand(0,2)
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if(amount_grown >= 100)
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var/spawn_type = pick(typesof(/mob/living/simple_animal/hostile/giant_spider))
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new spawn_type(src.loc)
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if(!grow_as)
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grow_as = pick(typesof(/mob/living/simple_animal/hostile/giant_spider))
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new grow_as(src.loc)
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del(src)
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/obj/effect/spider/cocoon
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