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Basic mobs can emote when they get a new target (#76654)
## About The Pull Request  Fixes #76624 Restores lost functionality for a mob to play an emote when it acquires a new target. Also I added a generic blackboard key change signal which could potentially have other uses in the future. ## Why It's Good For The Game It's good feedback to know when a mob has chosen to target something. ## Changelog 🆑 fix: Carp, Trees, and Festivus Poles will once more sometimes emote at you if they think you are looking at them the wrong way, before they come over to beat you up. /🆑
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@@ -56,6 +56,7 @@
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. = ..()
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AddElement(/datum/element/swabable, CELL_LINE_TABLE_PINE, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5)
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AddElement(/datum/element/death_drops, list(/obj/item/stack/sheet/mineral/wood))
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AddComponent(/datum/component/aggro_emote, emote_list = string_list(list("growls")), emote_chance = 20)
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/mob/living/basic/tree/Life(seconds_per_tick = SSMOBS_DT, times_fired)
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..()
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