From 55202eaed2cf5d9283727f30963eaa53d25c6a00 Mon Sep 17 00:00:00 2001 From: tmyqlfpir <80724828+tmyqlfpir@users.noreply.github.com> Date: Wed, 14 Aug 2024 21:36:39 +1000 Subject: [PATCH] Reduced pathfinding circuit component cooldown to 5 seconds (#85534) ## About The Pull Request The cooldown length for pathfinding to a position with circuits is reduced from 30 seconds to 5 seconds, the same time when pathfinding to a previously located position. ## Why It's Good For The Game This allows the moving drone and other circuit related operations to be able to track moving targets, as the 30 second cooldown would render the component practically pointless. https://github.com/user-attachments/assets/cba8742c-7e98-411e-931d-4d74f51f6be0 ## Changelog :cl: balance: Reduced pathfinding circuit component cooldown from 30 seconds to 5 seconds /:cl: --- code/modules/wiremod/components/action/pathfind.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/wiremod/components/action/pathfind.dm b/code/modules/wiremod/components/action/pathfind.dm index 0de6d346db1..68529056447 100644 --- a/code/modules/wiremod/components/action/pathfind.dm +++ b/code/modules/wiremod/components/action/pathfind.dm @@ -24,7 +24,7 @@ // Cooldown to limit how frequently we can path to the same location. var/same_path_cooldown = 5 SECONDS - var/different_path_cooldown = 30 SECONDS + var/different_path_cooldown = 5 SECONDS var/max_range = 60