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Brain Traumas (#31727)
* Reworks Brain Damage * mechanics * rebalancing * hulks in wheelchairs * yup * bugsquash * Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk. * lizard phobia * Did you know there's a skeleton inside of you RIGHT NOW? * Fixes for the new stuff * The issue with those is that in most rounds you won't see them I'll keep them available so they can be added manually, for example by events and such * Goof reviews * Brainloss is based off brain organ integrity removes brainloss var * Replaces some getorganslot with defines * eyes * put the traumas in the brainnnn * text * args * Adds godwoken, puts split personality in severe, adds brainwashing * Bluespace prophet special trauma (untested) * Some minor stuff * Monophobia, and tweaks * More fixes * fix * a * new tail * Discoordination and Muscle Weakness * thanks for the review! * [B]oneless * agnosia fix * . * go away agnosia * pretend it didn't happen * Shitcode-free-er * bitwisdom * psychotic brawling * i guess this might be important * latest reviews * . * conflict-free * addresses it * surgery fix * a masterpiece * fix * fix again * config * damage formula reworked * who needs to test anyway * fixes some bugs * fix 2 * proper spookin * bluespace prophet fixes and improvements * no bible healing * . * normalizes monophobia chances
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@@ -45,11 +45,6 @@
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to_chat(M, "<span class='boldnotice'>You feel that your soul has returned to its rightful owner, Nanotrasen.</span>")
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M.return_soul()
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else
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if(ishuman(M))
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var/mob/living/carbon/human/N = M
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if(!istype(N.head, /obj/item/clothing/head/helmet))
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N.adjustBrainLoss(10)
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to_chat(N, "<span class='danger'>You feel dumber.</span>")
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M.visible_message("<span class='danger'>[user] beats [M] over the head with [src]!</span>", \
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"<span class='userdanger'>[user] beats [M] over the head with [src]!</span>")
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return ..()
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@@ -207,7 +202,7 @@
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if(!user.mind.hasSoul)
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to_chat(user, "<span class='notice'>You do not possess a soul.</span>")
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return 0
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if(prob(user.getBrainLoss()))
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if(user.disabilities & DUMB)
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to_chat(user, "<span class='notice'>You quickly scrawl 'your name' on the contract.</span>")
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signIncorrectly()
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return 0
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