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[MIRROR] Reworks transformation sting to be temporarily in living mobs, forever in dead mobs [MDB IGNORE] (#24002)
* Reworks transformation sting to be temporarily in living mobs, forever in dead mobs * Modular updates * Recaches the icons generated in the `changeling` unit test * Pain * More tweaks * Disable unit test * Let's see if we can pass test temporarily * Makes transformation sting unobtainable more cleanly * Unit test * Cursed proc * Kill the unholy copy pasta Seriously this stuff is just awful. This is not maintainable. * test this * Update comments * Fixing the screenshot test, maybe? * grrr * Update changeling.dm * Attempt to fix this nonsense * Update changeling.dm * Update changeling.dm * Update changeling.dm * Update dna.dm * Fixes it? * Screenshot test * Update _traits.dm * Update _traits.dm * Fix this * Update dna.dm * Update dna.dm * Hmm * This proc needs a new name * I want to scream but I have no mutant parts * Fix * Update species.dm * Update species.dm * Update species.dm * Update species.dm * Some touch ups --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
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co-authored by
MrMelbert
Giz
Jolly
parent
ec9977f7a7
commit
5540632705
@@ -10,36 +10,28 @@
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user << browse(create_panel_helper(create_mob_html), "window=create_mob;size=425x475")
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/proc/randomize_human(mob/living/carbon/human/human)
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if(human.dna.species.sexes)
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human.gender = pick(MALE, FEMALE, PLURAL, NEUTER)
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else
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human.gender = PLURAL
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/**
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* Randomizes everything about a human, including DNA and name
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*/
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/proc/randomize_human(mob/living/carbon/human/human, randomize_mutations = FALSE)
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human.gender = human.dna.species.sexes ? pick(MALE, FEMALE, PLURAL, NEUTER) : PLURAL
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human.physique = human.gender
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human.real_name = human.dna?.species.random_name(human.gender) || random_unique_name(human.gender)
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human.name = human.real_name
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human.hairstyle = random_hairstyle(human.gender)
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human.facial_hairstyle = random_facial_hairstyle(human.gender)
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human.hair_color = "#[random_color()]"
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human.facial_hair_color = human.hair_color
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var/random_eye_color = random_eye_color()
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human.eye_color_left = random_eye_color
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human.eye_color_right = random_eye_color
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human.dna.blood_type = random_blood_type()
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human.dna.features["mcolor"] = "#[random_color()]"
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human.name = human.get_visible_name()
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human.set_hairstyle(random_hairstyle(human.gender), update = FALSE)
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human.set_facial_hairstyle(random_facial_hairstyle(human.gender), update = FALSE)
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human.set_haircolor("#[random_color()]", update = FALSE)
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human.set_facial_haircolor(human.hair_color, update = FALSE)
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human.eye_color_left = random_eye_color()
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human.eye_color_right = human.eye_color_left
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human.skin_tone = random_skin_tone()
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human.dna.species.randomize_active_underwear_only(human)
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/*SKYRAT EDIT OLD
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for(var/datum/species/species_path as anything in subtypesof(/datum/species))
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var/datum/species/new_species = new species_path
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new_species.randomize_features(human)
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SKYRAT EDIT ADDITION BEGIN - CUSTOMIZATION*/
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human.dna.species.randomize_features(human)
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human.dna.mutant_bodyparts = human.dna.species.get_random_mutant_bodyparts(human.dna.features)
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human.dna.body_markings = human.dna.species.get_random_body_markings(human.dna.features)
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// Needs to be called towards the end to update all the UIs just set above
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human.dna.initialize_dna(newblood_type = random_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE)
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// SKYRAT EDIT ADDITION BEGIN - CUSTOMIZATION
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human.dna.species.mutant_bodyparts = human.dna.mutant_bodyparts.Copy()
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human.dna.species.body_markings = human.dna.body_markings.Copy()
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//SKYRAT EDIT ADDITION END
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// SKYRAT EDIT ADDITION END
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// Snowflake stuff (ethereals)
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human.dna.species.spec_updatehealth(human)
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human.dna.update_dna_identity()
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human.updateappearance()
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human.update_body(is_creating = TRUE)
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human.updateappearance(mutcolor_update = TRUE)
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