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Fixing crafting unit test CI issues by requiring replacements to abstract types to be manually inputed in the code rather than picked randomly on runtime (#96929)
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@@ -71,7 +71,7 @@
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base_icon_state = "trashballs"
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merge_type = /obj/item/stack/cannonball/trashball
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projectile_type = /obj/projectile/bullet/cannonball/trashball
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custom_materials = list(/datum/material/alloy/plasteel = SHEET_MATERIAL_AMOUNT)
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5)
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/obj/item/stack/cannonball/trashball/four
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amount = 4
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