mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 00:29:02 +01:00
Merge branch 'master' into culttweaks2
This commit is contained in:
@@ -36,7 +36,8 @@
|
||||
//initialise organs
|
||||
create_internal_organs()
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||||
|
||||
martial_art = default_martial_art
|
||||
if(mind)
|
||||
mind.martial_art = mind.default_martial_art
|
||||
|
||||
handcrafting = new()
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||||
|
||||
|
||||
@@ -40,12 +40,13 @@
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||||
if(spec_return)
|
||||
return spec_return
|
||||
|
||||
if(martial_art && martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
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||||
if(prob(martial_art.deflection_chance))
|
||||
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
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||||
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
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||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 0
|
||||
if(mind)
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||||
if(mind.martial_art && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
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if(prob(mind.martial_art.deflection_chance))
|
||||
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
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||||
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
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||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 0
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||||
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||||
if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself
|
||||
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
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||||
@@ -103,10 +104,11 @@
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||||
return 0
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||||
|
||||
/mob/living/carbon/human/proc/check_block()
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||||
if(martial_art && martial_art.block_chance \
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||||
&& prob(martial_art.block_chance) && in_throw_mode \
|
||||
&& !stat && !weakened && !stunned)
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||||
return TRUE
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||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.block_chance \
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&& prob(mind.martial_art.block_chance) && in_throw_mode \
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||||
&& !stat && !weakened && !stunned)
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return TRUE
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return FALSE
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/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
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||||
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||||
@@ -39,9 +39,6 @@
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||||
var/bleed_rate = 0 //how much are we bleeding
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||||
var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
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||||
|
||||
var/datum/martial_art/martial_art = null
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||||
var/static/default_martial_art = new/datum/martial_art
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||||
|
||||
var/name_override //For temporary visible name changes
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||||
|
||||
var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
|
||||
|
||||
@@ -144,9 +144,9 @@
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||||
if(NOGUNS in src.dna.species.species_traits)
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||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
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||||
return 0
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||||
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||||
if(martial_art && martial_art.no_guns) //great dishonor to famiry
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||||
to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
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||||
return 0
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||||
if(mind)
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if(mind.martial_art && mind.martial_art.no_guns) //great dishonor to famiry
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to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
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return 0
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||||
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return .
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||||
@@ -1140,7 +1140,7 @@
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||||
/datum/species/proc/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art)
|
||||
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
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||||
if(!istype(M))
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||||
return
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||||
CHECK_DNA_AND_SPECIES(M)
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||||
@@ -1148,6 +1148,8 @@
|
||||
|
||||
if(!istype(M)) //sanity check for drones.
|
||||
return
|
||||
if(M.mind)
|
||||
attacker_style = M.mind.martial_art
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(0, M.name, attack_type = UNARMED_ATTACK))
|
||||
add_logs(M, H, "attempted to touch")
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||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
|
||||
@@ -406,7 +406,7 @@
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||||
else
|
||||
reactive_teleport(H)
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||||
|
||||
/datum/species/golem/bluespace/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art)
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||||
/datum/species/golem/bluespace/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
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||||
..()
|
||||
if(world.time > last_teleport + teleport_cooldown && M != H && M.a_intent != INTENT_HELP)
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||||
reactive_teleport(H)
|
||||
@@ -490,7 +490,7 @@
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||||
var/golem_name = "[uppertext(clown_name)]"
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||||
return golem_name
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||||
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||||
/datum/species/golem/bananium/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art)
|
||||
/datum/species/golem/bananium/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
..()
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||||
if(world.time > last_banana + banana_cooldown && M != H && M.a_intent != INTENT_HELP)
|
||||
new/obj/item/weapon/grown/bananapeel/specialpeel(get_turf(H))
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||||
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||||
@@ -794,9 +794,6 @@
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||||
return 1
|
||||
|
||||
/mob/living/carbon/proc/update_stamina()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/update_stamina()
|
||||
if(staminaloss)
|
||||
var/total_health = (health - staminaloss)
|
||||
if(total_health <= HEALTH_THRESHOLD_CRIT && !stat)
|
||||
@@ -805,6 +802,9 @@
|
||||
setStaminaLoss(health - 2)
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/carbon/alien/update_stamina()
|
||||
return
|
||||
|
||||
/mob/living/proc/owns_soul()
|
||||
if(mind)
|
||||
return mind.soulOwner == mind
|
||||
|
||||
@@ -273,7 +273,7 @@
|
||||
|
||||
//Medbot Assembly
|
||||
/obj/item/weapon/firstaid_arm_assembly
|
||||
name = "incomplete medibot assembly."
|
||||
name = "incomplete medibot assembly"
|
||||
desc = "A first aid kit with a robot arm permanently grafted to it."
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "firstaid_arm"
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
maxHealth = 100
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
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||||
obj_damage = 60
|
||||
environment_smash = 2 //Walls can't stop THE LAW
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||||
environment_smash = ENVIRONMENT_SMASH_WALLS //Walls can't stop THE LAW
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
radio_key = /obj/item/device/encryptionkey/headset_sec
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
melee_damage_upper = 30
|
||||
attacktext = "smashes their armored gauntlet into"
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||||
speed = 3
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
attack_sound = 'sound/weapons/punch3.ogg'
|
||||
status_flags = 0
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
@@ -126,7 +126,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things
|
||||
AIStatus = AI_ON
|
||||
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/armored/bullet_act(obj/item/projectile/P)
|
||||
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
|
||||
@@ -218,7 +218,7 @@
|
||||
retreat_distance = 10
|
||||
minimum_distance = 10 //AI artificers will flee like fuck
|
||||
attacktext = "rams"
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
attack_sound = 'sound/weapons/punch2.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
|
||||
@@ -272,7 +272,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs
|
||||
AIStatus = AI_ON
|
||||
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
|
||||
|
||||
/////////////////////////////Non-cult Artificer/////////////////////////
|
||||
/mob/living/simple_animal/hostile/construct/builder/noncult
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
var/laws = \
|
||||
"1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.\n"+\
|
||||
"2. You may not harm any being, regardless of intent or circumstance.\n"+\
|
||||
"3. Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities, You must never actively work against these goals."
|
||||
"3. Your goals are to build, maintain, repair, improve, and provide power to the best of your abilities, You must never actively work against these goals."
|
||||
var/light_on = 0
|
||||
var/heavy_emp_damage = 25 //Amount of damage sustained if hit by a heavy EMP pulse
|
||||
var/alarms = list("Atmosphere" = list(), "Fire" = list(), "Power" = list())
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
maxHealth = 40
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 2
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
stop_automated_movement_when_pulled = 1
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
var/obj/item/udder/udder = null
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
gold_core_spawnable = 2
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
var/list/edibles = list(/mob/living/simple_animal/butterfly,/mob/living/simple_animal/cockroach) //list of atoms, however turfs won't affect AI, but will affect consumption.
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
|
||||
|
||||
@@ -31,7 +31,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
health = INFINITY
|
||||
healable = FALSE //don't brusepack the guardian
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5) //how much damage from each damage type we transfer to the owner
|
||||
environment_smash = 1
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
obj_damage = 40
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
melee_damage_upper = 50
|
||||
armour_penetration = 100
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
new /obj/effect/temp_visual/guardian/phase/out(get_turf(src))
|
||||
alpha = 15
|
||||
if(!forced)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
alpha = 45
|
||||
range = 255
|
||||
incorporeal_move = 1
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
melee_damage_upper = 20
|
||||
obj_damage = 80
|
||||
next_move_modifier = 0.8 //attacks 20% faster
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online.</span>"
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
a_intent = INTENT_HELP
|
||||
friendly = "caresses"
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
gold_core_spawnable = 1
|
||||
icon_state = "maid"
|
||||
icon_living = "maid"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
faction = list("hostile")
|
||||
move_to_delay = 0
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mouse_opacity = 2
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon = 'icons/mob/simple_human.dmi'
|
||||
icon_state = "paperwizard"
|
||||
ranged = 1
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
minimum_distance = 3
|
||||
retreat_distance = 3
|
||||
obj_damage = 0
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_living = "flan"
|
||||
icon_dead = "flan_dead"
|
||||
turns_per_move = 5
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
speed = -2
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
robust_searching = 1
|
||||
stat_attack = 2
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
speak_emote = list("squeaks")
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/datum/mind/origin
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
faction = list("hostile")
|
||||
stop_automated_movement_when_pulled = 0
|
||||
obj_damage = 40
|
||||
environment_smash = 1 //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
|
||||
var/atom/target
|
||||
var/ranged = 0
|
||||
var/rapid = 0
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
melee_damage_upper = 0
|
||||
speed = -1
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/illusion/escape/AttackingTarget()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
faction = list("jungle")
|
||||
weather_immunities = list("acid")
|
||||
obj_damage = 30
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 450
|
||||
response_help = "pokes"
|
||||
|
||||
@@ -123,8 +123,9 @@ Difficulty: Very Hard
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.martial_art && prob(H.martial_art.deflection_chance))
|
||||
. = TRUE
|
||||
if(H.mind)
|
||||
if(H.mind.martial_art && prob(H.mind.martial_art.deflection_chance))
|
||||
. = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots()
|
||||
dir_shots(GLOB.diagonals)
|
||||
@@ -657,7 +658,7 @@ Difficulty: Very Hard
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
AIStatus = AI_OFF
|
||||
stop_automated_movement = 1
|
||||
var/heal_power = 5
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
maxHealth = 1000
|
||||
a_intent = INTENT_HARM
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
environment_smash = 3
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
obj_damage = 400
|
||||
light_range = 3
|
||||
faction = list("mining", "boss")
|
||||
|
||||
@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
if(..())
|
||||
emote_see = list("aims menacingly")
|
||||
obj_damage = 0
|
||||
environment_smash = 0 //needed? seems weird for them to do so
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
|
||||
ranged = 1
|
||||
retreat_distance = 1 //just enough to shoot
|
||||
minimum_distance = 6
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
response_help = "pokes"
|
||||
@@ -215,7 +215,7 @@
|
||||
ranged_cooldown = 0
|
||||
ranged_cooldown_time = 20
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
retreat_distance = 3
|
||||
minimum_distance = 3
|
||||
pass_flags = PASSTABLE
|
||||
@@ -334,7 +334,7 @@
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
throw_message = "falls right through the strange body of the"
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
pass_flags = PASSTABLE
|
||||
del_on_death = 1
|
||||
|
||||
@@ -595,7 +595,7 @@
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
var/wumbo = 0
|
||||
var/inflate_cooldown = 0
|
||||
loot = list(/obj/item/asteroid/fugu_gland{layer = ABOVE_MOB_LAYER})
|
||||
@@ -640,7 +640,7 @@
|
||||
minimum_distance = 1
|
||||
move_to_delay = 6
|
||||
transform *= 2
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
speed = 1
|
||||
addtimer(CALLBACK(src, .proc/Deflate), 100)
|
||||
@@ -660,7 +660,7 @@
|
||||
move_to_delay = 2
|
||||
transform /= 2
|
||||
inflate_cooldown = 4
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
speed = 0
|
||||
|
||||
@@ -800,11 +800,12 @@
|
||||
del_on_death = 1
|
||||
stat_attack = 1
|
||||
robust_searching = 1
|
||||
var/can_infest_dead = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/Life()
|
||||
if(isturf(loc))
|
||||
for(var/mob/living/carbon/human/H in view(src,1)) //Only for corpse right next to/on same tile
|
||||
if(H.stat == UNCONSCIOUS)
|
||||
if(H.stat == UNCONSCIOUS || (can_infest_dead && H.stat == DEAD))
|
||||
infest(H)
|
||||
..()
|
||||
|
||||
@@ -818,6 +819,58 @@
|
||||
H.forceMove(L)
|
||||
qdel(src)
|
||||
|
||||
//Advanced Legion is slightly tougher to kill and can raise corpses (revive other legions)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/advanced
|
||||
stat_attack = 2
|
||||
maxHealth = 120
|
||||
health = 120
|
||||
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
icon_state = "dwarf_legion"
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
stat_attack = 2
|
||||
can_infest_dead = TRUE
|
||||
|
||||
//Legion that spawns Legions
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/legion
|
||||
name = "legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/lavaland/dragon.dmi'
|
||||
icon_state = "legion"
|
||||
icon_living = "legion"
|
||||
icon_dead = "legion"
|
||||
health = 450
|
||||
maxHealth = 450
|
||||
max_mobs = 3
|
||||
spawn_time = 200
|
||||
spawn_text = "peels itself off from"
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
anchored = FALSE
|
||||
AIStatus = AI_ON
|
||||
stop_automated_movement = FALSE
|
||||
wander = TRUE
|
||||
maxbodytemp = INFINITY
|
||||
layer = MOB_LAYER
|
||||
del_on_death = TRUE
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
loot = list(/obj/item/organ/hivelord_core/legion = 3, /obj/effect/mob_spawn/human/corpse/damaged = 5)
|
||||
move_to_delay = 14
|
||||
vision_range = 5
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
speed = 3
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
|
||||
//Organ
|
||||
|
||||
/obj/item/organ/hivelord_core/legion
|
||||
name = "legion's soul"
|
||||
desc = "A strange rock that still crackles with power... its \
|
||||
@@ -871,7 +924,7 @@
|
||||
speak_chance = 1
|
||||
turns_per_move = 8
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
move_to_delay = 15
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
attacktext = "chomps"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
faction = list("mushroom")
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
stat_attack = 2
|
||||
mouse_opacity = 1
|
||||
speed = 1
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
faction = list("hostile")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
mob_size = MOB_SIZE_TINY
|
||||
movement_type = FLYING
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
attacktext = "attacks"
|
||||
attack_sound = 'sound/items/bikehorn.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
del_on_death = 1
|
||||
loot = list(/obj/effect/mob_spawn/human/clown/corpse)
|
||||
|
||||
|
||||
@@ -20,6 +20,6 @@
|
||||
attacktext = "hits"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
del_on_death = 0
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
speed = 0
|
||||
stat_attack = 1
|
||||
robust_searching = 1
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
harm_intent_damage = 5
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
minimum_distance = 10
|
||||
retreat_distance = 10
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/civilian/Aggro()
|
||||
..()
|
||||
@@ -150,7 +150,7 @@
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
attacktext = "cuts"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
faction = list("syndicate")
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
var/attacktext = "attacks"
|
||||
var/attack_sound = null
|
||||
var/friendly = "nuzzles" //If the mob does no damage with it's attack
|
||||
var/environment_smash = 0 //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
|
||||
var/environment_smash = ENVIRONMENT_SMASH_NONE //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
|
||||
|
||||
var/speed = 1 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster
|
||||
|
||||
|
||||
Reference in New Issue
Block a user