mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-21 12:08:55 +01:00
Merge branch 'master' into culttweaks2
This commit is contained in:
@@ -442,7 +442,7 @@
|
||||
dat += "</table>"
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||||
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||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>[G.name] Gang: <a href='?_src_=holder;gangpoints=\ref[G]'>[G.points] Influence</a> | [round((G.territory.len/GLOB.start_state.num_territories)*100, 1)]% Control</B></td><td></td></tr>"
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||||
dat += "<br><table cellspacing=5><tr><td><B>[G.name] Gang: [round((G.territory.len/GLOB.start_state.num_territories)*100, 1)]% Control</B></td><td></td></tr>"
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||||
for(var/datum/mind/N in G.bosses)
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||||
var/mob/M = N.current
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||||
if(!M)
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||||
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||||
@@ -281,6 +281,11 @@
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||||
minor_announce("The emergency shuttle will reach its destination in [round(SSshuttle.emergency.timeLeft(600))] minutes.")
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||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [timer] seconds.</span>")
|
||||
href_list["secrets"] = "check_antagonist"
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||||
else if(href_list["trigger_centcom_recall"])
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||||
if(!check_rights(R_ADMIN))
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||||
return
|
||||
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||||
usr.client.trigger_centcom_recall()
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||||
|
||||
else if(href_list["toggle_continuous"])
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||||
if(!check_rights(R_ADMIN))
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||||
@@ -1511,17 +1516,6 @@
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||||
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||||
usr.client.cmd_admin_animalize(M)
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||||
else if(href_list["gangpoints"])
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||||
var/datum/gang/G = locate(href_list["gangpoints"]) in SSticker.mode.gangs
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||||
if(G)
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var/newpoints = input("Set [G.name ] Gang's influence.","Set Influence",G.points) as null|num
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if(!newpoints)
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return
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message_admins("[key_name_admin(usr)] changed the [G.name] Gang's influence from [G.points] to [newpoints].</span>")
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||||
log_admin("[key_name(usr)] changed the [G.name] Gang's influence from [G.points] to [newpoints].</span>")
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G.points = newpoints
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||||
G.message_gangtools("Your gang now has [G.points] influence.")
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||||
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||||
else if(href_list["adminplayeropts"])
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||||
var/mob/M = locate(href_list["adminplayeropts"])
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||||
show_player_panel(M)
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||||
@@ -109,7 +109,11 @@ GLOBAL_PROTECT(AdminProcCallCount)
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||||
return call(target, procname)(arglist(arguments))
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||||
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||||
/proc/IsAdminAdvancedProcCall()
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||||
#ifdef TESTING
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return FALSE
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#else
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return usr && usr.client && GLOB.AdminProcCaller == usr.client.ckey
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||||
#endif
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||||
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/client/proc/callproc_datum(datum/A as null|area|mob|obj|turf)
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||||
set category = "Debug"
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||||
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||||
@@ -1193,3 +1193,16 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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||||
message_admins(msg)
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admin_ticket_log(target, msg)
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log_admin("[key_name(usr)] punished [key_name(target)] with [punishment].")
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||||
|
||||
|
||||
/client/proc/trigger_centcom_recall()
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||||
if(!holder)
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||||
return
|
||||
var/message = pick(GLOB.admiral_messages)
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||||
message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
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||||
|
||||
if(!message)
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return
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||||
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||||
message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
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log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
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||||
@@ -76,7 +76,6 @@
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||||
/datum/gas_reaction/freon/react(datum/gas_mixture/air, turf/open/location)
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||||
. = NO_REACTION
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if(location && location.freon_gas_act())
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air.gases["freon"][MOLES] -= MOLES_PLASMA_VISIBLE
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. = REACTING
|
||||
|
||||
//water vapor: puts out fires?
|
||||
|
||||
@@ -19,7 +19,7 @@
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||||
/obj/machinery/meter/Initialize(mapload)
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||||
. = ..()
|
||||
SSair.atmos_machinery += src
|
||||
if (mapload && !target)
|
||||
if (!target)
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||||
target = locate(/obj/machinery/atmospherics/pipe) in loc
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||||
|
||||
/obj/machinery/meter/Destroy()
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||||
|
||||
@@ -65,9 +65,8 @@
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||||
backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
|
||||
/obj/item/weapon/storage/box/handcuffs=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer=1,\
|
||||
/obj/item/weapon/gun/energy/e_gun=1,\
|
||||
/obj/item/weapon/melee/baton/loaded=1,\
|
||||
/obj/item/weapon/gun/energy/e_gun/advtaser=1)
|
||||
/obj/item/weapon/gun/energy/e_gun/stun=1,\
|
||||
/obj/item/weapon/melee/baton/loaded=1)
|
||||
|
||||
/datum/outfit/ert/security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
@@ -211,6 +211,14 @@
|
||||
item_state = "black_suit_fem"
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||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/green
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||||
name = "green suit"
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||||
desc = "A green suit and yellow necktie. Baller."
|
||||
icon_state = "green_suit"
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||||
item_state = "dg_suit"
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||||
item_color = "green_suit"
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||||
can_adjust = 0
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||||
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||||
/obj/item/clothing/under/suit_jacket/red
|
||||
name = "red suit"
|
||||
desc = "A red suit and blue tie. Somewhat formal."
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/obj/item/clothing/under/syndicate/sniper
|
||||
name = "Tactical turtleneck suit"
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||||
desc = "A double seamed tactical turtleneck disguised as a civillian grade silk suit. Intended for the most formal operator. The collar is really sharp"
|
||||
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp"
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icon_state = "really_black_suit"
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item_state = "bl_suit"
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||||
item_color = "black_suit"
|
||||
|
||||
@@ -33,6 +33,7 @@
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||||
var/process_edge_turfs = FALSE //Don't do this either unless it's absolutely necessary, you can just track what things are inside manually or on the initial setup.
|
||||
var/setup_edge_turfs = FALSE //Setup edge turfs/all field turfs. Set either or both to ON when you need it, it's defaulting to off unless you do to save CPU.
|
||||
var/setup_field_turfs = FALSE
|
||||
var/use_host_turf = FALSE //For fields from items carried on mobs to check turf instead of loc...
|
||||
|
||||
var/list/turf/field_turfs = list()
|
||||
var/list/turf/edge_turfs = list()
|
||||
@@ -90,8 +91,19 @@
|
||||
for(var/turf/T in field_turfs)
|
||||
cleanup_field_turf(T)
|
||||
|
||||
/datum/proximity_monitor/advanced/proc/check_movement()
|
||||
if(!use_host_turf)
|
||||
if(host.loc != last_host_loc)
|
||||
last_host_loc = host.loc
|
||||
return TRUE
|
||||
else
|
||||
if(get_turf(host) != last_host_loc)
|
||||
last_host_loc = get_turf(host)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/proximity_monitor/advanced/proc/recalculate_field(ignore_movement_check = FALSE) //Call every time the field moves (done automatically if you use update_center) or a setup specification is changed.
|
||||
if(!(ignore_movement_check || ((host.loc != last_host_loc) && (field_shape != FIELD_NO_SHAPE))))
|
||||
if(!(ignore_movement_check || check_movement()) && (field_shape != FIELD_NO_SHAPE))
|
||||
return
|
||||
update_new_turfs()
|
||||
var/list/turf/needs_setup = field_turfs_new.Copy()
|
||||
@@ -173,7 +185,6 @@
|
||||
/datum/proximity_monitor/advanced/proc/update_new_turfs()
|
||||
if(!istype(host))
|
||||
return FALSE
|
||||
last_host_loc = host.loc
|
||||
var/turf/center = get_turf(host)
|
||||
field_turfs_new = list()
|
||||
edge_turfs_new = list()
|
||||
|
||||
@@ -15,9 +15,11 @@
|
||||
var/static/image/southwest_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_southwest")
|
||||
var/static/image/northeast_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_northeast")
|
||||
var/static/image/southeast_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_southeast")
|
||||
var/static/image/generic_edge = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_generic")
|
||||
var/obj/item/borg/projectile_dampen/projector = null
|
||||
var/list/obj/item/projectile/tracked
|
||||
var/list/obj/item/projectile/staging
|
||||
use_host_turf = TRUE
|
||||
|
||||
/datum/proximity_monitor/advanced/peaceborg_dampener/New()
|
||||
tracked = list()
|
||||
@@ -71,6 +73,8 @@
|
||||
return southeast_corner
|
||||
if(SOUTHWEST)
|
||||
return southwest_corner
|
||||
else
|
||||
return generic_edge
|
||||
|
||||
/datum/proximity_monitor/advanced/peaceborg_dampener/proc/capture_projectile(obj/item/projectile/P, track_projectile = TRUE)
|
||||
if(P in tracked)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
alpha = 0
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
flags = ABSTRACT|ON_BORDER
|
||||
mouse_opacity = 0
|
||||
var/datum/proximity_monitor/advanced/parent = null
|
||||
|
||||
/obj/effect/abstract/proximity_checker/advanced/Initialize(mapload, _monitor)
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
|
||||
/datum/language_holder/synthetic
|
||||
languages = list(/datum/language/common)
|
||||
shadow_languages = list(/datum/language/machine, /datum/language/draconic)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic)
|
||||
|
||||
/datum/language_holder/universal/New()
|
||||
..()
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
|
||||
#define BAD_ZLEVEL 1
|
||||
#define BAD_AREA 2
|
||||
#define ZONE_SET 3
|
||||
#define BAD_COORDS 3
|
||||
#define ZONE_SET 4
|
||||
|
||||
/area/shuttle/auxillary_base
|
||||
name = "Auxillary Base"
|
||||
@@ -149,6 +150,9 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
if(T.z != ZLEVEL_MINING)
|
||||
return BAD_ZLEVEL
|
||||
var/colony_radius = max(base_dock.width, base_dock.height)*0.5
|
||||
if(T.x - colony_radius < 1 || T.x + colony_radius >= world.maxx || T.y - colony_radius < 1 || T.y + colony_radius >= world.maxx)
|
||||
return BAD_COORDS //Avoid dropping the base too close to map boundaries, as it results in parts of it being left in space
|
||||
|
||||
var/list/area_counter = get_areas_in_range(colony_radius, T)
|
||||
if(area_counter.len > 1) //Avoid smashing ruins unless you are inside a really big one
|
||||
return BAD_AREA
|
||||
@@ -195,6 +199,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
if(!do_after(user, 50, target = user)) //You get a few seconds to cancel if you do not want to drop there.
|
||||
setting = FALSE
|
||||
return
|
||||
setting = FALSE
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
var/obj/machinery/computer/auxillary_base/AB
|
||||
@@ -212,6 +217,8 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
to_chat(user, "<span class='warning'>This uplink can only be used in a designed mining zone.</span>")
|
||||
if(BAD_AREA)
|
||||
to_chat(user, "<span class='warning'>Unable to acquire a targeting lock. Find an area clear of stuctures or entirely within one.</span>")
|
||||
if(BAD_COORDS)
|
||||
to_chat(user, "<span class='warning'>Location is too close to the edge of the station's scanning range. Move several paces away and try again.</span>")
|
||||
if(ZONE_SET)
|
||||
qdel(src)
|
||||
|
||||
@@ -347,4 +354,5 @@ obj/docking_port/stationary/public_mining_dock/onShuttleMove()
|
||||
|
||||
#undef BAD_ZLEVEL
|
||||
#undef BAD_AREA
|
||||
#undef BAD_COORDS
|
||||
#undef ZONE_SET
|
||||
@@ -169,7 +169,7 @@
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "resonator"
|
||||
item_state = "resonator"
|
||||
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vacuum."
|
||||
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It's more effective in a vacuum."
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 15
|
||||
throwforce = 10
|
||||
@@ -188,18 +188,6 @@
|
||||
fieldlimit = 6
|
||||
quick_burst_mod = 1
|
||||
|
||||
/obj/item/weapon/resonator/proc/CreateResonance(target, creator)
|
||||
var/turf/T = get_turf(target)
|
||||
var/obj/effect/resonance/R = locate(/obj/effect/resonance) in T
|
||||
if(R)
|
||||
R.resonance_damage *= quick_burst_mod
|
||||
R.burst()
|
||||
return
|
||||
if(fields.len < fieldlimit)
|
||||
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
|
||||
var/obj/effect/resonance/RE = new(T, creator, burst_time, src)
|
||||
fields += RE
|
||||
|
||||
/obj/item/weapon/resonator/attack_self(mob/user)
|
||||
if(burst_time == 50)
|
||||
burst_time = 30
|
||||
@@ -208,57 +196,76 @@
|
||||
burst_time = 50
|
||||
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>")
|
||||
|
||||
/obj/item/weapon/resonator/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(proximity_flag)
|
||||
if(!check_allowed_items(target, 1))
|
||||
return
|
||||
/obj/item/weapon/resonator/proc/CreateResonance(target, mob/user)
|
||||
var/turf/T = get_turf(target)
|
||||
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in T
|
||||
if(R)
|
||||
R.damage_multiplier = quick_burst_mod
|
||||
R.burst()
|
||||
return
|
||||
if(LAZYLEN(fields) < fieldlimit)
|
||||
new /obj/effect/temp_visual/resonance(T, user, src, burst_time)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
CreateResonance(target, user)
|
||||
|
||||
/obj/effect/resonance
|
||||
/obj/item/weapon/resonator/pre_attackby(atom/target, mob/user, params)
|
||||
if(check_allowed_items(target, 1))
|
||||
CreateResonance(target, user)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/temp_visual/resonance
|
||||
name = "resonance field"
|
||||
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
anchored = TRUE
|
||||
mouse_opacity = 0
|
||||
duration = 50
|
||||
var/resonance_damage = 20
|
||||
var/damage_multiplier = 1
|
||||
var/creator
|
||||
var/obj/item/weapon/resonator/res
|
||||
|
||||
/obj/effect/resonance/New(loc, set_creator, timetoburst, set_resonator)
|
||||
..()
|
||||
/obj/effect/temp_visual/resonance/Initialize(mapload, set_creator, set_resonator, set_duration)
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
creator = set_creator
|
||||
res = set_resonator
|
||||
check_pressure()
|
||||
addtimer(CALLBACK(src, .proc/burst), timetoburst)
|
||||
if(res)
|
||||
res.fields += src
|
||||
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
|
||||
transform = matrix()*0.75
|
||||
animate(src, transform = matrix()*1.5, time = duration)
|
||||
deltimer(timerid)
|
||||
timerid = addtimer(CALLBACK(src, .proc/burst), duration, TIMER_STOPPABLE)
|
||||
|
||||
/obj/effect/resonance/Destroy()
|
||||
/obj/effect/temp_visual/resonance/Destroy()
|
||||
if(res)
|
||||
res.fields -= src
|
||||
res = null
|
||||
creator = null
|
||||
. = ..()
|
||||
|
||||
/obj/effect/resonance/proc/check_pressure()
|
||||
var/turf/proj_turf = get_turf(src)
|
||||
/obj/effect/temp_visual/resonance/proc/check_pressure(turf/proj_turf)
|
||||
if(!proj_turf)
|
||||
proj_turf = get_turf(src)
|
||||
if(!istype(proj_turf))
|
||||
return
|
||||
var/datum/gas_mixture/environment = proj_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
resonance_damage = initial(resonance_damage)
|
||||
if(pressure < 50)
|
||||
name = "strong [initial(name)]"
|
||||
resonance_damage = 60
|
||||
resonance_damage *= 3
|
||||
else
|
||||
name = initial(name)
|
||||
resonance_damage = initial(resonance_damage)
|
||||
resonance_damage *= damage_multiplier
|
||||
|
||||
/obj/effect/resonance/proc/burst()
|
||||
check_pressure()
|
||||
/obj/effect/temp_visual/resonance/proc/burst()
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
new /obj/effect/temp_visual/resonance_crush(T)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
M.gets_drilled(creator)
|
||||
check_pressure(T)
|
||||
playsound(T,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
for(var/mob/living/L in T)
|
||||
if(creator)
|
||||
add_logs(creator, L, "used a resonator field on", "resonator")
|
||||
@@ -266,6 +273,16 @@
|
||||
L.apply_damage(resonance_damage, BRUTE)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush/Initialize()
|
||||
. = ..()
|
||||
transform = matrix()*1.5
|
||||
animate(src, transform = matrix()*0.1, alpha = 50, time = 4)
|
||||
|
||||
/**********************Facehugger toy**********************/
|
||||
|
||||
/obj/item/clothing/mask/facehugger/toy
|
||||
@@ -510,79 +527,66 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
|
||||
sharpness = IS_SHARP
|
||||
var/charged = 1
|
||||
var/charge_time = 16
|
||||
var/atom/mark = null
|
||||
var/mutable_appearance/marked_underlay
|
||||
var/charged = TRUE
|
||||
var/charge_time = 14
|
||||
|
||||
/obj/item/projectile/destabilizer
|
||||
name = "destabilizing force"
|
||||
icon_state = "pulse1"
|
||||
nodamage = TRUE
|
||||
damage = 0 //We're just here to mark people. This is still a melee weapon.
|
||||
damage_type = BRUTE
|
||||
flag = "bomb"
|
||||
range = 6
|
||||
var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced = null
|
||||
log_override = TRUE
|
||||
var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced
|
||||
|
||||
/obj/item/projectile/destabilizer/Destroy()
|
||||
hammer_synced = null
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
|
||||
if(hammer_synced)
|
||||
if(hammer_synced.mark == target)
|
||||
return ..()
|
||||
if(isliving(target))
|
||||
if(hammer_synced.mark && hammer_synced.marked_underlay)
|
||||
hammer_synced.mark.underlays -= hammer_synced.marked_underlay
|
||||
hammer_synced.marked_underlay = null
|
||||
var/mob/living/L = target
|
||||
if(L.mob_size >= MOB_SIZE_LARGE)
|
||||
hammer_synced.mark = L
|
||||
hammer_synced.marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
|
||||
hammer_synced.marked_underlay.pixel_x = -L.pixel_x
|
||||
hammer_synced.marked_underlay.pixel_y = -L.pixel_y
|
||||
L.underlays += hammer_synced.marked_underlay
|
||||
var/target_turf = get_turf(target)
|
||||
if(ismineralturf(target_turf))
|
||||
var/turf/closed/mineral/M = target_turf
|
||||
new /obj/effect/temp_visual/kinetic_blast(M)
|
||||
M.gets_drilled(firer)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
CM.hammer_synced = hammer_synced
|
||||
var/target_turf = get_turf(target)
|
||||
if(ismineralturf(target_turf))
|
||||
var/turf/closed/mineral/M = target_turf
|
||||
new /obj/effect/temp_visual/kinetic_blast(M)
|
||||
M.gets_drilled(firer)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!proximity_flag && charged)//Mark a target, or mine a tile.
|
||||
var/turf/proj_turf = get_turf(src)
|
||||
var/turf/proj_turf = user.loc
|
||||
if(!isturf(proj_turf))
|
||||
return
|
||||
var/datum/gas_mixture/environment = proj_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
if(pressure > 50)
|
||||
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
|
||||
return
|
||||
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(user.loc)
|
||||
D.preparePixelProjectile(target,get_turf(target), user)
|
||||
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
|
||||
D.preparePixelProjectile(target, get_turf(target), user)
|
||||
D.hammer_synced = src
|
||||
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
|
||||
D.fire()
|
||||
charged = 0
|
||||
charged = FALSE
|
||||
icon_state = "mining_hammer1_uncharged"
|
||||
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
|
||||
return
|
||||
if(proximity_flag && target == mark && isliving(target))
|
||||
if(proximity_flag && isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
|
||||
return
|
||||
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
|
||||
mark = 0
|
||||
if(L.mob_size >= MOB_SIZE_LARGE)
|
||||
L.underlays -= marked_underlay
|
||||
QDEL_NULL(marked_underlay)
|
||||
var/backstab_dir = get_dir(user, L)
|
||||
var/def_check = L.getarmor(type = "bomb")
|
||||
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
|
||||
L.apply_damage(80, BRUTE, blocked = def_check)
|
||||
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
else
|
||||
L.apply_damage(50, BRUTE, blocked = def_check)
|
||||
var/backstab_dir = get_dir(user, L)
|
||||
var/def_check = L.getarmor(type = "bomb")
|
||||
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
|
||||
L.apply_damage(80, BRUTE, blocked = def_check)
|
||||
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
else
|
||||
L.apply_damage(50, BRUTE, blocked = def_check)
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
|
||||
if(!charged)
|
||||
charged = 1
|
||||
charged = TRUE
|
||||
icon_state = "mining_hammer1"
|
||||
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
|
||||
|
||||
@@ -300,31 +300,47 @@
|
||||
//Door
|
||||
/obj/machinery/door/airlock/survival_pod
|
||||
name = "airlock"
|
||||
icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_pod
|
||||
opacity = 0
|
||||
glass = 1
|
||||
var/expected_dir = SOUTH //we visually turn when shuttle rotated, but need to not turn for any other reason
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/setDir(direction)
|
||||
direction = expected_dir
|
||||
..()
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/shuttleRotate(rotation)
|
||||
expected_dir = angle2dir(rotation+dir2angle(dir))
|
||||
..()
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/vertical
|
||||
icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_pod/vertical
|
||||
dir = EAST
|
||||
expected_dir = EAST
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod
|
||||
name = "pod airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/survival_pod
|
||||
anchored = 1
|
||||
state = 1
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
var/expected_dir = SOUTH
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/setDir(direction)
|
||||
direction = expected_dir
|
||||
..()
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/shuttleRotate(rotation)
|
||||
expected_dir = angle2dir(rotation+dir2angle(dir))
|
||||
..()
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/vertical
|
||||
icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/survival_pod/vertical
|
||||
dir = EAST
|
||||
expected_dir = EAST
|
||||
|
||||
//Table
|
||||
/obj/structure/table/survival_pod
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
check_friendly_fire = 1
|
||||
stop_automated_movement_when_pulled = 1
|
||||
attacktext = "drills"
|
||||
|
||||
@@ -36,7 +36,8 @@
|
||||
//initialise organs
|
||||
create_internal_organs()
|
||||
|
||||
martial_art = default_martial_art
|
||||
if(mind)
|
||||
mind.martial_art = mind.default_martial_art
|
||||
|
||||
handcrafting = new()
|
||||
|
||||
|
||||
@@ -40,12 +40,13 @@
|
||||
if(spec_return)
|
||||
return spec_return
|
||||
|
||||
if(martial_art && martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
|
||||
if(prob(martial_art.deflection_chance))
|
||||
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
|
||||
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 0
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
|
||||
if(prob(mind.martial_art.deflection_chance))
|
||||
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
|
||||
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 0
|
||||
|
||||
if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself
|
||||
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
|
||||
@@ -103,10 +104,11 @@
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/check_block()
|
||||
if(martial_art && martial_art.block_chance \
|
||||
&& prob(martial_art.block_chance) && in_throw_mode \
|
||||
&& !stat && !weakened && !stunned)
|
||||
return TRUE
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.block_chance \
|
||||
&& prob(mind.martial_art.block_chance) && in_throw_mode \
|
||||
&& !stat && !weakened && !stunned)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
|
||||
|
||||
@@ -39,9 +39,6 @@
|
||||
var/bleed_rate = 0 //how much are we bleeding
|
||||
var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
|
||||
|
||||
var/datum/martial_art/martial_art = null
|
||||
var/static/default_martial_art = new/datum/martial_art
|
||||
|
||||
var/name_override //For temporary visible name changes
|
||||
|
||||
var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
|
||||
|
||||
@@ -144,9 +144,9 @@
|
||||
if(NOGUNS in src.dna.species.species_traits)
|
||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
return 0
|
||||
|
||||
if(martial_art && martial_art.no_guns) //great dishonor to famiry
|
||||
to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
|
||||
return 0
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.no_guns) //great dishonor to famiry
|
||||
to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
|
||||
return 0
|
||||
|
||||
return .
|
||||
|
||||
@@ -1140,7 +1140,7 @@
|
||||
/datum/species/proc/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art)
|
||||
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
if(!istype(M))
|
||||
return
|
||||
CHECK_DNA_AND_SPECIES(M)
|
||||
@@ -1148,6 +1148,8 @@
|
||||
|
||||
if(!istype(M)) //sanity check for drones.
|
||||
return
|
||||
if(M.mind)
|
||||
attacker_style = M.mind.martial_art
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(0, M.name, attack_type = UNARMED_ATTACK))
|
||||
add_logs(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
|
||||
@@ -406,7 +406,7 @@
|
||||
else
|
||||
reactive_teleport(H)
|
||||
|
||||
/datum/species/golem/bluespace/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art)
|
||||
/datum/species/golem/bluespace/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
..()
|
||||
if(world.time > last_teleport + teleport_cooldown && M != H && M.a_intent != INTENT_HELP)
|
||||
reactive_teleport(H)
|
||||
@@ -490,7 +490,7 @@
|
||||
var/golem_name = "[uppertext(clown_name)]"
|
||||
return golem_name
|
||||
|
||||
/datum/species/golem/bananium/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art)
|
||||
/datum/species/golem/bananium/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
..()
|
||||
if(world.time > last_banana + banana_cooldown && M != H && M.a_intent != INTENT_HELP)
|
||||
new/obj/item/weapon/grown/bananapeel/specialpeel(get_turf(H))
|
||||
|
||||
@@ -794,9 +794,6 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/proc/update_stamina()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/update_stamina()
|
||||
if(staminaloss)
|
||||
var/total_health = (health - staminaloss)
|
||||
if(total_health <= HEALTH_THRESHOLD_CRIT && !stat)
|
||||
@@ -805,6 +802,9 @@
|
||||
setStaminaLoss(health - 2)
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/carbon/alien/update_stamina()
|
||||
return
|
||||
|
||||
/mob/living/proc/owns_soul()
|
||||
if(mind)
|
||||
return mind.soulOwner == mind
|
||||
|
||||
@@ -273,7 +273,7 @@
|
||||
|
||||
//Medbot Assembly
|
||||
/obj/item/weapon/firstaid_arm_assembly
|
||||
name = "incomplete medibot assembly."
|
||||
name = "incomplete medibot assembly"
|
||||
desc = "A first aid kit with a robot arm permanently grafted to it."
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "firstaid_arm"
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
maxHealth = 100
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
obj_damage = 60
|
||||
environment_smash = 2 //Walls can't stop THE LAW
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS //Walls can't stop THE LAW
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
radio_key = /obj/item/device/encryptionkey/headset_sec
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
melee_damage_upper = 30
|
||||
attacktext = "smashes their armored gauntlet into"
|
||||
speed = 3
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
attack_sound = 'sound/weapons/punch3.ogg'
|
||||
status_flags = 0
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
@@ -126,7 +126,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things
|
||||
AIStatus = AI_ON
|
||||
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/armored/bullet_act(obj/item/projectile/P)
|
||||
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
|
||||
@@ -218,7 +218,7 @@
|
||||
retreat_distance = 10
|
||||
minimum_distance = 10 //AI artificers will flee like fuck
|
||||
attacktext = "rams"
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
attack_sound = 'sound/weapons/punch2.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
|
||||
@@ -272,7 +272,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs
|
||||
AIStatus = AI_ON
|
||||
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
|
||||
|
||||
/////////////////////////////Non-cult Artificer/////////////////////////
|
||||
/mob/living/simple_animal/hostile/construct/builder/noncult
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
var/laws = \
|
||||
"1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.\n"+\
|
||||
"2. You may not harm any being, regardless of intent or circumstance.\n"+\
|
||||
"3. Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities, You must never actively work against these goals."
|
||||
"3. Your goals are to build, maintain, repair, improve, and provide power to the best of your abilities, You must never actively work against these goals."
|
||||
var/light_on = 0
|
||||
var/heavy_emp_damage = 25 //Amount of damage sustained if hit by a heavy EMP pulse
|
||||
var/alarms = list("Atmosphere" = list(), "Fire" = list(), "Power" = list())
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
maxHealth = 40
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 2
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
stop_automated_movement_when_pulled = 1
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
var/obj/item/udder/udder = null
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
gold_core_spawnable = 2
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
var/list/edibles = list(/mob/living/simple_animal/butterfly,/mob/living/simple_animal/cockroach) //list of atoms, however turfs won't affect AI, but will affect consumption.
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
|
||||
|
||||
@@ -31,7 +31,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
health = INFINITY
|
||||
healable = FALSE //don't brusepack the guardian
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5) //how much damage from each damage type we transfer to the owner
|
||||
environment_smash = 1
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
obj_damage = 40
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
melee_damage_upper = 50
|
||||
armour_penetration = 100
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
new /obj/effect/temp_visual/guardian/phase/out(get_turf(src))
|
||||
alpha = 15
|
||||
if(!forced)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
alpha = 45
|
||||
range = 255
|
||||
incorporeal_move = 1
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
melee_damage_upper = 20
|
||||
obj_damage = 80
|
||||
next_move_modifier = 0.8 //attacks 20% faster
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online.</span>"
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
a_intent = INTENT_HELP
|
||||
friendly = "caresses"
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
gold_core_spawnable = 1
|
||||
icon_state = "maid"
|
||||
icon_living = "maid"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
faction = list("hostile")
|
||||
move_to_delay = 0
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mouse_opacity = 2
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon = 'icons/mob/simple_human.dmi'
|
||||
icon_state = "paperwizard"
|
||||
ranged = 1
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
minimum_distance = 3
|
||||
retreat_distance = 3
|
||||
obj_damage = 0
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_living = "flan"
|
||||
icon_dead = "flan_dead"
|
||||
turns_per_move = 5
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
speed = -2
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
robust_searching = 1
|
||||
stat_attack = 2
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
speak_emote = list("squeaks")
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/datum/mind/origin
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
faction = list("hostile")
|
||||
stop_automated_movement_when_pulled = 0
|
||||
obj_damage = 40
|
||||
environment_smash = 1 //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
|
||||
var/atom/target
|
||||
var/ranged = 0
|
||||
var/rapid = 0
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
melee_damage_upper = 0
|
||||
speed = -1
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/illusion/escape/AttackingTarget()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
faction = list("jungle")
|
||||
weather_immunities = list("acid")
|
||||
obj_damage = 30
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 450
|
||||
response_help = "pokes"
|
||||
|
||||
@@ -123,8 +123,9 @@ Difficulty: Very Hard
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.martial_art && prob(H.martial_art.deflection_chance))
|
||||
. = TRUE
|
||||
if(H.mind)
|
||||
if(H.mind.martial_art && prob(H.mind.martial_art.deflection_chance))
|
||||
. = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots()
|
||||
dir_shots(GLOB.diagonals)
|
||||
@@ -657,7 +658,7 @@ Difficulty: Very Hard
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
AIStatus = AI_OFF
|
||||
stop_automated_movement = 1
|
||||
var/heal_power = 5
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
maxHealth = 1000
|
||||
a_intent = INTENT_HARM
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
environment_smash = 3
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
obj_damage = 400
|
||||
light_range = 3
|
||||
faction = list("mining", "boss")
|
||||
|
||||
@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
if(..())
|
||||
emote_see = list("aims menacingly")
|
||||
obj_damage = 0
|
||||
environment_smash = 0 //needed? seems weird for them to do so
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
|
||||
ranged = 1
|
||||
retreat_distance = 1 //just enough to shoot
|
||||
minimum_distance = 6
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
response_help = "pokes"
|
||||
@@ -215,7 +215,7 @@
|
||||
ranged_cooldown = 0
|
||||
ranged_cooldown_time = 20
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
retreat_distance = 3
|
||||
minimum_distance = 3
|
||||
pass_flags = PASSTABLE
|
||||
@@ -334,7 +334,7 @@
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
throw_message = "falls right through the strange body of the"
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
pass_flags = PASSTABLE
|
||||
del_on_death = 1
|
||||
|
||||
@@ -595,7 +595,7 @@
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
var/wumbo = 0
|
||||
var/inflate_cooldown = 0
|
||||
loot = list(/obj/item/asteroid/fugu_gland{layer = ABOVE_MOB_LAYER})
|
||||
@@ -640,7 +640,7 @@
|
||||
minimum_distance = 1
|
||||
move_to_delay = 6
|
||||
transform *= 2
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
speed = 1
|
||||
addtimer(CALLBACK(src, .proc/Deflate), 100)
|
||||
@@ -660,7 +660,7 @@
|
||||
move_to_delay = 2
|
||||
transform /= 2
|
||||
inflate_cooldown = 4
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
speed = 0
|
||||
|
||||
@@ -800,11 +800,12 @@
|
||||
del_on_death = 1
|
||||
stat_attack = 1
|
||||
robust_searching = 1
|
||||
var/can_infest_dead = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/Life()
|
||||
if(isturf(loc))
|
||||
for(var/mob/living/carbon/human/H in view(src,1)) //Only for corpse right next to/on same tile
|
||||
if(H.stat == UNCONSCIOUS)
|
||||
if(H.stat == UNCONSCIOUS || (can_infest_dead && H.stat == DEAD))
|
||||
infest(H)
|
||||
..()
|
||||
|
||||
@@ -818,6 +819,58 @@
|
||||
H.forceMove(L)
|
||||
qdel(src)
|
||||
|
||||
//Advanced Legion is slightly tougher to kill and can raise corpses (revive other legions)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/advanced
|
||||
stat_attack = 2
|
||||
maxHealth = 120
|
||||
health = 120
|
||||
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
icon_state = "dwarf_legion"
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
stat_attack = 2
|
||||
can_infest_dead = TRUE
|
||||
|
||||
//Legion that spawns Legions
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/legion
|
||||
name = "legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/lavaland/dragon.dmi'
|
||||
icon_state = "legion"
|
||||
icon_living = "legion"
|
||||
icon_dead = "legion"
|
||||
health = 450
|
||||
maxHealth = 450
|
||||
max_mobs = 3
|
||||
spawn_time = 200
|
||||
spawn_text = "peels itself off from"
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
anchored = FALSE
|
||||
AIStatus = AI_ON
|
||||
stop_automated_movement = FALSE
|
||||
wander = TRUE
|
||||
maxbodytemp = INFINITY
|
||||
layer = MOB_LAYER
|
||||
del_on_death = TRUE
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
loot = list(/obj/item/organ/hivelord_core/legion = 3, /obj/effect/mob_spawn/human/corpse/damaged = 5)
|
||||
move_to_delay = 14
|
||||
vision_range = 5
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
speed = 3
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
|
||||
//Organ
|
||||
|
||||
/obj/item/organ/hivelord_core/legion
|
||||
name = "legion's soul"
|
||||
desc = "A strange rock that still crackles with power... its \
|
||||
@@ -871,7 +924,7 @@
|
||||
speak_chance = 1
|
||||
turns_per_move = 8
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
move_to_delay = 15
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
attacktext = "chomps"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
faction = list("mushroom")
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
stat_attack = 2
|
||||
mouse_opacity = 1
|
||||
speed = 1
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
faction = list("hostile")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
mob_size = MOB_SIZE_TINY
|
||||
movement_type = FLYING
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
attacktext = "attacks"
|
||||
attack_sound = 'sound/items/bikehorn.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
del_on_death = 1
|
||||
loot = list(/obj/effect/mob_spawn/human/clown/corpse)
|
||||
|
||||
|
||||
@@ -20,6 +20,6 @@
|
||||
attacktext = "hits"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
del_on_death = 0
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
speed = 0
|
||||
stat_attack = 1
|
||||
robust_searching = 1
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
harm_intent_damage = 5
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
minimum_distance = 10
|
||||
retreat_distance = 10
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/civilian/Aggro()
|
||||
..()
|
||||
@@ -150,7 +150,7 @@
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
attacktext = "cuts"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
faction = list("syndicate")
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
var/attacktext = "attacks"
|
||||
var/attack_sound = null
|
||||
var/friendly = "nuzzles" //If the mob does no damage with it's attack
|
||||
var/environment_smash = 0 //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
|
||||
var/environment_smash = ENVIRONMENT_SMASH_NONE //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
|
||||
|
||||
var/speed = 1 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster
|
||||
|
||||
|
||||
@@ -78,8 +78,8 @@
|
||||
name = "folder- 'TOP SECRET'"
|
||||
desc = "A folder stamped \"Top Secret - Property of Nanotrasen Corporation. Unauthorized distribution is punishable by death.\""
|
||||
|
||||
/obj/item/weapon/folder/documents/New()
|
||||
..()
|
||||
/obj/item/weapon/folder/documents/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/nanotrasen(src)
|
||||
update_icon()
|
||||
|
||||
@@ -91,20 +91,20 @@
|
||||
/obj/item/weapon/folder/syndicate/red
|
||||
icon_state = "folder_sred"
|
||||
|
||||
/obj/item/weapon/folder/syndicate/red/New()
|
||||
..()
|
||||
/obj/item/weapon/folder/syndicate/red/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/red(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/folder/syndicate/blue
|
||||
icon_state = "folder_sblue"
|
||||
|
||||
/obj/item/weapon/folder/syndicate/blue/New()
|
||||
..()
|
||||
/obj/item/weapon/folder/syndicate/blue/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/blue(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/folder/syndicate/mining/New()
|
||||
..()
|
||||
/obj/item/weapon/folder/syndicate/mining/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/mining(src)
|
||||
update_icon()
|
||||
update_icon()
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/info //What's actually written on the paper.
|
||||
var/info_links //A different version of the paper which includes html links at fields and EOF
|
||||
var/stamps //The (text for the) stamps on the paper.
|
||||
var/fields //Amount of user created fields
|
||||
var/fields = 0 //Amount of user created fields
|
||||
var/list/stamped
|
||||
var/rigged = 0
|
||||
var/spam_flag = 0
|
||||
@@ -170,8 +170,7 @@
|
||||
|
||||
/obj/item/weapon/paper/proc/updateinfolinks()
|
||||
info_links = info
|
||||
var/i = 0
|
||||
for(i=1,i<=fields,i++)
|
||||
for(var/i in 1 to min(fields, 15))
|
||||
addtofield(i, "<font face=\"[PEN_FONT]\"><A href='?src=\ref[src];write=[i]'>write</A></font>", 1)
|
||||
info_links = info_links + "<font face=\"[PEN_FONT]\"><A href='?src=\ref[src];write=end'>write</A></font>"
|
||||
|
||||
|
||||
@@ -304,16 +304,17 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
|
||||
// Sound the alert if gravity was just enabled or disabled.
|
||||
var/alert = 0
|
||||
var/area/A = get_area(src)
|
||||
if(on && SSticker.IsRoundInProgress()) // If we turned on and the game is live.
|
||||
if(gravity_in_level() == 0)
|
||||
alert = 1
|
||||
investigate_log("was brought online and is now producing gravity for this level.", "gravity")
|
||||
message_admins("The gravity generator was brought online [A][ADMIN_COORDJMP(src)]")
|
||||
else
|
||||
if(gravity_in_level() == 1)
|
||||
alert = 1
|
||||
investigate_log("was brought offline and there is now no gravity for this level.", "gravity")
|
||||
message_admins("The gravity generator was brought offline with no backup generator. [A][ADMIN_COORDJMP(src)]")
|
||||
if(SSticker.IsRoundInProgress())
|
||||
if(on) // If we turned on and the game is live.
|
||||
if(gravity_in_level() == 0)
|
||||
alert = 1
|
||||
investigate_log("was brought online and is now producing gravity for this level.", "gravity")
|
||||
message_admins("The gravity generator was brought online [A][ADMIN_COORDJMP(src)]")
|
||||
else
|
||||
if(gravity_in_level() == 1)
|
||||
alert = 1
|
||||
investigate_log("was brought offline and there is now no gravity for this level.", "gravity")
|
||||
message_admins("The gravity generator was brought offline with no backup generator. [A][ADMIN_COORDJMP(src)]")
|
||||
|
||||
update_icon()
|
||||
update_list()
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
|
||||
|
||||
/obj/item/ammo_casing/energy/chameleon
|
||||
projectile_type = /obj/item/projectile/energy/chameleon
|
||||
e_cost = 0
|
||||
var/list/projectile_vars = list()
|
||||
|
||||
@@ -77,6 +78,9 @@
|
||||
fire_sound = 'sound/weapons/taser.ogg'
|
||||
e_cost = 200
|
||||
|
||||
/obj/item/ammo_casing/energy/electrode/spec
|
||||
e_cost = 100
|
||||
|
||||
/obj/item/ammo_casing/energy/electrode/gun
|
||||
fire_sound = 'sound/weapons/gunshot.ogg'
|
||||
e_cost = 100
|
||||
|
||||
@@ -13,6 +13,22 @@
|
||||
max_ammo = 8
|
||||
multiple_sprites = 2
|
||||
|
||||
/obj/item/ammo_box/magazine/m10mm/rifle
|
||||
name = "rifle magazine (10mm)"
|
||||
desc = "A well-worn magazine fitted for the surplus rifle."
|
||||
icon_state = "75-8"
|
||||
origin_tech = "combat=2"
|
||||
ammo_type = /obj/item/ammo_casing/c10mm
|
||||
caliber = "10mm"
|
||||
max_ammo = 10
|
||||
|
||||
/obj/item/ammo_box/magazine/m10mm/rifle/update_icon()
|
||||
if(ammo_count())
|
||||
icon_state = "75-8"
|
||||
else
|
||||
icon_state = "75-0"
|
||||
|
||||
|
||||
/obj/item/ammo_box/magazine/m10mm/fire
|
||||
name = "pistol magazine (10mm incendiary)"
|
||||
desc = "A gun magazine. Loaded with rounds which ignite the target."
|
||||
|
||||
@@ -109,6 +109,11 @@
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
|
||||
max_ammo = 6
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/shot/com/compact
|
||||
name = "compact combat shotgun internal magazine"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
|
||||
max_ammo = 4
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/shot/dual
|
||||
name = "double-barrel shotgun internal magazine"
|
||||
max_ammo = 2
|
||||
|
||||
@@ -377,6 +377,30 @@
|
||||
|
||||
|
||||
|
||||
// Old Semi-Auto Rifle //
|
||||
|
||||
/obj/item/weapon/gun/ballistic/automatic/surplus
|
||||
name = "Surplus Rifle"
|
||||
desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
|
||||
origin_tech = "combat=3;materials=2"
|
||||
icon_state = "surplus"
|
||||
item_state = "moistnugget"
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
fire_delay = 30
|
||||
burst_size = 1
|
||||
can_unsuppress = 1
|
||||
can_suppress = 1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
slot_flags = SLOT_BACK
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/weapon/gun/ballistic/automatic/surplus/update_icon()
|
||||
if(magazine)
|
||||
icon_state = "surplus"
|
||||
else
|
||||
icon_state = "surplus-e"
|
||||
|
||||
|
||||
// Laser rifle (rechargeable magazine) //
|
||||
|
||||
|
||||
@@ -344,6 +344,16 @@
|
||||
slung = 0
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/doublebarrel/improvised/sawn
|
||||
name = "sawn-off improvised shotgun"
|
||||
desc = "A single-shot shotgun, better not miss"
|
||||
icon_state = "ishotgun"
|
||||
item_state = "gun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sawn_state = SAWN_OFF
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course.
|
||||
clumsy_check = 0
|
||||
|
||||
|
||||
@@ -192,6 +192,14 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
|
||||
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat/compact
|
||||
name = "compact combat shotgun"
|
||||
desc = "A compact version of the semi automatic combat shotgun. For close encounters."
|
||||
icon_state = "cshotgunc"
|
||||
origin_tech = "combat=4;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com/compact
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
//Dual Feed Shotgun
|
||||
|
||||
/obj/item/weapon/gun/ballistic/shotgun/automatic/dual_tube
|
||||
|
||||
@@ -31,6 +31,11 @@
|
||||
if(gun_light && gun_light.on)
|
||||
add_overlay("mini-light")
|
||||
|
||||
/obj/item/weapon/gun/energy/e_gun/stun
|
||||
name = "tactical energy gun"
|
||||
desc = "Military issue energy gun, is able to fire stun rounds."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode/spec, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
|
||||
|
||||
/obj/item/weapon/gun/energy/e_gun/mini/practice_phaser
|
||||
name = "practice phaser"
|
||||
desc = "A modified version of the basic phaser gun, this one fires less concentrated energy bolts designed for target practice."
|
||||
|
||||
@@ -61,6 +61,7 @@
|
||||
for(var/A in get_modkits())
|
||||
var/obj/item/borg/upgrade/modkit/M = A
|
||||
M.modify_projectile(K)
|
||||
K.kinetic_modules += M //do something special on-hit, easy!
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg
|
||||
holds_charge = TRUE
|
||||
@@ -165,9 +166,11 @@
|
||||
log_override = TRUE
|
||||
|
||||
var/pressure_decrease = 0.25
|
||||
var/turf_aoe = FALSE
|
||||
var/mob_aoe = 0
|
||||
var/list/hit_overlays = list()
|
||||
var/list/kinetic_modules = list()
|
||||
|
||||
/obj/item/projectile/kinetic/Destroy()
|
||||
QDEL_NULL(kinetic_modules)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/kinetic/prehit(atom/target)
|
||||
var/turf/target_turf = get_turf(target)
|
||||
@@ -197,23 +200,15 @@
|
||||
M.gets_drilled(firer)
|
||||
var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
|
||||
K.color = color
|
||||
for(var/type in hit_overlays)
|
||||
new type(target_turf)
|
||||
if(turf_aoe)
|
||||
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
M.gets_drilled(firer)
|
||||
if(mob_aoe)
|
||||
for(var/mob/living/L in range(1, target_turf) - firer - target)
|
||||
var/armor = L.run_armor_check(def_zone, flag, "", "", armour_penetration)
|
||||
L.apply_damage(damage*mob_aoe, damage_type, def_zone, armor)
|
||||
to_chat(L, "<span class='userdanger'>You're struck by a [name]!</span>")
|
||||
for(var/obj/item/borg/upgrade/modkit/M in kinetic_modules)
|
||||
if(QDELETED(M)) //whoever shot this was very, very unfortunate.
|
||||
continue
|
||||
M.projectile_strike(src, target_turf, target)
|
||||
|
||||
|
||||
//Modkits
|
||||
/obj/item/borg/upgrade/modkit
|
||||
name = "modification kit"
|
||||
name = "kinetic accelerator modification kit"
|
||||
desc = "An upgrade for kinetic accelerators."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "modkit"
|
||||
@@ -266,14 +261,13 @@
|
||||
to_chat(user, "<span class='notice'>You don't have room(<b>[KA.get_remaining_mod_capacity()]%</b> remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.</span>")
|
||||
. = FALSE
|
||||
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
forceMove(get_turf(KA))
|
||||
KA.modkits -= src
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target)
|
||||
|
||||
//Range
|
||||
/obj/item/borg/upgrade/modkit/range
|
||||
@@ -315,21 +309,73 @@
|
||||
//AoE blasts
|
||||
/obj/item/borg/upgrade/modkit/aoe
|
||||
modifier = 0
|
||||
var/turf_aoe = FALSE
|
||||
var/stats_stolen = FALSE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits) //make sure only one of the aoe modules has values if somebody has multiple
|
||||
if(AOE.stats_stolen)
|
||||
continue
|
||||
modifier += AOE.modifier //take its modifiers
|
||||
AOE.modifier = 0
|
||||
turf_aoe += AOE.turf_aoe
|
||||
AOE.turf_aoe = FALSE
|
||||
AOE.stats_stolen = TRUE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
..()
|
||||
modifier = initial(modifier) //get our modifiers back
|
||||
turf_aoe = initial(turf_aoe)
|
||||
if(stats_stolen) //if we had our stats stolen, find the stealer and take them from it
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
|
||||
if(AOE.stats_stolen)
|
||||
continue
|
||||
AOE.modifier -= modifier
|
||||
AOE.turf_aoe -= turf_aoe
|
||||
else //otherwise, reset the stolen stats and have it recalculate
|
||||
var/obj/item/borg/upgrade/modkit/aoe/new_stealer
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
|
||||
if(!new_stealer)
|
||||
new_stealer = AOE //just make the first one a stealer
|
||||
AOE.modifier = initial(AOE.modifier)
|
||||
AOE.turf_aoe = initial(AOE.turf_aoe)
|
||||
AOE.stats_stolen = FALSE
|
||||
if(new_stealer) //if there's no stealer, then there's no other aoe modkits
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
|
||||
if(AOE != new_stealer)
|
||||
new_stealer.modifier += AOE.modifier
|
||||
AOE.modifier = 0
|
||||
new_stealer.turf_aoe += AOE.turf_aoe
|
||||
AOE.turf_aoe = FALSE
|
||||
AOE.stats_stolen = TRUE
|
||||
stats_stolen = FALSE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
K.name = "kinetic explosion"
|
||||
if(!K.turf_aoe && !K.mob_aoe)
|
||||
K.hit_overlays += /obj/effect/temp_visual/explosion/fast
|
||||
K.mob_aoe += modifier
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target)
|
||||
if(stats_stolen)
|
||||
return
|
||||
new /obj/effect/temp_visual/explosion/fast(target_turf)
|
||||
if(turf_aoe)
|
||||
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
M.gets_drilled(K.firer)
|
||||
if(modifier)
|
||||
for(var/mob/living/L in range(1, target_turf) - K.firer - target)
|
||||
var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
|
||||
L.apply_damage(K.damage*modifier, K.damage_type, K.def_zone, armor)
|
||||
to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs
|
||||
name = "mining explosion"
|
||||
desc = "Causes the kinetic accelerator to destroy rock in an AoE."
|
||||
denied_type = /obj/item/borg/upgrade/modkit/aoe/turfs
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
..()
|
||||
K.turf_aoe = TRUE
|
||||
turf_aoe = TRUE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
|
||||
name = "offensive mining explosion"
|
||||
@@ -346,11 +392,11 @@
|
||||
//Indoors
|
||||
/obj/item/borg/upgrade/modkit/indoors
|
||||
name = "decrease pressure penalty"
|
||||
desc = "Increases the damage a kinetic accelerator does in a high pressure environment."
|
||||
desc = "A syndicate modification kit that increases the damage a kinetic accelerator does in a high pressure environment."
|
||||
modifier = 2
|
||||
denied_type = /obj/item/borg/upgrade/modkit/indoors
|
||||
maximum_of_type = 2
|
||||
cost = 40
|
||||
cost = 35
|
||||
|
||||
/obj/item/borg/upgrade/modkit/indoors/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
K.pressure_decrease *= modifier
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
modifystate = TRUE
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
|
||||
@@ -39,7 +40,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = SLOT_BELT
|
||||
icon_state = "pulse_carbine"
|
||||
item_state = "pulse"
|
||||
item_state = null
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/pulse/carbine"
|
||||
can_flashlight = 1
|
||||
flight_x_offset = 18
|
||||
@@ -56,7 +57,6 @@
|
||||
icon_state = "pulse_pistol"
|
||||
item_state = "gun"
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/pulse/pistol"
|
||||
can_charge = 0
|
||||
|
||||
/obj/item/weapon/gun/energy/pulse/pistol/loyalpin
|
||||
pin = /obj/item/device/firing_pin/implant/mindshield
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
damage_type = BURN
|
||||
flag = "energy"
|
||||
|
||||
/obj/item/projectile/energy/chameleon
|
||||
nodamage = TRUE
|
||||
|
||||
/obj/item/projectile/energy/electrode
|
||||
name = "electrode"
|
||||
|
||||
@@ -200,9 +200,10 @@
|
||||
icon_state = "plasmacutter"
|
||||
damage_type = BRUTE
|
||||
damage = 5
|
||||
range = 3.5 //works as 4, but doubles to 7
|
||||
range = 4
|
||||
dismemberment = 20
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
|
||||
var/mine_range = 3 //mines this many additional tiles
|
||||
|
||||
/obj/item/projectile/plasma/Initialize()
|
||||
. = ..()
|
||||
@@ -215,24 +216,27 @@
|
||||
if(pressure < 60)
|
||||
name = "full strength [name]"
|
||||
damage *= 4
|
||||
range *= 2
|
||||
|
||||
/obj/item/projectile/plasma/on_hit(atom/target)
|
||||
. = ..()
|
||||
if(ismineralturf(target))
|
||||
var/turf/closed/mineral/M = target
|
||||
M.gets_drilled(firer)
|
||||
Range()
|
||||
if(mine_range)
|
||||
mine_range--
|
||||
range++
|
||||
if(range > 0)
|
||||
return -1
|
||||
|
||||
/obj/item/projectile/plasma/adv
|
||||
damage = 7
|
||||
range = 5
|
||||
mine_range = 5
|
||||
|
||||
/obj/item/projectile/plasma/adv/mech
|
||||
damage = 10
|
||||
range = 6
|
||||
range = 9
|
||||
mine_range = 3
|
||||
|
||||
/obj/item/projectile/plasma/turret
|
||||
//Between normal and advanced for damage, made a beam so not the turret does not destroy glass
|
||||
|
||||
@@ -1,285 +1,183 @@
|
||||
/obj/machinery/computer/pandemic
|
||||
name = "PanD.E.M.I.C 2200"
|
||||
desc = "Used to work with viruses."
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "mixer0"
|
||||
circuit = /obj/item/weapon/circuitboard/computer/pandemic
|
||||
use_power = 1
|
||||
use_power = TRUE
|
||||
idle_power_usage = 20
|
||||
resistance_flags = ACID_PROOF
|
||||
var/temp_html = ""
|
||||
var/wait = null
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
var/wait
|
||||
var/obj/item/weapon/reagent_containers/beaker
|
||||
|
||||
/obj/machinery/computer/pandemic/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/GetVirusByIndex(index)
|
||||
if(beaker && beaker.reagents)
|
||||
if(beaker.reagents.reagent_list.len)
|
||||
var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list
|
||||
if(BL)
|
||||
if(BL.data && BL.data["viruses"])
|
||||
var/list/viruses = BL.data["viruses"]
|
||||
return viruses[index]
|
||||
return null
|
||||
/obj/machinery/computer/pandemic/Destroy()
|
||||
QDEL_NULL(beaker)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/GetResistancesByIndex(index)
|
||||
if(beaker && beaker.reagents)
|
||||
if(beaker.reagents.reagent_list.len)
|
||||
var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list
|
||||
if(BL)
|
||||
if(BL.data && BL.data["resistances"])
|
||||
var/list/resistances = BL.data["resistances"]
|
||||
return resistances[index]
|
||||
return null
|
||||
/obj/machinery/computer/pandemic/proc/get_by_index(thing, index)
|
||||
if(!beaker || !beaker.reagents)
|
||||
return
|
||||
var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list
|
||||
if(B && B.data[thing])
|
||||
return B.data[thing][index]
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/GetVirusTypeByIndex(index)
|
||||
var/datum/disease/D = GetVirusByIndex(index)
|
||||
/obj/machinery/computer/pandemic/proc/get_virus_id_by_index(index)
|
||||
var/datum/disease/D = get_by_index("viruses", index)
|
||||
if(D)
|
||||
return D.GetDiseaseID()
|
||||
return null
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/replicator_cooldown(waittime)
|
||||
wait = 1
|
||||
/obj/machinery/computer/pandemic/proc/get_viruses_data(datum/reagent/blood/B)
|
||||
. = list()
|
||||
if(!islist(B.data["viruses"]))
|
||||
return
|
||||
var/list/V = B.data["viruses"]
|
||||
var/index = 1
|
||||
for(var/virus in V)
|
||||
var/datum/disease/D = virus
|
||||
if(!istype(D) || D.visibility_flags & HIDDEN_PANDEMIC)
|
||||
continue
|
||||
|
||||
var/list/this = list()
|
||||
this["name"] = D.name
|
||||
if(istype(D, /datum/disease/advance))
|
||||
var/datum/disease/advance/A = SSdisease.archive_diseases[D.GetDiseaseID()]
|
||||
if(A.name == "Unknown")
|
||||
this["can_rename"] = TRUE
|
||||
this["name"] = A.name
|
||||
this["is_adv"] = TRUE
|
||||
this["resistance"] = A.totalResistance()
|
||||
this["stealth"] = A.totalStealth()
|
||||
this["stage_speed"] = A.totalStageSpeed()
|
||||
this["transmission"] = A.totalTransmittable()
|
||||
this["symptoms"] = list()
|
||||
for(var/symptom in A.symptoms)
|
||||
var/datum/symptom/S = symptom
|
||||
var/list/this_symptom = list()
|
||||
this_symptom["name"] = S.name
|
||||
this["symptoms"] += list(this_symptom)
|
||||
this["index"] = index++
|
||||
this["agent"] = D.agent
|
||||
this["description"] = D.desc || "none"
|
||||
this["spread"] = D.spread_text || "none"
|
||||
this["cure"] = D.cure_text || "none"
|
||||
|
||||
. += list(this)
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/get_resistance_data(datum/reagent/blood/B)
|
||||
. = list()
|
||||
if(!islist(B.data["resistances"]))
|
||||
return
|
||||
var/list/resistances = B.data["resistances"]
|
||||
for(var/id in resistances)
|
||||
var/list/this = list()
|
||||
var/datum/disease/D = SSdisease.archive_diseases[id]
|
||||
if(D)
|
||||
this["id"] = id
|
||||
this["name"] = D.name
|
||||
. += list(this)
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/reset_replicator_cooldown()
|
||||
wait = FALSE
|
||||
update_icon()
|
||||
spawn(waittime)
|
||||
wait = null
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/machines/ping.ogg', 30, 1)
|
||||
playsound(loc, 'sound/machines/ping.ogg', 30, 1)
|
||||
|
||||
/obj/machinery/computer/pandemic/update_icon()
|
||||
if(stat & BROKEN)
|
||||
icon_state = (beaker ? "mixer1_b" : "mixer0_b")
|
||||
return
|
||||
|
||||
icon_state = "mixer[(beaker)?"1":"0"][(powered()) ? "" : "_nopower"]"
|
||||
|
||||
icon_state = "mixer[(beaker) ? "1" : "0"][powered() ? "" : "_nopower"]"
|
||||
if(wait)
|
||||
cut_overlays()
|
||||
else
|
||||
add_overlay("waitlight")
|
||||
|
||||
/obj/machinery/computer/pandemic/Topic(href, href_list)
|
||||
/obj/machinery/computer/pandemic/proc/eject_beaker()
|
||||
beaker.forceMove(get_turf(src))
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "pandemic", name, 575, 500, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/pandemic/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["is_ready"] = !wait
|
||||
if(beaker)
|
||||
data["has_beaker"] = TRUE
|
||||
if(!beaker.reagents.total_volume || !beaker.reagents.reagent_list)
|
||||
data["beaker_empty"] = TRUE
|
||||
var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list
|
||||
if(B)
|
||||
data["has_blood"] = TRUE
|
||||
data["blood"] = list()
|
||||
data["blood"]["dna"] = B.data["blood_DNA"] || "none"
|
||||
data["blood"]["type"] = B.data["blood_type"] || "none"
|
||||
data["viruses"] = get_viruses_data(B)
|
||||
data["resistances"] = get_resistance_data(B)
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/pandemic/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
if(!beaker) return
|
||||
|
||||
if (href_list["create_vaccine"])
|
||||
if(!src.wait)
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
|
||||
if(B)
|
||||
B.pixel_x = rand(-3, 3)
|
||||
B.pixel_y = rand(-3, 3)
|
||||
var/path = GetResistancesByIndex(text2num(href_list["create_vaccine"]))
|
||||
var/vaccine_type = path
|
||||
var/vaccine_name = "Unknown"
|
||||
|
||||
if(!ispath(vaccine_type))
|
||||
if(SSdisease.archive_diseases[path])
|
||||
var/datum/disease/D = SSdisease.archive_diseases[path]
|
||||
if(D)
|
||||
vaccine_name = D.name
|
||||
vaccine_type = path
|
||||
else if(vaccine_type)
|
||||
var/datum/disease/D = new vaccine_type(0, null)
|
||||
if(D)
|
||||
vaccine_name = D.name
|
||||
|
||||
if(vaccine_type)
|
||||
|
||||
B.name = "[vaccine_name] vaccine bottle"
|
||||
B.reagents.add_reagent("vaccine", 15, list(vaccine_type))
|
||||
replicator_cooldown(200)
|
||||
else
|
||||
temp_html = "The replicator is not ready yet."
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["create_virus_culture"])
|
||||
if(!wait)
|
||||
var/type = GetVirusTypeByIndex(text2num(href_list["create_virus_culture"]))//the path is received as string - converting
|
||||
var/datum/disease/D = null
|
||||
if(!ispath(type))
|
||||
D = GetVirusByIndex(text2num(href_list["create_virus_culture"]))
|
||||
var/datum/disease/advance/A = SSdisease.archive_diseases[D.GetDiseaseID()]
|
||||
if(A)
|
||||
D = new A.type(0, A)
|
||||
else if(type)
|
||||
if(type in SSdisease.diseases) // Make sure this is a disease
|
||||
D = new type(0, null)
|
||||
if(!D)
|
||||
return
|
||||
var/name = stripped_input(usr,"Name:","Name the culture",D.name,MAX_NAME_LEN)
|
||||
if(name == null || wait)
|
||||
return
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
|
||||
B.icon_state = "bottle3"
|
||||
B.pixel_x = rand(-3, 3)
|
||||
B.pixel_y = rand(-3, 3)
|
||||
replicator_cooldown(50)
|
||||
var/list/data = list("viruses"=list(D))
|
||||
B.name = "[name] culture bottle"
|
||||
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
|
||||
B.reagents.add_reagent("blood",20,data)
|
||||
updateUsrDialog()
|
||||
else
|
||||
temp_html = "The replicator is not ready yet."
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["empty_beaker"])
|
||||
beaker.reagents.clear_reagents()
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["eject"])
|
||||
beaker.forceMove(get_turf(loc))
|
||||
beaker = null
|
||||
icon_state = "mixer0"
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["emptyeject_beaker"])
|
||||
beaker.reagents.clear_reagents()
|
||||
beaker.forceMove(get_turf(loc))
|
||||
beaker = null
|
||||
icon_state = "mixer0"
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if(href_list["clear"])
|
||||
temp_html = ""
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if(href_list["name_disease"])
|
||||
var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN)
|
||||
if(!new_name)
|
||||
return
|
||||
if(..())
|
||||
return
|
||||
var/id = GetVirusTypeByIndex(text2num(href_list["name_disease"]))
|
||||
if(SSdisease.archive_diseases[id])
|
||||
switch(action)
|
||||
if("eject_beaker")
|
||||
eject_beaker()
|
||||
. = TRUE
|
||||
if("empty_beaker")
|
||||
beaker.reagents.clear_reagents()
|
||||
. = TRUE
|
||||
if("empty_eject_beaker")
|
||||
beaker.reagents.clear_reagents()
|
||||
eject_beaker()
|
||||
. = TRUE
|
||||
if("rename_disease")
|
||||
var/id = get_virus_id_by_index(text2num(params["index"]))
|
||||
var/datum/disease/advance/A = SSdisease.archive_diseases[id]
|
||||
A.AssignName(new_name)
|
||||
for(var/datum/disease/advance/AD in SSdisease.processing)
|
||||
AD.Refresh()
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
else
|
||||
usr << browse(null, "window=pandemic")
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/pandemic/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
if(temp_html)
|
||||
dat = "[src.temp_html]<BR><BR><A href='?src=\ref[src];clear=1'>Main Menu</A>"
|
||||
else if(!beaker)
|
||||
dat += "Please insert beaker.<BR>"
|
||||
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
|
||||
else
|
||||
var/datum/reagents/R = beaker.reagents
|
||||
var/datum/reagent/blood/Blood = null
|
||||
for(var/datum/reagent/blood/B in R.reagent_list)
|
||||
if(B)
|
||||
Blood = B
|
||||
break
|
||||
if(!R.total_volume||!R.reagent_list.len)
|
||||
dat += "The beaker is empty<BR>"
|
||||
else if(!Blood)
|
||||
dat += "No blood sample found in beaker."
|
||||
else if(!Blood.data)
|
||||
dat += "No blood data found in beaker."
|
||||
else
|
||||
dat += "<h3>Blood sample data:</h3>"
|
||||
dat += "<b>Blood DNA:</b> [(Blood.data["blood_DNA"]||"none")]<BR>"
|
||||
dat += "<b>Blood Type:</b> [(Blood.data["blood_type"]||"none")]<BR>"
|
||||
|
||||
|
||||
if(Blood.data["viruses"])
|
||||
var/list/vir = Blood.data["viruses"]
|
||||
if(vir.len)
|
||||
var/i = 0
|
||||
for(var/datum/disease/D in Blood.data["viruses"])
|
||||
i++
|
||||
if(!(D.visibility_flags & HIDDEN_PANDEMIC))
|
||||
|
||||
if(istype(D, /datum/disease/advance))
|
||||
|
||||
var/datum/disease/advance/A = D
|
||||
D = SSdisease.archive_diseases[A.GetDiseaseID()]
|
||||
if(D && D.name == "Unknown")
|
||||
dat += "<b><a href='?src=\ref[src];name_disease=[i]'>Name Disease</a></b><BR>"
|
||||
|
||||
if(!D)
|
||||
CRASH("We weren't able to get the advance disease from the archive.")
|
||||
|
||||
dat += "<b>Disease Agent:</b> [D?"[D.agent] - <A href='?src=\ref[src];create_virus_culture=[i]'>Create virus culture bottle</A>":"none"]<BR>"
|
||||
dat += "<b>Common name:</b> [(D.name||"none")]<BR>"
|
||||
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
|
||||
dat += "<b>Spread:</b> [(D.spread_text||"none")]<BR>"
|
||||
dat += "<b>Possible cure:</b> [(D.cure_text||"none")]<BR><BR>"
|
||||
if(istype(D, /datum/disease/advance))
|
||||
var/datum/disease/advance/A = D
|
||||
dat += "<b>Stealth:</b> [(A.totalStealth())]<BR>"
|
||||
dat += "<b>Resistance:</b> [(A.totalResistance())]<BR>"
|
||||
dat += "<b>Stage Speed:</b> [(A.totalStageSpeed())]<BR>"
|
||||
dat += "<b>Transmission:</b> [(A.totalTransmittable())]<BR><BR>"
|
||||
dat += "<b>Symptoms:</b> "
|
||||
var/english_symptoms = list()
|
||||
for(var/datum/symptom/S in A.symptoms)
|
||||
english_symptoms += S.name
|
||||
dat += english_list(english_symptoms)
|
||||
|
||||
else
|
||||
dat += "No detectable virus in the sample."
|
||||
else
|
||||
dat += "No detectable virus in the sample."
|
||||
|
||||
dat += "<BR><b>Contains antibodies to:</b> "
|
||||
if(Blood.data["resistances"])
|
||||
var/list/res = Blood.data["resistances"]
|
||||
if(res.len)
|
||||
dat += "<ul>"
|
||||
var/i = 0
|
||||
for(var/type in Blood.data["resistances"])
|
||||
i++
|
||||
var/disease_name = "Unknown"
|
||||
|
||||
if(!ispath(type))
|
||||
var/datum/disease/advance/A = SSdisease.archive_diseases[type]
|
||||
if(A)
|
||||
disease_name = A.name
|
||||
else
|
||||
var/datum/disease/D = new type(0, null)
|
||||
disease_name = D.name
|
||||
|
||||
dat += "<li>[disease_name] - <A href='?src=\ref[src];create_vaccine=[i]'>Create vaccine bottle</A></li>"
|
||||
dat += "</ul><BR>"
|
||||
else
|
||||
dat += "nothing<BR>"
|
||||
else
|
||||
dat += "nothing<BR>"
|
||||
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]"
|
||||
dat += "[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];emptyeject_beaker=1'>Empty and Eject beaker</A>":"")]<BR>"
|
||||
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
|
||||
|
||||
user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
|
||||
onclose(user, "pandemic")
|
||||
return
|
||||
|
||||
if(A)
|
||||
var/new_name = stripped_input(usr, "Name the disease", "New name", "", MAX_NAME_LEN)
|
||||
if(!new_name || ..())
|
||||
return
|
||||
A.AssignName(new_name)
|
||||
for(var/datum/disease/advance/AD in SSdisease.processing)
|
||||
AD.Refresh()
|
||||
. = TRUE
|
||||
if("create_culture_bottle")
|
||||
var/id = get_virus_id_by_index(text2num(params["index"]))
|
||||
var/datum/disease/advance/A = new(FALSE, SSdisease.archive_diseases[id])
|
||||
var/list/data = list("viruses" = list(A))
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/B = new(get_turf(src))
|
||||
B.name = "[A.name] culture bottle"
|
||||
B.desc = "A small bottle. Contains [A.agent] culture in synthblood medium."
|
||||
B.reagents.add_reagent("blood", 20, data)
|
||||
wait = TRUE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 50)
|
||||
. = TRUE
|
||||
if("create_vaccine_bottle")
|
||||
var/index = params["index"]
|
||||
var/datum/disease/D = SSdisease.archive_diseases[index]
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/B = new(get_turf(src))
|
||||
B.name = "[D.name] vaccine bottle"
|
||||
B.reagents.add_reagent("vaccine", 15, list(index))
|
||||
wait = TRUE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 200)
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER))
|
||||
. = 1 //no afterattack
|
||||
. = TRUE //no afterattack
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(beaker)
|
||||
@@ -288,15 +186,15 @@
|
||||
if(!user.drop_item())
|
||||
return
|
||||
|
||||
beaker = I
|
||||
beaker.loc = src
|
||||
beaker = I
|
||||
beaker.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You add the beaker to the machine.</span>")
|
||||
updateUsrDialog()
|
||||
icon_state = "mixer1"
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/pandemic/on_deconstruction()
|
||||
if(beaker)
|
||||
beaker.loc = get_turf(src)
|
||||
..()
|
||||
beaker.forceMove(get_turf(src))
|
||||
beaker = null
|
||||
. = ..()
|
||||
@@ -378,7 +378,7 @@
|
||||
if(N.w_uniform)
|
||||
M.visible_message(pick("<b>[M]</b>'s collar pops up without warning.</span>", "<b>[M]</b> flexes [M.p_their()] arms."))
|
||||
else
|
||||
M.visible_message("<b>[M]</b> [M.p_their()] their arms.")
|
||||
M.visible_message("<b>[M]</b> flexes [M.p_their()] arms.")
|
||||
if(prob(10))
|
||||
M.say(pick("Check these sweet biceps bro!", "Deal with it.", "CHUG! CHUG! CHUG! CHUG!", "Winning!", "NERDS!", "My name is John and I hate every single one of you."))
|
||||
..()
|
||||
|
||||
@@ -249,16 +249,6 @@ other types of metals and chemistry for reagents).
|
||||
build_path = /obj/item/borg/upgrade/modkit/range
|
||||
category = list("Mining Designs", "Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/superaccelerator
|
||||
name = "Kinetic Accelerator Pressure Mod"
|
||||
desc = "A modification kit which allows Kinetic Accelerators to do more damage while indoors."
|
||||
id = "indoormod"
|
||||
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/indoors
|
||||
category = list("Mining Designs", "Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/hyperaccelerator
|
||||
name = "Kinetic Accelerator Mining AoE Mod"
|
||||
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
|
||||
|
||||
@@ -254,7 +254,7 @@
|
||||
/mob/living/simple_animal/hostile/bear/fightpit
|
||||
name = "fight pit bear"
|
||||
desc = "This bear's trained through ancient Russian secrets to fear the walls of its glass prison."
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
/obj/effect/decal/hammerandsickle
|
||||
name = "hammer and sickle"
|
||||
|
||||
@@ -83,14 +83,18 @@
|
||||
|
||||
//sometimes we want to ignore that we don't have the required amount of legs.
|
||||
/mob/proc/get_leg_ignore()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/alien/larva/get_leg_ignore()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/get_leg_ignore()
|
||||
if(movement_type & FLYING)
|
||||
return 1
|
||||
return TRUE
|
||||
var/obj/item/weapon/tank/jetpack/J = get_jetpack()
|
||||
if(J && J.on && !has_gravity())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/get_missing_limbs()
|
||||
return list()
|
||||
|
||||
@@ -1295,7 +1295,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
cost = 10
|
||||
item = /obj/item/weapon/pneumatic_cannon/pie/selfcharge
|
||||
restricted_roles = list("Clown")
|
||||
surplus = 0 //No fun unless you're the clown!
|
||||
surplus = 0 //No fun unless you're the clown!
|
||||
|
||||
/datum/uplink_item/role_restricted/ancient_jumpsuit
|
||||
name = "Ancient Jumpsuit"
|
||||
@@ -1311,8 +1311,8 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/toy/eightball/haunted
|
||||
cost = 2
|
||||
restricted_roles = list("Curator")
|
||||
limited_stock = 1 // please don't spam deadchat
|
||||
|
||||
limited_stock = 1 //please don't spam deadchat
|
||||
|
||||
/datum/uplink_item/role_restricted/modified_syringe_gun
|
||||
name = "Modified Syringe Gun"
|
||||
desc = "A syringe gun that fires DNA injectors instead of normal syringes."
|
||||
@@ -1320,6 +1320,14 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
cost = 14
|
||||
restricted_roles = list("Geneticist", "Chief Medical Officer")
|
||||
|
||||
/datum/uplink_item/role_restricted/pressure_mod
|
||||
name = "Kinetic Accelerator Pressure Mod"
|
||||
desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity."
|
||||
item = /obj/item/borg/upgrade/modkit/indoors
|
||||
cost = 5 //you need two for full damage, so total of 10 for maximum damage
|
||||
limited_stock = 2 //you can't use more than two!
|
||||
restricted_roles = list("Shaft Miner")
|
||||
|
||||
// Pointless
|
||||
/datum/uplink_item/badass
|
||||
category = "(Pointless) Badassery"
|
||||
|
||||
Reference in New Issue
Block a user