Kills all remaining text pronoun macros (#21916)

* Kills all remaining text pronoun macros

* review your own code

* oh right one further

* more

* \
This commit is contained in:
Joan Lung
2016-12-04 15:32:31 -05:00
committed by AnturK
parent 7e15272314
commit 551ede6d35
33 changed files with 113 additions and 109 deletions
@@ -62,11 +62,9 @@
if(M == user) //they're using it on themselves
if(M.flash_act(visual = 1))
M.visible_message("[M] directs [src] to \his eyes.", \
"<span class='notice'>You wave the light in front of your eyes! Trippy!</span>")
M.visible_message("[M] directs [src] to [M.p_their()] eyes.", "<span class='notice'>You wave the light in front of your eyes! Trippy!</span>")
else
M.visible_message("[M] directs [src] to \his eyes.", \
"<span class='notice'>You wave the light in front of your eyes.</span>")
M.visible_message("[M] directs [src] to [M.p_their()] eyes.", "<span class='notice'>You wave the light in front of your eyes.</span>")
else
user.visible_message("<span class='warning'>[user] directs [src] to [M]'s eyes.</span>", \
"<span class='danger'>You direct [src] to [M]'s eyes.</span>")
+7 -7
View File
@@ -76,11 +76,11 @@
playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
else if(ishuman(M))
if(M.lying)
user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
"<span class='notice'>You shake [M] trying to get \him up!</span>")
user.visible_message("<span class='notice'>[user] shakes [M] trying to get [M.p_them()] up!</span>", \
"<span class='notice'>You shake [M] trying to get [M.p_them()] up!</span>")
else
user.visible_message("<span class='notice'>[user] hugs [M] to make \him feel better!</span>", \
"<span class='notice'>You hug [M] to make \him feel better!</span>")
user.visible_message("<span class='notice'>[user] hugs [M] to make [M.p_them()] feel better!</span>", \
"<span class='notice'>You hug [M] to make [M.p_them()] feel better!</span>")
if(M.resting)
M.resting = FALSE
M.update_canmove()
@@ -92,15 +92,15 @@
if(M.health >= 0)
if(ishuman(M))
if(M.lying)
user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
"<span class='notice'>You shake [M] trying to get \him up!</span>")
user.visible_message("<span class='notice'>[user] shakes [M] trying to get [M.p_them()] up!</span>", \
"<span class='notice'>You shake [M] trying to get [M.p_them()] up!</span>")
else if(user.zone_selected == "head")
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
"<span class='warning'>You bop [M] on the head!</span>")
user.do_attack_animation(M, ATTACK_EFFECT_PUNCH)
else
user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
"<span class='warning'>You hug [M] firmly to make \him feel better! [M] looks uncomfortable...</span>")
"<span class='warning'>You hug [M] firmly to make [M.p_them()] feel better! [M] looks uncomfortable...</span>")
if(M.resting)
M.resting = FALSE
M.update_canmove()
+4 -4
View File
@@ -822,7 +822,7 @@
C.apply_card_vars(C,O)
C.pickup(cardUser)
cardUser.put_in_hands(C)
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from \his hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
interact(cardUser)
if(src.currenthand.len < 3)
@@ -849,7 +849,7 @@
if(C.parentdeck == src.parentdeck)
src.currenthand += C.cardname
user.unEquip(C)
user.visible_message("[user] adds a card to their hand.", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
user.visible_message("[user] adds a card to [user.p_their()] hand.", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
interact(user)
if(currenthand.len > 4)
src.icon_state = "[deckstyle]_hand5"
@@ -890,7 +890,7 @@
if(ishuman(user))
var/mob/living/carbon/human/cardUser = user
if(cardUser.is_holding(src))
cardUser.visible_message("[cardUser] checks \his card.", "<span class='notice'>The card reads: [src.cardname]</span>")
cardUser.visible_message("[cardUser] checks [cardUser.p_their()] card.", "<span class='notice'>The card reads: [cardname]</span>")
else
cardUser << "<span class='warning'>You need to have the card in your hand to check it!</span>"
@@ -939,7 +939,7 @@
if(H.parentdeck == parentdeck)
H.currenthand += cardname
user.unEquip(src)
user.visible_message("[user] adds a card to \his hand.", "<span class='notice'>You add the [cardname] to your hand.</span>")
user.visible_message("[user] adds a card to [user.p_their()] hand.", "<span class='notice'>You add the [cardname] to your hand.</span>")
H.interact(user)
if(H.currenthand.len > 4)
H.icon_state = "[deckstyle]_hand5"
@@ -463,12 +463,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
add_overlay(I)
/obj/item/weapon/lighter/greyscale/ignition_effect(atom/A, mob/user)
. = "<span class='notice'>After some fiddling, [user] manages to \
light [A] with [src].</span>"
. = "<span class='notice'>After some fiddling, [user] manages to light [A] with [src].</span>"
/obj/item/weapon/lighter/ignition_effect(atom/A, mob/user)
. = "<span class='rose'>With a single flick of their wrist, [user] \
smoothly lights [A] with [src]. Damn they're cool.</span>"
. = "<span class='rose'>With a single flick of their wrist, [user] smoothly lights [A] with [src]. Damn [user.p_theyre()] cool.</span>"
/obj/item/weapon/lighter/update_icon()
icon_state = lit ? "[icon_state]_on" : "[initial(icon_state)]"
@@ -500,7 +498,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
else
var/hitzone = user.held_index_to_dir(user.active_hand_index) == "r" ? "r_hand" : "l_hand"
user.apply_damage(5, BURN, hitzone)
user.visible_message("<span class='warning'>After a few attempts, [user] manages to light [src] - they however burn their finger in the process.</span>", "<span class='warning'>You burn yourself while lighting the lighter!</span>")
user.visible_message("<span class='warning'>After a few attempts, [user] manages to light [src] - however, [user.p_they()] burn their finger in the process.</span>", "<span class='warning'>You burn yourself while lighting the lighter!</span>")
user.AddLuminosity(1)
START_PROCESSING(SSobj, src)
@@ -511,7 +509,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
force = 0
attack_verb = null //human_defense.dm takes care of it
if(!istype(src, /obj/item/weapon/lighter/greyscale))
user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing. Wow.", "<span class='notice'>You quietly shut off [src] without even looking at what you're doing. Wow.</span>")
user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what [user.p_theyre()] doing. Wow.", "<span class='notice'>You quietly shut off [src] without even looking at what you're doing. Wow.</span>")
else
user.visible_message("[user] quietly shuts off [src].", "<span class='notice'>You quietly shut off [src].")
user.AddLuminosity(-1)
@@ -531,7 +529,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
cig.attackby(src, user)
else
if(!istype(src, /obj/item/weapon/lighter/greyscale))
cig.light("<span class='rose'>[user] whips the [name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light \the [cig] with.</span>")
cig.light("<span class='rose'>[user] whips the [name] out and holds it for [M]. [user.p_their(TRUE)] arm is as steady as the unflickering flame they light \the [cig] with.</span>")
else
cig.light("<span class='notice'>[user] holds the [name] out for [M], and lights the [cig.name].</span>")
else
@@ -310,7 +310,7 @@
if(M.has_dna() && !(M.disabilities & NOCLONE))
if(M.stat == DEAD) //prevents dead people from having their DNA changed
user << "<span class='notice'>You can't modify [M]'s DNA while \he's dead.</span>"
user << "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>"
return
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"