diff --git a/README.md b/README.md
index 4bc94b8dd75..671c4a1ed99 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-## /tg/station v1.0.1
+## /tg/station
[](https://travis-ci.org/tgstation/tgstation) [](http://www.krihelinator.xyz)
diff --git a/_maps/cerestation.dm b/_maps/cerestation.dm
new file mode 100644
index 00000000000..9345072d05d
--- /dev/null
+++ b/_maps/cerestation.dm
@@ -0,0 +1 @@
+#define FORCE_MAP "_maps/cerestation.json"
\ No newline at end of file
diff --git a/_maps/cerestation.json b/_maps/cerestation.json
new file mode 100644
index 00000000000..e4c6b52f891
--- /dev/null
+++ b/_maps/cerestation.json
@@ -0,0 +1,7 @@
+{
+ "map_name": "CereStation",
+ "map_path": "map_files/Cerestation",
+ "map_file": "cerestation.dmm",
+ "minetype": "lavaland",
+ "transition_config": "default"
+}
\ No newline at end of file
diff --git a/_maps/loadallmaps.dm b/_maps/loadallmaps.dm
index 1560af734df..989197f84d4 100644
--- a/_maps/loadallmaps.dm
+++ b/_maps/loadallmaps.dm
@@ -5,6 +5,7 @@
#include "map_files\OmegaStation\OmegaStation.dmm"
#include "map_files\PubbyStation\PubbyStation.dmm"
#include "map_files\TgStation\tgstation.2.1.3.dmm"
+#include "map_files\Cerestation\cerestation.dmm"
#include "map_files\generic\Centcomm.dmm"
#include "map_files\generic\SpaceStation.dmm"
diff --git a/_maps/map_files/Cerestation/cerestation.dmm b/_maps/map_files/Cerestation/cerestation.dmm
new file mode 100644
index 00000000000..03249dfea7b
--- /dev/null
+++ b/_maps/map_files/Cerestation/cerestation.dmm
@@ -0,0 +1,7494 @@
+"aaa" = (/turf/open/space,/area/space)
+"aab" = (/turf/open/floor/plating/asteroid/airless,/area/space)
+"aac" = (/turf/closed/mineral/random/low_chance,/area/space)
+"aad" = (/turf/closed/mineral,/area/space)
+"aae" = (/turf/closed/mineral/random/labormineral,/area/mine/unexplored{name = "AI Asteroid"})
+"aaf" = (/turf/closed/mineral,/area/mine/unexplored{name = "AI Asteroid"})
+"aag" = (/obj/effect/landmark{name = "carpspawn"},/turf/open/space,/area/space)
+"aah" = (/turf/open/space,/obj/machinery/porta_turret/syndicate{dir = 9},/turf/closed/wall/mineral/plastitanium{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
+"aai" = (/turf/closed/wall/mineral/plastitanium,/area/shuttle/syndicate)
+"aaj" = (/obj/structure/grille,/obj/machinery/door/poddoor/shutters{id = "syndieshutters"; name = "blast shutters"},/obj/structure/window/reinforced/fulltile,/turf/open/floor/plating,/area/shuttle/syndicate)
+"aak" = (/turf/open/space,/obj/machinery/porta_turret/syndicate{dir = 5},/turf/closed/wall/mineral/plastitanium{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
+"aal" = (/turf/closed/wall/r_wall{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aam" = (/obj/structure/table,/obj/machinery/microwave,/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aan" = (/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aao" = (/obj/structure/table,/obj/item/device/flashlight/lamp{pixel_x = 4; pixel_y = 1},/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aap" = (/obj/machinery/computer/shuttle/syndicate,/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aaq" = (/obj/structure/table,/obj/machinery/button/door{id = "syndieshutters"; name = "remote shutter control"; req_access_txt = "150"},/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aar" = (/obj/structure/frame/computer,/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aas" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aat" = (/obj/structure/chair/comfy/beige{dir = 1; icon_state = "comfychair"},/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aau" = (/obj/machinery/porta_turret/ai{dir = 4},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aav" = (/obj/machinery/camera/motion{c_tag = "AI Core North-West"},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaw" = (/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aax" = (/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aay" = (/obj/machinery/light{dir = 1},/obj/machinery/porta_turret/ai{dir = 4},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaz" = (/obj/machinery/camera/motion{c_tag = "AI Core North-East"},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaA" = (/obj/structure/table,/obj/item/stack/sheet/glass{amount = 10},/obj/item/device/multitool,/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aaB" = (/obj/machinery/light,/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aaC" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aaD" = (/obj/structure/closet/syndicate/personal,/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aaE" = (/obj/item/weapon/twohanded/required/kirbyplants{icon_state = "plant-09"},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaF" = (/obj/machinery/ai_slipper{uses = 10},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaG" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaH" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaI" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/airalarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaJ" = (/obj/machinery/power/terminal,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaK" = (/obj/machinery/power/apc{dir = 2; name = "AI Core APC"; pixel_y = -24},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaL" = (/obj/machinery/ai_status_display{pixel_x = 32},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaM" = (/turf/open/space,/turf/closed/wall/mineral/plastitanium{icon_state = "diagonalWall3"},/area/shuttle/syndicate)
+"aaN" = (/obj/machinery/door/window{name = "Cockpit"; req_access_txt = "150"},/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aaO" = (/turf/open/space,/turf/closed/wall/mineral/plastitanium{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/syndicate)
+"aaP" = (/turf/closed/wall,/area/space)
+"aaQ" = (/turf/closed/wall,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"aaR" = (/obj/structure/window/reinforced/fulltile,/obj/structure/grille,/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"aaS" = (/turf/closed/wall{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaT" = (/obj/machinery/door/window/southright{req_access_txt = "65"},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaU" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaV" = (/obj/machinery/power/smes{charge = 5e+006},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaW" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/closed/wall{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaX" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aaY" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/weapon/crowbar/red,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aaZ" = (/obj/structure/table,/obj/item/weapon/storage/box/zipties{pixel_x = 1; pixel_y = 2},/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"aba" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/open/floor/plating,/area/space)
+"abb" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/open/floor/plating,/area/space)
+"abc" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/closed/wall,/area/space)
+"abd" = (/obj/machinery/disposal/deliveryChute{dir = 4},/obj/structure/disposalpipe/trunk{dir = 8},/turf/open/floor/plating/airless,/area/space)
+"abe" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk{dir = 4},/turf/open/floor/plating/airless,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abf" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/closed/wall,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abg" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal/deliveryChute{dir = 4},/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abh" = (/obj/machinery/conveyor/auto{icon_state = "conveyor0"; dir = 8},/obj/structure/sign/poster/random{name = "random contraband poster"; pixel_x = 0; pixel_y = 32; random_basetype = /obj/structure/sign/poster/contraband},/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abi" = (/obj/machinery/conveyor/auto{icon_state = "conveyor0"; dir = 8},/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abj" = (/obj/machinery/conveyor/auto{icon_state = "conveyor0"; dir = 8},/obj/machinery/light/small{dir = 1},/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abk" = (/obj/effect/decal/cleanable/cobweb/cobweb2,/obj/machinery/conveyor/auto{dir = 6; icon_state = "conveyor0"; verted = -1},/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abl" = (/obj/machinery/light{dir = 8},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abm" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abn" = (/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -25},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 28},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = 27; pixel_y = 5},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abo" = (/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -25},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = -27; pixel_y = 5},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 28},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abp" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abq" = (/obj/structure/chair{dir = 8},/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"abr" = (/obj/structure/disposalpipe/segment,/turf/open/floor/plating,/area/space)
+"abs" = (/turf/open/floor/plating,/area/space)
+"abt" = (/obj/effect/turf_decal/stripes/line{dir = 1},/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abu" = (/obj/effect/turf_decal/stripes/line{dir = 1},/turf/open/floor/plasteel/floorgrime,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abv" = (/obj/effect/turf_decal/stripes/line{dir = 5},/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abw" = (/obj/machinery/conveyor/auto{icon_state = "conveyor0"; dir = 1},/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abx" = (/obj/structure/showcase{density = 0; desc = "An old, deactivated cyborg. Whilst once actively used to guard against intruders, it now simply intimidates them with its cold, steely gaze."; dir = 8; icon = 'icons/mob/robots.dmi'; icon_state = "robot_old"; name = "Cyborg Statue"; pixel_x = 9; pixel_y = 2},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aby" = (/obj/machinery/holopad,/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abz" = (/obj/effect/landmark/start{name = "AI"},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 27; pixel_y = -9},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = -27; pixel_y = -9},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 25},/obj/machinery/turretid{name = "AI Chamber turret control"; pixel_x = 24; pixel_y = 5},/obj/machinery/flasher{id = "AI"; pixel_x = -11; pixel_y = 24},/obj/machinery/requests_console{department = "AI"; departmentType = 5; pixel_x = -28; pixel_y = 28},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abA" = (/obj/structure/showcase{density = 0; desc = "An old, deactivated cyborg. Whilst once actively used to guard against intruders, it now simply intimidates them with its cold, steely gaze."; dir = 4; icon = 'icons/mob/robots.dmi'; icon_state = "robot_old"; name = "Cyborg Statue"; pixel_x = -9; pixel_y = 2},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abB" = (/obj/machinery/porta_turret/syndicate{dir = 4},/turf/closed/wall/mineral/plastitanium,/area/shuttle/syndicate)
+"abC" = (/obj/structure/lattice,/turf/open/space,/area/space)
+"abD" = (/turf/closed/wall{baseturf = /turf/open/floor/plating/asteroid/airless},/area/space)
+"abE" = (/turf/open/floor/plating/asteroid/airless,/area/mine/unexplored{name = "Command Asteroid"})
+"abF" = (/turf/closed/wall/rust,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abG" = (/obj/machinery/light/small,/obj/structure/table,/obj/item/weapon/storage/toolbox/emergency,/turf/open/floor/plasteel/floorgrime,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abH" = (/obj/structure/rack,/obj/item/clothing/mask/breath,/obj/item/weapon/tank/internals/emergency_oxygen,/turf/open/floor/plasteel/floorgrime,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abI" = (/obj/structure/cable/orange{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 2; name = "Northen External Waste Belt APC"; pixel_y = -24},/obj/effect/turf_decal/stripes/end{tag = "icon-warn_end (NORTH)"; icon_state = "warn_end"; dir = 1},/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abJ" = (/obj/structure/cable/orange{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/open/floor/plasteel/floorgrime,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abK" = (/obj/effect/turf_decal/stripes/line{dir = 4},/turf/open/floor/plasteel/floorgrime,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abL" = (/obj/structure/disposalpipe/trunk,/obj/structure/disposaloutlet{icon_state = "outlet"; dir = 1},/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abM" = (/obj/machinery/porta_turret/ai{dir = 4},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abN" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abO" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abP" = (/obj/machinery/light{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abQ" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/ai_slipper{uses = 10},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abR" = (/obj/machinery/light{dir = 1},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abS" = (/obj/machinery/atmospherics/components/unary/vent_pump{on = 1},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"abT" = (/obj/machinery/suit_storage_unit/syndicate,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"abU" = (/obj/structure/closet/syndicate/nuclear,/obj/item/weapon/pickaxe/mini,/obj/item/weapon/pickaxe/mini,/obj/item/weapon/pickaxe/mini,/turf/open/floor/plasteel/black,/area/shuttle/syndicate)
+"abV" = (/obj/structure/disposalpipe/segment,/turf/closed/wall,/area/space)
+"abW" = (/turf/closed/mineral,/area/mine/unexplored{name = "Command Asteroid"})
+"abX" = (/obj/machinery/door/airlock/glass_external{cyclelinkeddir = 2},/obj/structure/cable/orange{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/open/floor/plating,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abY" = (/obj/structure/disposalpipe/segment,/turf/closed/wall,/area/maintenance/disposal{name = "Northen External Waste Belt"})
+"abZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
+"aca" = (/obj/item/weapon/twohanded/required/kirbyplants{icon_state = "plant-09"},/turf/open/floor/circuit{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai)
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Dummies Guide To Quantum Pads
Do you hate the concept of having to use your legs, let alone walk to places? Well, with the Quantum Pad (tm), never again will the fear of cardio keep you from going places!
How to set up your Quantum Pad(tm)
1.Unscrew the Quantum Pad(tm) you wish to link.
2. Use your multi-tool to cache the buffer of the Quantum Pad(tm) you wish to link.
3. Apply the multi-tool to the secondary Quantum Pad(tm) you wish to link to the first Quantum Pad(tm)
If you followed these instructions carefully, your Quantum Pad(tm) should now be properly linked together for near-instant movement across the station! Bear in mind that this is technically a one-way teleport, so you'll need to do the same process with the secondary pad to the first one if you wish to travel between both."; name = "Quantum Pad For Dummies"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Cargo Quantum Pad"})
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Do you hate the concept of having to use your legs, let alone walk to places? Well, with the Quantum Pad (tm), never again will the fear of cardio keep you from going places!
How to set up your Quantum Pad(tm)
1.Unscrew the Quantum Pad(tm) you wish to link.
2. Use your multi-tool to cache the buffer of the Quantum Pad(tm) you wish to link.
3. Apply the multi-tool to the secondary Quantum Pad(tm) you wish to link to the first Quantum Pad(tm)
If you followed these instructions carefully, your Quantum Pad(tm) should now be properly linked together for near-instant movement across the station! Bear in mind that this is technically a one-way teleport, so you'll need to do the same process with the secondary pad to the first one if you wish to travel between both."; name = "Quantum Pad For Dummies"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/open/floor/plasteel/vault{baseturf = /turf/open/floor/plating/asteroid/airless; dir = 5},/area/teleporter{name = "Security Quantum Pad"})
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Due to recent shutdowns of the Exploration and Colonization department shortly after this gateway was delievered on-site during station construction, this room has been condemmed and an engineering team will be on-site within the next few months to recollect the gate. Thank you for your cooperation."; name = "NOTICE - GATEWAY STATUS"},/obj/effect/turf_decal/stripes/asteroid/line{icon_state = "ast_warn"; dir = 8},/turf/open/floor/plating/astplate{baseturf = /turf/open/floor/plating/asteroid/airless},/area/maintenance/port{name = "Port Asteroid Maintenance"})
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+"cnY" = (/obj/structure/chair{dir = 4},/obj/machinery/camera{c_tag = "Docking Asteroid Hall 6"; dir = 4; icon_state = "camera"},/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_x = -28; pixel_y = 0},/turf/open/floor/plasteel/escape{tag = "icon-escape (WEST)"; icon_state = "escape"; dir = 8; baseturf = /turf/open/floor/plating/asteroid/airless},/area/hallway/secondary/exit)
+"cnZ" = (/obj/structure/closet/emcloset,/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/hallway/primary/aft)
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+"cod" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/open/floor/plasteel/neutral/corner{tag = "icon-neutralcorner (EAST)"; icon_state = "neutralcorner"; dir = 4; baseturf = /turf/open/floor/plating/asteroid/airless},/area/hallway/primary/aft)
+"coe" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/door/airlock/atmos{name = "Research Atmospherics Checkpoint"; req_access_txt = "24"},/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/hallway/primary/aft)
+"cof" = (/obj/machinery/atmospherics/components/binary/pump{dir = 8; name = "Mix Output"; on = 1},/obj/effect/turf_decal/stripes/line{dir = 10},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/hallway/primary/aft)
+"cog" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/obj/effect/turf_decal/stripes/line,/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/hallway/primary/aft)
+"coh" = (/obj/machinery/atmospherics/components/unary/portables_connector/visible{icon_state = "connector_map"; dir = 8},/obj/machinery/portable_atmospherics/canister/air,/obj/effect/turf_decal/stripes/line{dir = 6},/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/hallway/primary/aft)
+"coi" = (/obj/structure/closet/toolcloset,/obj/effect/turf_decal/stripes/line{dir = 1},/turf/open/floor/plasteel{baseturf = /turf/open/floor/plating/asteroid/airless},/area/mining_construction)
+"coj" = (/obj/effect/turf_decal/stripes/line{dir = 1},/turf/open/floor/plasteel{baseturf = /turf/open/floor/plating/asteroid/airless},/area/mining_construction)
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+"coo" = (/obj/structure/rack{dir = 4},/obj/item/weapon/electronics/airlock,/obj/item/weapon/electronics/airlock,/obj/item/weapon/electronics/airlock,/obj/item/weapon/electronics/airlock,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/wallframe/camera,/obj/item/wallframe/camera,/obj/item/wallframe/camera,/obj/item/wallframe/camera,/obj/item/device/assault_pod/mining,/obj/effect/turf_decal/stripes/line{dir = 1},/obj/machinery/power/apc{dir = 1; name = "Aux Construction APC"; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/open/floor/plasteel{baseturf = /turf/open/floor/plating/asteroid/airless},/area/mining_construction)
+"cop" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/computer/mining,/obj/item/weapon/circuitboard/machine/autolathe{pixel_x = 3; pixel_y = -3},/obj/item/weapon/circuitboard/computer/arcade/battle,/obj/machinery/light/small{dir = 8},/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/storage/tech)
+"coq" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 2; on = 1},/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/storage/tech)
+"cor" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/computer/secure_data{pixel_x = -2; pixel_y = 2},/obj/item/weapon/circuitboard/computer/security{pixel_x = 1; pixel_y = -1},/obj/machinery/light/small{dir = 4},/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/storage/tech)
+"cos" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai_upload)
+"cot" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai_upload)
+"cou" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/power/apc{dir = 4; name = "AI Upload APC"; pixel_x = 26; pixel_y = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai_upload)
+"cov" = (/obj/effect/turf_decal/stripes/line{dir = 8},/obj/machinery/camera{c_tag = "Research Quantum Pad"; dir = 4; network = list("SS13")},/obj/machinery/airalarm{dir = 4; locked = 0; pixel_x = -23; pixel_y = 0; req_access = null; req_one_access_txt = "24;10"},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Research Quantum Pad"})
+"cow" = (/obj/machinery/quantumpad,/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Research Quantum Pad"})
+"cox" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/turf_decal/stripes/line{dir = 4},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Research Quantum Pad"})
+"coy" = (/obj/effect/turf_decal/stripes/line{dir = 8},/obj/structure/cable/orange{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/components/unary/vent_scrubber{on = 1},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Docking Quantum Pad"})
+"coz" = (/obj/machinery/quantumpad,/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Docking Quantum Pad"})
+"coA" = (/obj/effect/turf_decal/stripes/line{dir = 4},/obj/machinery/camera{c_tag = "Docking Quantum Pad"; dir = 8; icon_state = "camera"; network = list("SS13","QM"); tag = "icon-camera (WEST)"},/obj/machinery/airalarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Docking Quantum Pad"})
+"coB" = (/obj/structure/girder,/obj/structure/grille,/turf/open/floor/plating/asteroid,/area/maintenance/aft{name = "Aft Asteroid Maintenance"})
+"coC" = (/obj/structure/cable/orange{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/orange{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/open/floor/plating/astplate{baseturf = /turf/open/floor/plating/asteroid/airless},/area/maintenance/aft{name = "Aft Asteroid Maintenance"})
+"coD" = (/obj/structure/cable/orange{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/open/floor/plating/astplate{baseturf = /turf/open/floor/plating/asteroid/airless},/area/maintenance/aft{name = "Aft Asteroid Maintenance"})
+"coE" = (/obj/machinery/power/apc{dir = 2; name = "Teleporter APC"; pixel_y = -24},/obj/structure/cable/orange{d2 = 4; icon_state = "0-4"},/obj/structure/cable/orange{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/open/floor/plating/astplate{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter)
+"coF" = (/obj/machinery/light/small{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/open/floor/plating/astplate{baseturf = /turf/open/floor/plating/asteroid/airless},/area/maintenance/aft{name = "Aft Asteroid Maintenance"})
+"coG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/effect/turf_decal/stripes/asteroid/line{icon_state = "ast_warn"; dir = 4},/turf/open/floor/plating/astplate{baseturf = /turf/open/floor/plating/asteroid/airless},/area/maintenance/aft{name = "Aft Asteroid Maintenance"})
+"coH" = (/obj/machinery/door/airlock/maintenance{name = "Aft Asteroid Maintenance"; req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/maintenance/aft{name = "Aft Asteroid Maintenance"})
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+"coJ" = (/obj/machinery/door/airlock/maintenance{name = "Aft Asteroid Maintenance"; req_access_txt = "12"},/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/maintenance/aft{name = "Aft Asteroid Maintenance"})
+"coK" = (/obj/effect/turf_decal/stripes/asteroid/line{icon_state = "ast_warn"; dir = 8},/turf/open/floor/plating/astplate{baseturf = /turf/open/floor/plating/asteroid/airless},/area/maintenance/aft{name = "Aft Asteroid Maintenance"})
+"coL" = (/obj/machinery/light/small{dir = 4},/obj/structure/cable/orange{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/open/floor/plating/astplate{baseturf = /turf/open/floor/plating/asteroid/airless},/area/maintenance/aft{name = "Aft Asteroid Maintenance"})
+"coM" = (/obj/effect/landmark/event_spawn,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid/airless},/area/security/vacantoffice)
+"coN" = (/obj/effect/landmark/event_spawn,/turf/open/floor/plasteel{baseturf = /turf/open/floor/plating/asteroid/airless},/area/hallway/secondary/exit)
+"coO" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/open/floor/plasteel{baseturf = /turf/open/floor/plating/asteroid/airless},/area/hallway/secondary/exit)
+"coP" = (/obj/structure/chair{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/open/floor/mineral/titanium,/area/shuttle/escape)
+"coQ" = (/obj/structure/chair{dir = 8},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/open/floor/mineral/titanium,/area/shuttle/escape)
+"coR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/open/floor/plasteel/neutral/corner{tag = "icon-neutralcorner (EAST)"; icon_state = "neutralcorner"; dir = 4; baseturf = /turf/open/floor/plating/asteroid/airless},/area/hallway/primary/aft)
+"coS" = (/obj/structure/closet/toolcloset,/turf/open/floor/plasteel/brown/corner{tag = "icon-browncorner (WEST)"; icon_state = "browncorner"; dir = 8; baseturf = /turf/open/floor/plating/asteroid/airless},/area/mining_construction)
+"coT" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/open/floor/plasteel{baseturf = /turf/open/floor/plating/asteroid/airless},/area/mining_construction)
+"coU" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/open/floor/plasteel{baseturf = /turf/open/floor/plating/asteroid/airless},/area/mining_construction)
+"coV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/open/floor/plasteel{baseturf = /turf/open/floor/plating/asteroid/airless},/area/mining_construction)
+"coW" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/open/floor/plasteel{baseturf = /turf/open/floor/plating/asteroid/airless},/area/mining_construction)
+"coX" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/open/floor/plasteel{baseturf = /turf/open/floor/plating/asteroid/airless},/area/mining_construction)
+"coY" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 8; layer = 2.4; on = 1},/turf/open/floor/plasteel{baseturf = /turf/open/floor/plating/asteroid/airless},/area/mining_construction)
+"coZ" = (/turf/open/floor/plasteel/brown/corner{baseturf = /turf/open/floor/plating/asteroid/airless},/area/mining_construction)
+"cpa" = (/obj/structure/rack,/obj/item/weapon/circuitboard/machine/telecomms/processor,/obj/item/weapon/circuitboard/machine/telecomms/receiver,/obj/item/weapon/circuitboard/machine/telecomms/server,/obj/item/weapon/circuitboard/machine/telecomms/bus,/obj/item/weapon/circuitboard/machine/telecomms/broadcaster,/obj/item/weapon/circuitboard/computer/message_monitor{pixel_y = -5},/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/storage/tech)
+"cpb" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/storage/tech)
+"cpc" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/computer/powermonitor{pixel_x = -2; pixel_y = 2},/obj/item/weapon/circuitboard/computer/stationalert{pixel_x = 1; pixel_y = -1},/obj/item/weapon/circuitboard/computer/atmos_alert{pixel_x = 3; pixel_y = -3},/turf/open/floor/plating{baseturf = /turf/open/floor/plating/asteroid/airless},/area/storage/tech)
+"cpd" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/closed/wall/r_wall,/area/ai_monitored/turret_protected/ai_upload)
+"cpe" = (/obj/machinery/door/airlock/highsecurity{icon_state = "door_closed"; locked = 0; name = "AI Upload Access"; req_access_txt = "16"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ai_monitored/turret_protected/ai_upload)
+"cpf" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/closed/wall/r_wall,/area/ai_monitored/turret_protected/ai_upload)
+"cpg" = (/obj/effect/turf_decal/stripes/line{dir = 10},/obj/structure/noticeboard{dir = 4; icon_state = "nboard00"; pixel_x = -32; tag = "icon-nboard00 (EAST)"},/obj/item/weapon/paper{info = "Dummies Guide To Quantum Pads
Do you hate the concept of having to use your legs, let alone walk to places? Well, with the Quantum Pad (tm), never again will the fear of cardio keep you from going places!
How to set up your Quantum Pad(tm)
1.Unscrew the Quantum Pad(tm) you wish to link.
2. Use your multi-tool to cache the buffer of the Quantum Pad(tm) you wish to link.
3. Apply the multi-tool to the secondary Quantum Pad(tm) you wish to link to the first Quantum Pad(tm)
If you followed these instructions carefully, your Quantum Pad(tm) should now be properly linked together for near-instant movement across the station! Bear in mind that this is technically a one-way teleport, so you'll need to do the same process with the secondary pad to the first one if you wish to travel between both."; name = "Quantum Pad For Dummies"},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Research Quantum Pad"})
+"cph" = (/obj/effect/turf_decal/stripes/line,/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Research Quantum Pad"})
+"cpi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/turf_decal/stripes/line{dir = 6},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Research Quantum Pad"})
+"cpj" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/effect/turf_decal/stripes/line{dir = 10},/obj/structure/cable/orange{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Docking Quantum Pad"})
+"cpk" = (/obj/effect/turf_decal/stripes/line,/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Docking Quantum Pad"})
+"cpl" = (/obj/effect/turf_decal/stripes/line{dir = 6},/obj/structure/noticeboard{dir = 8; icon_state = "nboard00"; pixel_x = 32; pixel_y = 0; tag = "icon-nboard00 (WEST)"},/obj/item/weapon/paper{info = "Dummies Guide To Quantum Pads
Do you hate the concept of having to use your legs, let alone walk to places? Well, with the Quantum Pad (tm), never again will the fear of cardio keep you from going places!
How to set up your Quantum Pad(tm)
1.Unscrew the Quantum Pad(tm) you wish to link.
2. Use your multi-tool to cache the buffer of the Quantum Pad(tm) you wish to link.
3. Apply the multi-tool to the secondary Quantum Pad(tm) you wish to link to the first Quantum Pad(tm)
If you followed these instructions carefully, your Quantum Pad(tm) should now be properly linked together for near-instant movement across the station! Bear in mind that this is technically a one-way teleport, so you'll need to do the same process with the secondary pad to the first one if you wish to travel between both."; name = "Quantum Pad For Dummies"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter{name = "Docking Quantum Pad"})
+"cpm" = (/turf/closed/wall/r_wall{baseturf = /turf/open/floor/plating/asteroid/airless},/area/teleporter)
+"cpn" = (/obj/machinery/power/apc{dir = 2; name = "Arrival Security Checkpoint APC"; pixel_y = -24},/obj/structure/cable/orange{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/orange{d2 = 4; icon_state = "0-4"},/turf/open/floor/plating/astplate{baseturf = /turf/open/floor/plating/asteroid/airless},/area/security/checkpoint2)
+"cpo" = (/obj/structure/cable/orange{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/turf_decal/stripes/asteroid/line{icon_state = "ast_warn"; dir = 4},/turf/open/floor/plating/astplate{baseturf = /turf/open/floor/plating/asteroid/airless},/area/maintenance/aft{name = "Aft Asteroid Maintenance"})
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+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaabaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacaacaacaacaacaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaacaacaacaacaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaacaacaacaacaabaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaabaabaabaadaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacaacaacaacaacaacaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaadaadaabaabaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaacaacaacaacaacaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaadaabaabaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+"}
diff --git a/_maps/map_files/generic/Centcomm.dmm b/_maps/map_files/generic/Centcomm.dmm
index 87f6dbde560..4d1b2ea5422 100644
--- a/_maps/map_files/generic/Centcomm.dmm
+++ b/_maps/map_files/generic/Centcomm.dmm
@@ -14964,6 +14964,10 @@
name = "Centcom"
},
/area/centcom/evac)
+"Md" = (
+/obj/machinery/computer/emergency_shuttle,
+/turf/open/floor/mineral/titanium,
+/area/shuttle/escape)
(1,1,1) = {"
aa
@@ -65807,7 +65811,7 @@ aa
aa
aa
Fa
-Fh
+Md
Fp
FC
Fh
diff --git a/code/__DEFINES/MC.dm b/code/__DEFINES/MC.dm
index 00a566dbd93..5a368e586f8 100644
--- a/code/__DEFINES/MC.dm
+++ b/code/__DEFINES/MC.dm
@@ -52,22 +52,6 @@
#define SS_SLEEPING 4 //fire() slept.
#define SS_PAUSING 5 //in the middle of pausing
-
-//Timing subsystem
-//Don't run if there is an identical unique timer active
-#define TIMER_UNIQUE 0x1
-//For unique timers: Replace the old timer rather then not start this one
-#define TIMER_OVERRIDE 0x2
-//Timing should be based on how timing progresses on clients, not the sever.
-// tracking this is more expensive,
-// should only be used in conjuction with things that have to progress client side, such as animate() or sound()
-#define TIMER_CLIENT_TIME 0x4
-//Timer can be stopped using deltimer()
-#define TIMER_STOPPABLE 0x8
-//To be used with TIMER_UNIQUE
-//prevents distinguishing identical timers with the wait variable
-#define TIMER_NO_HASH_WAIT 0x10
-
#define SUBSYSTEM_DEF(X) var/datum/controller/subsystem/##X/SS##X;\
/datum/controller/subsystem/##X/New(){\
NEW_SS_GLOBAL(SS##X);\
@@ -80,4 +64,4 @@
NEW_SS_GLOBAL(SS##X);\
PreInit();\
}\
-/datum/controller/subsystem/processing/##X
\ No newline at end of file
+/datum/controller/subsystem/processing/##X
diff --git a/code/__DEFINES/construction.dm b/code/__DEFINES/construction.dm
index 79d78dfbae6..d4b536ec2f1 100644
--- a/code/__DEFINES/construction.dm
+++ b/code/__DEFINES/construction.dm
@@ -60,6 +60,12 @@
#define GEAR_SECURE 1
#define GEAR_LOOSE 2
+//floodlights because apparently we use defines now
+#define FLOODLIGHT_NEEDS_WIRES 0
+#define FLOODLIGHT_NEEDS_LIGHTS 1
+#define FLOODLIGHT_NEEDS_SECURING 2
+#define FLOODLIGHT_NEEDS_WRENCHING 3
+
//other construction-related things
//windows affected by nar-sie turn this color.
diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm
new file mode 100644
index 00000000000..ed5259fb291
--- /dev/null
+++ b/code/__DEFINES/subsystems.dm
@@ -0,0 +1,19 @@
+
+//Timing subsystem
+//Don't run if there is an identical unique timer active
+#define TIMER_UNIQUE 0x1
+//For unique timers: Replace the old timer rather then not start this one
+#define TIMER_OVERRIDE 0x2
+//Timing should be based on how timing progresses on clients, not the sever.
+// tracking this is more expensive,
+// should only be used in conjuction with things that have to progress client side, such as animate() or sound()
+#define TIMER_CLIENT_TIME 0x4
+//Timer can be stopped using deltimer()
+#define TIMER_STOPPABLE 0x8
+//To be used with TIMER_UNIQUE
+//prevents distinguishing identical timers with the wait variable
+#define TIMER_NO_HASH_WAIT 0x10
+
+//For servers that can't do with any additional lag, set this to none in flightpacks.dm in subsystem/processing.
+#define FLIGHTSUIT_PROCESSING_NONE 0
+#define FLIGHTSUIT_PROCESSING_FULL 1
diff --git a/code/_compile_options.dm b/code/_compile_options.dm
index 7c2addb54dd..3da4503adcc 100644
--- a/code/_compile_options.dm
+++ b/code/_compile_options.dm
@@ -7,6 +7,8 @@
//#define GC_FAILURE_HARD_LOOKUP //makes paths that fail to GC call find_references before del'ing.
//Also allows for recursive reference searching of datums.
//Sets world.loop_checks to false and prevents find references from sleeping
+
+//#define VISUALIZE_ACTIVE_TURFS //Highlights atmos active turfs in green
#endif
#define PRELOAD_RSC 1 /*set to:
diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm
index 9bde0a5e17b..4f80adeab00 100644
--- a/code/_onclick/hud/hud.dm
+++ b/code/_onclick/hud/hud.dm
@@ -141,10 +141,9 @@
/datum/hud/proc/show_hud(version = 0,mob/viewmob)
if(!ismob(mymob))
return 0
- if(!mymob.client)
- return 0
-
var/mob/screenmob = viewmob || mymob
+ if(!screenmob.client)
+ return 0
screenmob.client.screen = list()
@@ -166,7 +165,7 @@
if(infodisplay.len)
screenmob.client.screen += infodisplay
- mymob.client.screen += hide_actions_toggle
+ screenmob.client.screen += hide_actions_toggle
if(action_intent)
action_intent.screen_loc = initial(action_intent.screen_loc) //Restore intent selection to the original position
@@ -210,7 +209,7 @@
mymob.update_action_buttons(1)
reorganize_alerts()
mymob.reload_fullscreen()
- create_parallax()
+ update_parallax_pref(screenmob)
/datum/hud/human/show_hud(version = 0,mob/viewmob)
diff --git a/code/_onclick/hud/parallax.dm b/code/_onclick/hud/parallax.dm
index 37266be949c..df0894403c2 100644
--- a/code/_onclick/hud/parallax.dm
+++ b/code/_onclick/hud/parallax.dm
@@ -11,9 +11,10 @@
var/parallax_layers_max = 3
var/parallax_animate_timer
-/datum/hud/proc/create_parallax()
- var/client/C = mymob.client
- if (!apply_parallax_pref())
+/datum/hud/proc/create_parallax(mob/viewmob)
+ var/mob/screenmob = viewmob || mymob
+ var/client/C = screenmob.client
+ if (!apply_parallax_pref(viewmob)) //don't want shit computers to crash when specing someone with insane parallax, so use the viewer's pref
return
if(!length(C.parallax_layers_cached))
@@ -27,7 +28,10 @@
C.parallax_layers.len = C.parallax_layers_max
C.screen |= (C.parallax_layers)
- var/obj/screen/plane_master/PM = plane_masters["[PLANE_SPACE]"]
+ var/obj/screen/plane_master/PM = screenmob.hud_used.plane_masters["[PLANE_SPACE]"]
+ if(screenmob != mymob)
+ C.screen -= locate(/obj/screen/plane_master/parallax_white) in C.screen
+ C.screen += PM
PM.color = list(
0, 0, 0, 0,
0, 0, 0, 0,
@@ -37,15 +41,20 @@
)
-/datum/hud/proc/remove_parallax()
- var/client/C = mymob.client
+/datum/hud/proc/remove_parallax(mob/viewmob)
+ var/mob/screenmob = viewmob || mymob
+ var/client/C = screenmob.client
C.screen -= (C.parallax_layers_cached)
- var/obj/screen/plane_master/PM = plane_masters["[PLANE_SPACE]"]
+ var/obj/screen/plane_master/PM = screenmob.hud_used.plane_masters["[PLANE_SPACE]"]
+ if(screenmob != mymob)
+ C.screen -= locate(/obj/screen/plane_master/parallax_white) in C.screen
+ C.screen += PM
PM.color = initial(PM.color)
C.parallax_layers = null
-/datum/hud/proc/apply_parallax_pref()
- var/client/C = mymob.client
+/datum/hud/proc/apply_parallax_pref(mob/viewmob)
+ var/mob/screenmob = viewmob || mymob
+ var/client/C = screenmob.client
if(C.prefs)
var/pref = C.prefs.parallax
if (isnull(pref))
@@ -75,9 +84,9 @@
C.parallax_layers_max = 3
return TRUE
-/datum/hud/proc/update_parallax_pref()
- remove_parallax()
- create_parallax()
+/datum/hud/proc/update_parallax_pref(mob/viewmob)
+ remove_parallax(viewmob)
+ create_parallax(viewmob)
// This sets which way the current shuttle is moving (returns true if the shuttle has stopped moving so the caller can append their animation)
/datum/hud/proc/set_parallax_movedir(new_parallax_movedir, skip_windups)
diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm
index 1d1a50667b7..63131dce05e 100644
--- a/code/controllers/subsystem/air.dm
+++ b/code/controllers/subsystem/air.dm
@@ -240,6 +240,9 @@ SUBSYSTEM_DEF(air)
active_turfs -= T
if(currentpart == SSAIR_ACTIVETURFS)
currentrun -= T
+ #ifdef VISUALIZE_ACTIVE_TURFS
+ T.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#00ff00")
+ #endif
if(istype(T))
T.excited = 0
if(T.excited_group)
@@ -247,6 +250,9 @@ SUBSYSTEM_DEF(air)
/datum/controller/subsystem/air/proc/add_to_active(turf/open/T, blockchanges = 1)
if(istype(T) && T.air)
+ #ifdef VISUALIZE_ACTIVE_TURFS
+ T.add_atom_colour("#00ff00", TEMPORARY_COLOUR_PRIORITY)
+ #endif
T.excited = 1
active_turfs |= T
if(currentpart == SSAIR_ACTIVETURFS)
diff --git a/code/controllers/subsystem/atoms.dm b/code/controllers/subsystem/atoms.dm
index b2b0553eb44..dccb5a59849 100644
--- a/code/controllers/subsystem/atoms.dm
+++ b/code/controllers/subsystem/atoms.dm
@@ -10,6 +10,8 @@ SUBSYSTEM_DEF(atoms)
var/initialized = INITIALIZATION_INSSATOMS
var/old_initialized
+ var/list/late_loaders
+
/datum/controller/subsystem/atoms/Initialize(timeofday)
fire_overlay.appearance_flags = RESET_COLOR
setupGenetics() //to set the mutations' place in structural enzymes, so monkey.initialize() knows where to put the monkey mutation.
@@ -21,8 +23,6 @@ SUBSYSTEM_DEF(atoms)
if(initialized == INITIALIZATION_INSSATOMS)
return
- var/list/late_loaders
-
initialized = INITIALIZATION_INNEW_MAPLOAD
var/static/list/NewQdelList = list()
@@ -68,15 +68,15 @@ SUBSYSTEM_DEF(atoms)
initialized = INITIALIZATION_INNEW_REGULAR
- if(late_loaders)
- for(var/I in late_loaders)
- var/atom/A = I
- var/start_tick = world.time
- A.Initialize(FALSE)
- if(start_tick != world.time)
- WARNING("[A]: [A.type] slept during it's Initialize!")
- CHECK_TICK
- testing("Late-initialized [late_loaders.len] atoms")
+ for(var/I in late_loaders)
+ var/atom/A = I
+ var/start_tick = world.time
+ A.Initialize(FALSE)
+ if(start_tick != world.time)
+ WARNING("[A]: [A.type] slept during it's Initialize!")
+ CHECK_TICK
+ testing("Late-initialized [LAZYLEN(late_loaders)] atoms")
+ LAZYCLEARLIST(late_loaders)
/datum/controller/subsystem/atoms/proc/map_loader_begin()
old_initialized = initialized
diff --git a/code/controllers/subsystem/mapping.dm b/code/controllers/subsystem/mapping.dm
index 2d9d46cfaff..a5cf141158f 100644
--- a/code/controllers/subsystem/mapping.dm
+++ b/code/controllers/subsystem/mapping.dm
@@ -116,6 +116,7 @@ SUBSYSTEM_DEF(mapping)
INIT_ANNOUNCE("Loading [config.map_name]...")
TryLoadZ(config.GetFullMapPath(), FailedZs, ZLEVEL_STATION)
INIT_ANNOUNCE("Loaded station in [(REALTIMEOFDAY - start_time)/10]s!")
+ feedback_add_details("map_name", config.map_name)
if(config.minetype != "lavaland")
INIT_ANNOUNCE("WARNING: A map without lavaland set as it's minetype was loaded! This is being ignored! Update the maploader code!")
diff --git a/code/controllers/subsystem/processing/flightpacks.dm b/code/controllers/subsystem/processing/flightpacks.dm
index 5619aa8e1ac..d425005e79b 100644
--- a/code/controllers/subsystem/processing/flightpacks.dm
+++ b/code/controllers/subsystem/processing/flightpacks.dm
@@ -5,3 +5,22 @@ PROCESSING_SUBSYSTEM_DEF(flightpacks)
wait = 2
stat_tag = "FM"
flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING
+
+ var/flightsuit_processing = FLIGHTSUIT_PROCESSING_FULL
+
+/datum/controller/subsystem/processing/flightpacks/Initialize()
+ sync_flightsuit_processing()
+
+/datum/controller/subsystem/processing/flightpacks/vv_edit_var(var_name, var_value)
+ ..()
+ switch(var_name)
+ if("flightsuit_processing")
+ sync_flightsuit_processing()
+
+/datum/controller/subsystem/processing/flightpacks/proc/sync_flightsuit_processing()
+ for(var/obj/item/device/flightpack/FP in processing)
+ FP.sync_processing(src)
+ if(flightsuit_processing == FLIGHTSUIT_PROCESSING_NONE) //Don't even bother firing.
+ can_fire = FALSE
+ else
+ can_fire = TRUE
diff --git a/code/datums/map_config.dm b/code/datums/map_config.dm
index 126564c8c97..59ab5780b10 100644
--- a/code/datums/map_config.dm
+++ b/code/datums/map_config.dm
@@ -77,7 +77,7 @@
defaulted = FALSE
-#define CHECK_EXISTS(X) if(!istext(json[X])) log_world(X + "missing from json!")
+#define CHECK_EXISTS(X) if(!istext(json[X])) { log_world(X + "missing from json!"); return; }
/datum/map_config/proc/ValidateJSON(list/json)
CHECK_EXISTS("map_name")
CHECK_EXISTS("map_path")
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 0097d91883c..63f2f9ef2f9 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -39,8 +39,10 @@
if(do_initialize > INITIALIZATION_INSSATOMS)
if(QDELETED(src))
CRASH("Found new qdeletion in type [type]!")
- args[1] = do_initialize == INITIALIZATION_INNEW_MAPLOAD
- Initialize(arglist(args))
+ var/mapload = do_initialize == INITIALIZATION_INNEW_MAPLOAD
+ args[1] = mapload
+ if(Initialize(arglist(args)) && mapload)
+ LAZYADD(SSatoms.late_loaders, src)
//Called after New if the map is being loaded. mapload = TRUE
//Called from base of New if the map is being loaded. mapload = FALSE
diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm
index 2249642bfc7..b5055fe8bc8 100644
--- a/code/game/gamemodes/blob/blobs/blob_mobs.dm
+++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm
@@ -255,13 +255,11 @@
hud_used.healths.maptext = "[round((health / maxHealth) * 100, 0.5)]%
"
/mob/living/simple_animal/hostile/blob/blobbernaut/AttackingTarget()
- if(isliving(target))
- if(overmind)
- var/mob/living/L = target
- var/mob_protection = L.get_permeability_protection()
- overmind.blob_reagent_datum.reaction_mob(L, VAPOR, 20, 0, mob_protection, overmind)//this will do between 10 and 20 damage(reduced by mob protection), depending on chemical, plus 4 from base brute damage.
- if(target)
- ..()
+ . = ..()
+ if(. && isliving(target) && overmind)
+ var/mob/living/L = target
+ var/mob_protection = L.get_permeability_protection()
+ overmind.blob_reagent_datum.reaction_mob(L, VAPOR, 20, 0, mob_protection, overmind)//this will do between 10 and 20 damage(reduced by mob protection), depending on chemical, plus 4 from base brute damage.
/mob/living/simple_animal/hostile/blob/blobbernaut/update_icons()
..()
diff --git a/code/game/gamemodes/miniantags/abduction/machinery/camera.dm b/code/game/gamemodes/miniantags/abduction/machinery/camera.dm
index f893ad1bb84..832674d5653 100644
--- a/code/game/gamemodes/miniantags/abduction/machinery/camera.dm
+++ b/code/game/gamemodes/miniantags/abduction/machinery/camera.dm
@@ -10,6 +10,7 @@
var/datum/action/innate/vest_disguise_swap/vest_disguise_action = new
var/datum/action/innate/set_droppoint/set_droppoint_action = new
var/obj/machinery/abductor/console/console
+ z_lock = ZLEVEL_STATION
icon = 'icons/obj/abductor.dmi'
icon_state = "camera"
@@ -77,8 +78,7 @@
C.client.images -= chunk.obscured
C.remote_control = null
C.unset_machine()
- src.Remove(C)
-
+ Remove(C)
/datum/action/innate/teleport_in
name = "Send To"
diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
index ac86cbe906d..3cde9bcec75 100644
--- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
+++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
@@ -168,9 +168,9 @@
////CTRL CLICK FOR SWARMERS AND SWARMER_ACT()'S////
/mob/living/simple_animal/hostile/swarmer/AttackingTarget()
if(!isliving(target))
- target.swarmer_act(src)
+ return target.swarmer_act(src)
else
- ..()
+ return ..()
/mob/living/simple_animal/hostile/swarmer/CtrlClickOn(atom/A)
face_atom(A)
diff --git a/code/game/gamemodes/miniantags/morph/morph.dm b/code/game/gamemodes/miniantags/morph/morph.dm
index 485ea242020..3312d0a6c3e 100644
--- a/code/game/gamemodes/miniantags/morph/morph.dm
+++ b/code/game/gamemodes/miniantags/morph/morph.dm
@@ -193,7 +193,7 @@
if(do_after(src, 20, target = I))
eat(I)
return
- target.attack_animal(src)
+ return ..()
//Spawn Event
diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm
index 7370263656d..12869b81610 100644
--- a/code/game/gamemodes/wizard/spellbook.dm
+++ b/code/game/gamemodes/wizard/spellbook.dm
@@ -607,6 +607,9 @@
/obj/item/weapon/spellbook/Initialize()
..()
+ prepare_spells()
+
+/obj/item/weapon/spellbook/proc/prepare_spells()
var/entry_types = subtypesof(/datum/spellbook_entry) - /datum/spellbook_entry/item - /datum/spellbook_entry/summon
for(var/T in entry_types)
var/datum/spellbook_entry/E = new T
@@ -779,28 +782,24 @@
desc = "This template spellbook was never meant for the eyes of man..."
persistence_replacement = null
-/obj/item/weapon/spellbook/oneuse/New()
- ..()
+/obj/item/weapon/spellbook/oneuse/prepare_spells()
name += spellname
-/obj/item/weapon/spellbook/oneuse/Initialize() //No need to init
- return
-
/obj/item/weapon/spellbook/oneuse/attack_self(mob/user)
var/obj/effect/proc_holder/spell/S = new spell
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
if(knownspell.type == S.type)
if(user.mind)
if(user.mind.special_role == "apprentice" || user.mind.special_role == "Wizard")
- user <<"You're already far more versed in this spell than this flimsy how-to book can provide."
+ to_chat(user,"You're already far more versed in this spell than this flimsy how-to book can provide.")
else
- user <<"You've already read this one."
+ to_chat(user,"You've already read this one.")
return
if(used)
recoil(user)
else
user.mind.AddSpell(S)
- user <<"You rapidly read through the arcane book. Suddenly you realize you understand [spellname]!"
+ to_chat(user,"You rapidly read through the arcane book. Suddenly you realize you understand [spellname]!")
user.log_message("learned the spell [spellname] ([S]).", INDIVIDUAL_ATTACK_LOG)
onlearned(user)
@@ -833,7 +832,7 @@
/obj/item/weapon/spellbook/oneuse/smoke/recoil(mob/user)
..()
- user <<"Your stomach rumbles..."
+ to_chat(user,"Your stomach rumbles...")
if(user.nutrition)
user.nutrition -= 200
if(user.nutrition <= 0)
@@ -847,7 +846,7 @@
/obj/item/weapon/spellbook/oneuse/blind/recoil(mob/user)
..()
- user <<"You go blind!"
+ to_chat(user,"You go blind!")
user.blind_eyes(10)
/obj/item/weapon/spellbook/oneuse/mindswap
@@ -869,17 +868,17 @@
stored_swap = null
if(!stored_swap)
stored_swap = user
- user <<"For a moment you feel like you don't even know who you are anymore."
+ to_chat(user,"For a moment you feel like you don't even know who you are anymore.")
return
if(stored_swap == user)
- user <<"You stare at the book some more, but there doesn't seem to be anything else to learn..."
+ to_chat(user,"You stare at the book some more, but there doesn't seem to be anything else to learn...")
return
var/obj/effect/proc_holder/spell/targeted/mind_transfer/swapper = new
swapper.cast(user, stored_swap, 1)
- stored_swap <<"You're suddenly somewhere else... and someone else?!"
- user <<"Suddenly you're staring at [src] again... where are you, who are you?!"
+ to_chat(stored_swap,"You're suddenly somewhere else... and someone else?!")
+ to_chat(user,"Suddenly you're staring at [src] again... where are you, who are you?!")
stored_swap = null
/obj/item/weapon/spellbook/oneuse/forcewall
@@ -890,7 +889,7 @@
/obj/item/weapon/spellbook/oneuse/forcewall/recoil(mob/user)
..()
- user <<"You suddenly feel very solid!"
+ to_chat(user,"You suddenly feel very solid!")
user.Stun(2)
user.petrify(30)
@@ -902,7 +901,7 @@
/obj/item/weapon/spellbook/oneuse/knock/recoil(mob/user)
..()
- user <<"You're knocked down!"
+ to_chat(user,"You're knocked down!")
user.Weaken(20)
/obj/item/weapon/spellbook/oneuse/barnyard
@@ -913,7 +912,7 @@
/obj/item/weapon/spellbook/oneuse/barnyard/recoil(mob/living/carbon/user)
if(ishuman(user))
- user <<"HOR-SIE HAS RISEN"
+ to_chat(user,"HOR-SIE HAS RISEN")
var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
magichead.flags |= NODROP //curses!
magichead.flags_inv &= ~HIDEFACE //so you can still see their face
@@ -923,7 +922,7 @@
user.equip_to_slot_if_possible(magichead, slot_wear_mask, 1, 1)
qdel(src)
else
- user <<"I say thee neigh" //It still lives here
+ to_chat(user,"I say thee neigh") //It still lives here
/obj/item/weapon/spellbook/oneuse/charge
spell = /obj/effect/proc_holder/spell/targeted/charge
@@ -933,7 +932,7 @@
/obj/item/weapon/spellbook/oneuse/charge/recoil(mob/user)
..()
- user <<"[src] suddenly feels very warm!"
+ to_chat(user,"[src] suddenly feels very warm!")
empulse(src, 1, 1)
/obj/item/weapon/spellbook/oneuse/summonitem
@@ -944,10 +943,11 @@
/obj/item/weapon/spellbook/oneuse/summonitem/recoil(mob/user)
..()
- user <<"[src] suddenly vanishes!"
+ to_chat(user,"[src] suddenly vanishes!")
qdel(src)
-/obj/item/weapon/spellbook/oneuse/random/New()
+/obj/item/weapon/spellbook/oneuse/random/Initialize()
+ ..()
var/static/banned_spells = list(/obj/item/weapon/spellbook/oneuse/mimery_blockade,/obj/item/weapon/spellbook/oneuse/mimery_guns)
var/real_type = pick(subtypesof(/obj/item/weapon/spellbook/oneuse) - banned_spells)
new real_type(loc)
diff --git a/code/game/machinery/computer/camera_advanced.dm b/code/game/machinery/computer/camera_advanced.dm
index e3bf9573c91..99aab18b345 100644
--- a/code/game/machinery/computer/camera_advanced.dm
+++ b/code/game/machinery/computer/camera_advanced.dm
@@ -3,6 +3,7 @@
desc = "Used to access the various cameras on the station."
icon_screen = "cameras"
icon_keyboard = "security_key"
+ var/z_lock = null // Lock use to this zlevel
var/mob/camera/aiEye/remote/eyeobj
var/mob/living/current_user = null
var/list/networks = list("SS13")
@@ -50,13 +51,13 @@
if(!eyeobj.eye_initialized)
var/camera_location
for(var/obj/machinery/camera/C in cameranet.cameras)
- if(!C.can_use())
+ if(!C.can_use() || z_lock && C.z != z_lock)
continue
- if(C.network&networks)
+ if(C.network & networks)
camera_location = get_turf(C)
break
if(camera_location)
- eyeobj.eye_initialized = 1
+ eyeobj.eye_initialized = TRUE
give_eye_control(L)
eyeobj.setLoc(camera_location)
else
@@ -79,6 +80,7 @@ obj/machinery/computer/camera_advanced/attack_ai(mob/user)
eyeobj.name = "Camera Eye ([user.name])"
user.remote_control = eyeobj
user.reset_perspective(eyeobj)
+ eyeobj.setLoc(eyeobj.loc)
/mob/camera/aiEye/remote
name = "Inactive Camera Eye"
@@ -124,7 +126,7 @@ obj/machinery/computer/camera_advanced/attack_ai(mob/user)
for(var/i = 0; i < max(sprint, initial); i += 20)
var/turf/step = get_turf(get_step(src, direct))
if(step)
- src.setLoc(step)
+ setLoc(step)
cooldown = world.timeofday + 5
if(acceleration)
@@ -152,7 +154,7 @@ obj/machinery/computer/camera_advanced/attack_ai(mob/user)
C.client.images -= chunk.obscured
C.remote_control = null
C.unset_machine()
- src.Remove(C)
+ Remove(C)
playsound(remote_eye.origin, 'sound/machines/terminal_off.ogg', 25, 0)
/datum/action/innate/camera_jump
@@ -169,6 +171,8 @@ obj/machinery/computer/camera_advanced/attack_ai(mob/user)
var/list/L = list()
for (var/obj/machinery/camera/cam in cameranet.cameras)
+ if(origin.z_lock && cam.z != origin.z_lock)
+ continue
L.Add(cam)
camera_sort(L)
@@ -176,10 +180,9 @@ obj/machinery/computer/camera_advanced/attack_ai(mob/user)
var/list/T = list()
for (var/obj/machinery/camera/netcam in L)
- var/list/tempnetwork = netcam.network&origin.networks
+ var/list/tempnetwork = netcam.network & origin.networks
if (tempnetwork.len)
- T[text("[][]", netcam.c_tag, (netcam.can_use() ? null : " (Deactivated)"))] = netcam
-
+ T["[netcam.c_tag][netcam.can_use() ? null : " (Deactivated)"]"] = netcam
playsound(origin, 'sound/machines/terminal_prompt.ogg', 25, 0)
var/camera = input("Choose which camera you want to view", "Cameras") as null|anything in T
diff --git a/code/game/objects/effects/anomalies.dm b/code/game/objects/effects/anomalies.dm
index 64ca07675a3..a501e59981d 100644
--- a/code/game/objects/effects/anomalies.dm
+++ b/code/game/objects/effects/anomalies.dm
@@ -17,7 +17,7 @@
var/countdown_colour
var/obj/effect/countdown/anomaly/countdown
-/obj/effect/anomaly/New()
+/obj/effect/anomaly/Initialize(mapload, new_lifespan)
..()
poi_list |= src
START_PROCESSING(SSobj, src)
@@ -31,6 +31,8 @@
if(IsMultiple(aSignal.frequency, 2))//signaller frequencies are always uneven!
aSignal.frequency++
+ if(new_lifespan)
+ lifespan = new_lifespan
death_time = world.time + lifespan
countdown = new(src)
if(countdown_colour)
@@ -126,7 +128,7 @@
density = 1
var/canshock = 0
var/shockdamage = 20
- var/explosive = 1
+ var/explosive = TRUE
/obj/effect/anomaly/flux/New()
..()
diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm
index 7f01cb48d69..5a909b63f07 100644
--- a/code/game/objects/effects/decals/cleanable.dm
+++ b/code/game/objects/effects/decals/cleanable.dm
@@ -6,7 +6,7 @@
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
var/mergeable_decal = 1 //when two of these are on a same tile or do we need to merge them into just one?
-/obj/effect/decal/cleanable/New()
+/obj/effect/decal/cleanable/Initialize(mapload)
if (random_icon_states && length(src.random_icon_states) > 0)
src.icon_state = pick(src.random_icon_states)
create_reagents(300)
@@ -88,4 +88,4 @@
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
return bloodiness
else
- return 0
\ No newline at end of file
+ return 0
diff --git a/code/game/objects/effects/decals/decal.dm b/code/game/objects/effects/decals/decal.dm
index b06aa576a98..47f7d26fce7 100644
--- a/code/game/objects/effects/decals/decal.dm
+++ b/code/game/objects/effects/decals/decal.dm
@@ -54,4 +54,10 @@
icon_state = "bot"
/obj/effect/turf_decal/loading_area
- icon_state = "loading_area"
\ No newline at end of file
+ icon_state = "loading_area"
+
+/obj/effect/turf_decal/sand
+ icon_state = "sandyfloor"
+
+/obj/effect/turf_decal/sand/plating
+ icon_state = "sandyplating"
\ No newline at end of file
diff --git a/code/game/objects/effects/effect_system/effects_smoke.dm b/code/game/objects/effects/effect_system/effects_smoke.dm
index 3f890153601..c41acdcf853 100644
--- a/code/game/objects/effects/effect_system/effects_smoke.dm
+++ b/code/game/objects/effects/effect_system/effects_smoke.dm
@@ -73,6 +73,8 @@
/obj/effect/particle_effect/smoke/proc/spread_smoke()
var/turf/t_loc = get_turf(src)
+ if(!t_loc)
+ return
var/list/newsmokes = list()
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm
index 2118edb57c8..518dc4a7fe7 100644
--- a/code/game/objects/effects/spawners/lootdrop.dm
+++ b/code/game/objects/effects/spawners/lootdrop.dm
@@ -90,7 +90,7 @@
/obj/item/clothing/gloves/color/fyellow = 1,
/obj/item/clothing/head/hardhat = 1,
/obj/item/clothing/head/hardhat/red = 1,
- /obj/item/clothing/head/that{throwforce = 1;} = 1,
+ /obj/item/clothing/head/that = 1,
/obj/item/clothing/head/ushanka = 1,
/obj/item/clothing/head/welding = 1,
/obj/item/clothing/mask/gas = 15,
@@ -105,8 +105,8 @@
/obj/item/device/radio/off = 2,
/obj/item/device/t_scanner = 5,
/obj/item/weapon/airlock_painter = 1,
- /obj/item/stack/cable_coil = 4,
- /obj/item/stack/cable_coil{amount = 5} = 6,
+ /obj/item/stack/cable_coil/random = 4,
+ /obj/item/stack/cable_coil/random{amount = 5} = 6,
/obj/item/stack/medical/bruise_pack = 1,
/obj/item/stack/rods{amount = 10} = 9,
/obj/item/stack/rods{amount = 23} = 1,
diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm
index 359f2f0c33d..030370dbc84 100644
--- a/code/game/objects/items/robot/robot_parts.dm
+++ b/code/game/objects/items/robot/robot_parts.dm
@@ -42,17 +42,17 @@
/obj/item/robot_suit/proc/updateicon()
cut_overlays()
if(l_arm)
- add_overlay("l_arm+o")
+ add_overlay("[l_arm.icon_state]+o")
if(r_arm)
- add_overlay("r_arm+o")
+ add_overlay("[r_arm.icon_state]+o")
if(chest)
- add_overlay("chest+o")
+ add_overlay("[chest.icon_state]+o")
if(l_leg)
- add_overlay("l_leg+o")
+ add_overlay("[l_leg.icon_state]+o")
if(r_leg)
- add_overlay("r_leg+o")
+ add_overlay("[r_leg.icon_state]+o")
if(head)
- add_overlay("head+o")
+ add_overlay("[head.icon_state]+o")
/obj/item/robot_suit/proc/check_completion()
if(src.l_arm && src.r_arm)
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 6eedb62766d..93e3bc6f519 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -51,6 +51,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
new/datum/stack_recipe("button frame", /obj/item/wallframe/button, 1), \
null, \
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("floodlight frame", /obj/structure/floodlight_frame, 5, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/metal
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 7ed742d1700..5987208cc67 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -36,9 +36,13 @@
/obj/structure/closet/Initialize(mapload)
- ..()
if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
+ . = TRUE //late initialize so we come back here
+ else if(initialized)
+ //we were late initialized, so now it's time to...
take_contents()
+ return
+ ..()
update_icon()
/obj/structure/closet/Destroy()
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
index 0632457c1ab..1b9c50b78d5 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
@@ -69,7 +69,7 @@
new /obj/item/weapon/storage/belt/medical(src)
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/weapon/reagent_containers/hypospray/CMO(src)
- new /obj/item/device/autoimplanter/cmo(src)
+ new /obj/item/device/autosurgeon/cmo(src)
new /obj/item/weapon/door_remote/chief_medical_officer(src)
/obj/structure/closet/secure_closet/animal
diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm
index 102bb762b09..62c7e0c9bba 100644
--- a/code/game/objects/structures/signs.dm
+++ b/code/game/objects/structures/signs.dm
@@ -134,6 +134,11 @@
Cargo(brown), Science(purple), Escape(red and white), and Medbay(blue).\nIn the center of the station, you see the Bridge(dark blue).\n\
Around those, you see Hallways/Entrances(light grey), Public Areas(grey), and Maintenance(dark grey)."
+/obj/structure/sign/map/left/ceres
+ icon_state = "map-CS"
+ desc = "A framed picture of the station.\nClockwise from the top, you see Security (red), Dorms (light-green), Bridge (dark-blue), AI Core (gray), \
+ Cargo (brown), Medbay (blue), Arrivals/Departures(orange/cyan), Research (purple), Service (dark-green), and Engineering in the center (yellow)."
+
/obj/structure/sign/securearea
name = "\improper SECURE AREA"
desc = "A warning sign which reads 'SECURE AREA'."
@@ -241,6 +246,11 @@
desc = "A sign labelling an area as a place where xenobiological entities are researched."
icon_state = "xenobio"
+/obj/structure/sign/enginesafety
+ name = "\improper ENGINEERING SAFETY"
+ desc = "A sign detailing the various safety protocols when working on-site to ensure a safe shift."
+ icon_state = "safety"
+
/obj/structure/sign/directions/science
name = "science department"
desc = "A direction sign, pointing out which way the Science department is."
@@ -265,3 +275,13 @@
name = "escape arm"
desc = "A direction sign, pointing out which way the escape shuttle dock is."
icon_state = "direction_evac"
+
+/obj/structure/sign/directions/supply
+ name = "cargo bay"
+ desc = "A direction sign, pointing out which way the Cargo Bay is."
+ icon_state = "direction_supply"
+
+/obj/structure/sign/directions/command
+ name = "command department"
+ desc = "A direction sign, pointing out which way the Command department is."
+ icon_state = "direction_bridge"
diff --git a/code/modules/admin/verbs/manipulate_organs.dm b/code/modules/admin/verbs/manipulate_organs.dm
index 055905a92a0..114d145cf46 100644
--- a/code/modules/admin/verbs/manipulate_organs.dm
+++ b/code/modules/admin/verbs/manipulate_organs.dm
@@ -47,7 +47,7 @@
I = organ
I.removed(C)
- organ.loc = get_turf(C)
+ organ.forceMove(get_turf(C))
if(operation == "remove organ/implant")
qdel(organ)
@@ -55,4 +55,4 @@
var/obj/item/weapon/implantcase/case = new(get_turf(C))
case.imp = I
I.loc = case
- case.update_icon()
\ No newline at end of file
+ case.update_icon()
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index f5b37f8601a..eb7ec707ddf 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -1210,12 +1210,12 @@ var/list/preferences_datums = list()
if("parallaxup")
parallax = Wrap(parallax + 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
if (parent && parent.mob && parent.mob.hud_used)
- parent.mob.hud_used.update_parallax_pref()
+ parent.mob.hud_used.update_parallax_pref(parent.mob)
if("parallaxdown")
parallax = Wrap(parallax - 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
if (parent && parent.mob && parent.mob.hud_used)
- parent.mob.hud_used.update_parallax_pref()
+ parent.mob.hud_used.update_parallax_pref(parent.mob)
if("save")
save_preferences()
diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm
index e6e61dfafce..f7e913df678 100644
--- a/code/modules/clothing/head/misc.dm
+++ b/code/modules/clothing/head/misc.dm
@@ -21,6 +21,7 @@
icon_state = "tophat"
item_state = "that"
dog_fashion = /datum/dog_fashion/head
+ throwforce = 1
/obj/item/clothing/head/canada
name = "striped red tophat"
diff --git a/code/modules/clothing/spacesuits/flightsuit.dm b/code/modules/clothing/spacesuits/flightsuit.dm
index 5c15d28cc5f..f557c35d584 100644
--- a/code/modules/clothing/spacesuits/flightsuit.dm
+++ b/code/modules/clothing/spacesuits/flightsuit.dm
@@ -24,6 +24,8 @@
slot_flags = SLOT_BACK
resistance_flags = FIRE_PROOF
+ var/processing_mode = FLIGHTSUIT_PROCESSING_FULL
+
var/obj/item/clothing/suit/space/hardsuit/flightsuit/suit = null
var/mob/living/carbon/human/wearer = null
var/slowdown_ground = 1
@@ -104,14 +106,15 @@
//Start/Stop processing the item to use momentum and flight mechanics.
-/obj/item/device/flightpack/New()
+/obj/item/device/flightpack/Initialize()
ion_trail = new
ion_trail.set_up(src)
START_PROCESSING(SSflightpacks, src)
- ..()
update_parts()
+ sync_processing(SSflightpacks)
+ ..()
-/obj/item/device/flightpack/full/New()
+/obj/item/device/flightpack/full/Initialize()
part_manip = new /obj/item/weapon/stock_parts/manipulator/pico(src)
part_scan = new /obj/item/weapon/stock_parts/scanning_module/phasic(src)
part_cap = new /obj/item/weapon/stock_parts/capacitor/super(src)
@@ -120,6 +123,18 @@
assembled = TRUE
..()
+/obj/item/device/flightpack/proc/sync_processing(datum/controller/subsystem/processing/flightpacks/FPS)
+ processing_mode = FPS.flightsuit_processing
+ if(processing_mode == FLIGHTSUIT_PROCESSING_NONE)
+ momentum_x = 0
+ momentum_y = 0
+ momentum_speed_x = 0
+ momentum_speed_y = 0
+ momentum_speed = 0
+ boost_charge = 0
+ boost = FALSE
+ update_slowdown()
+
/obj/item/device/flightpack/proc/update_parts()
boost_chargerate = initial(boost_chargerate)
boost_drain = initial(boost_drain)
@@ -339,7 +354,7 @@
suit.slowdown = slowdown_air
/obj/item/device/flightpack/process()
- if(!suit)
+ if(!suit || (processing_mode == FLIGHTSUIT_PROCESSING_NONE))
return FALSE
update_slowdown()
update_icon()
@@ -451,7 +466,7 @@
wearer.visible_message("[wearer] is knocked flying by the impact!")
/obj/item/device/flightpack/proc/flight_impact(atom/unmovablevictim, crashdir) //Yes, victim.
- if((unmovablevictim == wearer) || crashing)
+ if((unmovablevictim == wearer) || crashing || (processing_mode == FLIGHTSUIT_PROCESSING_NONE))
return FALSE
crashing = TRUE
var/crashpower = 0
diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm
index ba01e7184ae..5f7bf6d0606 100644
--- a/code/modules/clothing/spacesuits/miscellaneous.dm
+++ b/code/modules/clothing/spacesuits/miscellaneous.dm
@@ -308,3 +308,33 @@ Contains:
desc = "Peering into the eyes of the helmet is enough to seal damnation."
icon_state = "hardsuit0-beserker"
item_state = "hardsuit0-beserker"
+
+/obj/item/clothing/head/helmet/space/fragile
+ name = "emergency space helmet"
+ desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable."
+ icon_state = "syndicate-helm-orange"
+ item_state = "syndicate-helm-orange"
+ armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10, fire = 0, acid = 0)
+ strip_delay = 65
+
+/obj/item/clothing/suit/space/fragile
+ name = "emergency space suit"
+ desc = "A bulky, air-tight suit meant to protect the user during emergency situations. It doesn't look very durable."
+ var/torn = FALSE
+ icon_state = "syndicate-orange"
+ item_state = "syndicate-orange"
+ slowdown = 2
+ armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10, fire = 0, acid = 0)
+ strip_delay = 65
+
+/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
+ if(!torn && prob(50))
+ to_chat(owner, "[src] tears from the damage, breaking the air-tight seal!")
+ src.flags -= STOPSPRESSUREDMAGE
+ src.name = "torn [src]."
+ src.desc = "A bulky suit meant to protect the user during emergency situations, at least until someone tore a hole in the suit."
+ src.torn = TRUE
+ playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1)
+ playsound(loc, 'sound/effects/refill.ogg', 50, 1)
+
+
diff --git a/code/modules/hydroponics/seeds.dm b/code/modules/hydroponics/seeds.dm
index 537c5e15115..7c2d58d8a80 100644
--- a/code/modules/hydroponics/seeds.dm
+++ b/code/modules/hydroponics/seeds.dm
@@ -163,7 +163,7 @@
T.reagents.add_reagent(reagent_id, 1 + round(potency * reagents_add[reagent_id], 1), list("blood_type"="O-"))
continue
- T.reagents.add_reagent(reagent_id, 1 + round(potency * reagents_add[reagent_id]), 1)
+ T.reagents.add_reagent(reagent_id, 1 + round(potency * reagents_add[reagent_id],1))
return 1
diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm
index 5527cb20f24..f1390264616 100644
--- a/code/modules/mining/minebot.dm
+++ b/code/modules/mining/minebot.dm
@@ -130,7 +130,7 @@
if(istype(target, /obj/item/weapon/ore) && mode == MINEDRONE_COLLECT)
CollectOre()
return
- ..()
+ return ..()
/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
var/obj/item/weapon/ore/O
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 9291cb3d6ec..a5725ad08d6 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -805,7 +805,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(mob_eye.hud_used)
LAZYINITLIST(mob_eye.observers)
mob_eye.observers |= src
- mob_eye.hud_used.show_hud(1,src)
+ mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
observetarget = mob_eye
/mob/dead/observer/verb/register_pai_candidate()
diff --git a/code/modules/mob/living/brain/emote.dm b/code/modules/mob/living/brain/emote.dm
index d9b57670fe6..aaee8074027 100644
--- a/code/modules/mob/living/brain/emote.dm
+++ b/code/modules/mob/living/brain/emote.dm
@@ -20,7 +20,7 @@
/datum/emote/brain/flash
key = "flash"
- message = "lights' blink."
+ message = "blinks their lights."
/datum/emote/brain/notice
key = "notice"
diff --git a/code/modules/mob/living/carbon/alien/alien_defense.dm b/code/modules/mob/living/carbon/alien/alien_defense.dm
index 85a5ed7f9b4..9767623af47 100644
--- a/code/modules/mob/living/carbon/alien/alien_defense.dm
+++ b/code/modules/mob/living/carbon/alien/alien_defense.dm
@@ -74,7 +74,8 @@ In all, this is a lot like the monkey code. /N
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
- if(..())
+ . = ..()
+ if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
@@ -89,7 +90,6 @@ In all, this is a lot like the monkey code. /N
adjustCloneLoss(damage)
if(STAMINA)
adjustStaminaLoss(damage)
- updatehealth()
/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 4054803b278..bbc716d5fc8 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -302,13 +302,14 @@
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
- if(..())
+ . = ..()
+ if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
if(check_shields(damage, "the [M.name]", null, MELEE_ATTACK, M.armour_penetration))
- return 0
+ return FALSE
var/dam_zone = dismembering_strike(M, pick("chest", "l_hand", "r_hand", "l_leg", "r_leg"))
if(!dam_zone) //Dismemberment successful
- return 1
+ return TRUE
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart("chest")
diff --git a/code/modules/mob/living/carbon/monkey/monkey_defense.dm b/code/modules/mob/living/carbon/monkey/monkey_defense.dm
index 7665068d1f0..a8cf291c028 100644
--- a/code/modules/mob/living/carbon/monkey/monkey_defense.dm
+++ b/code/modules/mob/living/carbon/monkey/monkey_defense.dm
@@ -138,11 +138,12 @@
/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
- if(..())
+ . = ..()
+ if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
var/dam_zone = dismembering_strike(M, pick("chest", "l_hand", "r_hand", "l_leg", "r_leg"))
if(!dam_zone) //Dismemberment successful
- return 1
+ return TRUE
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart("chest")
diff --git a/code/modules/mob/living/silicon/silicon_defense.dm b/code/modules/mob/living/silicon/silicon_defense.dm
index 8e6879b1fa9..2578c4b3d9d 100644
--- a/code/modules/mob/living/silicon/silicon_defense.dm
+++ b/code/modules/mob/living/silicon/silicon_defense.dm
@@ -24,7 +24,8 @@
"[M] took a swipe at [src]!")
/mob/living/silicon/attack_animal(mob/living/simple_animal/M)
- if(..())
+ . = ..()
+ if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
if(prob(damage))
for(var/mob/living/N in buckled_mobs)
@@ -44,7 +45,6 @@
adjustCloneLoss(damage)
if(STAMINA)
adjustStaminaLoss(damage)
- updatehealth()
/mob/living/silicon/attack_paw(mob/living/user)
return attack_hand(user)
diff --git a/code/modules/mob/living/simple_animal/animal_defense.dm b/code/modules/mob/living/simple_animal/animal_defense.dm
index f3cbfd3359b..fc7a451c3b2 100644
--- a/code/modules/mob/living/simple_animal/animal_defense.dm
+++ b/code/modules/mob/living/simple_animal/animal_defense.dm
@@ -60,25 +60,25 @@
return 1
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L)
- if(..() && stat != DEAD) //successful larva bite
+ . = ..()
+ if(. && stat != DEAD) //successful larva bite
var/damage = rand(5, 10)
- L.amount_grown = min(L.amount_grown + damage, L.max_grown)
- attack_threshold_check(damage)
- return 1
+ . = attack_threshold_check(damage)
+ if(.)
+ L.amount_grown = min(L.amount_grown + damage, L.max_grown)
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M)
- if(..())
+ . = ..()
+ if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
- attack_threshold_check(damage, M.melee_damage_type)
- return 1
+ return attack_threshold_check(damage, M.melee_damage_type)
/mob/living/simple_animal/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(15, 25)
if(M.is_adult)
damage = rand(20, 35)
- attack_threshold_check(damage)
- return 1
+ return attack_threshold_check(damage)
/mob/living/simple_animal/proc/attack_threshold_check(damage, damagetype = BRUTE, armorcheck = "melee")
var/temp_damage = damage
@@ -89,8 +89,10 @@
if(temp_damage >= 0 && temp_damage <= force_threshold)
visible_message("[src] looks unharmed.")
+ return FALSE
else
apply_damage(damage, damagetype, null, getarmor(null, armorcheck))
+ return TRUE
/mob/living/simple_animal/bullet_act(obj/item/projectile/Proj)
if(!Proj)
diff --git a/code/modules/mob/living/simple_animal/bot/medbot.dm b/code/modules/mob/living/simple_animal/bot/medbot.dm
index 0f6c3a76d83..bed161ad9db 100644
--- a/code/modules/mob/living/simple_animal/bot/medbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/medbot.dm
@@ -338,7 +338,7 @@
/mob/living/simple_animal/bot/medbot/proc/assess_patient(mob/living/carbon/C)
//Time to see if they need medical help!
- if(C.stat == 2)
+ if(C.stat == DEAD || (C.status_flags & FAKEDEATH))
return 0 //welp too late for them!
if(C.suiciding)
@@ -404,7 +404,7 @@
soft_reset()
return
- if(C.stat == 2)
+ if(C.stat == DEAD || (C.status_flags & FAKEDEATH))
var/list/messagevoice = list("No! Stay with me!" = 'sound/voice/mno.ogg',"Live, damnit! LIVE!" = 'sound/voice/mlive.ogg',"I...I've never lost a patient before. Not today, I mean." = 'sound/voice/mlost.ogg')
var/message = pick(messagevoice)
speak(message)
diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm
index 886c7db33e7..249ebc10ced 100644
--- a/code/modules/mob/living/simple_animal/constructs.dm
+++ b/code/modules/mob/living/simple_animal/constructs.dm
@@ -74,7 +74,7 @@
else
to_chat(M, "You cannot repair your own dents, as you have none!")
else if(src != M)
- ..()
+ return ..()
/mob/living/simple_animal/hostile/construct/Process_Spacemove(movement_dir = 0)
return 1
diff --git a/code/modules/mob/living/simple_animal/friendly/lizard.dm b/code/modules/mob/living/simple_animal/friendly/lizard.dm
index b1d36ff2b9c..274a91bc214 100644
--- a/code/modules/mob/living/simple_animal/friendly/lizard.dm
+++ b/code/modules/mob/living/simple_animal/friendly/lizard.dm
@@ -36,5 +36,6 @@
qdel(target) //Nom
target = null
adjustBruteLoss(-2)
+ return TRUE
else
- ..()
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm
index 665a227a4ee..740ede826dd 100644
--- a/code/modules/mob/living/simple_animal/guardian/guardian.dm
+++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm
@@ -183,12 +183,11 @@ var/global/list/parasites = list() //all currently existing/living guardians
return 0
/mob/living/simple_animal/hostile/guardian/AttackingTarget()
- if(src.loc == summoner)
+ if(loc == summoner)
to_chat(src, "You must be manifested to attack!")
- return 0
+ return FALSE
else
- ..()
- return 1
+ return ..()
/mob/living/simple_animal/hostile/guardian/death()
drop_all_held_items()
diff --git a/code/modules/mob/living/simple_animal/guardian/types/assassin.dm b/code/modules/mob/living/simple_animal/guardian/types/assassin.dm
index 3baafb6c797..1fa54dfd216 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/assassin.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/assassin.dm
@@ -33,7 +33,8 @@
stat(null, "Stealth Cooldown Remaining: [max(round((stealthcooldown - world.time)*0.1, 0.1), 0)] seconds")
/mob/living/simple_animal/hostile/guardian/assassin/AttackingTarget()
- if(..())
+ . = ..()
+ if(.)
if(toggle && (isliving(target) || istype(target, /obj/structure/window) || istype(target, /obj/structure/grille)))
ToggleMode(1)
diff --git a/code/modules/mob/living/simple_animal/guardian/types/explosive.dm b/code/modules/mob/living/simple_animal/guardian/types/explosive.dm
index 76e965fc903..9da40c0c7c5 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/explosive.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/explosive.dm
@@ -17,19 +17,18 @@
stat(null, "Bomb Cooldown Remaining: [max(round((bomb_cooldown - world.time)*0.1, 0.1), 0)] seconds")
/mob/living/simple_animal/hostile/guardian/bomb/AttackingTarget()
- if(..())
- if(prob(40))
- if(isliving(target))
- var/mob/living/M = target
- if(!M.anchored && M != summoner && !hasmatchingsummoner(M))
- new /obj/effect/overlay/temp/guardian/phase/out(get_turf(M))
- do_teleport(M, M, 10)
- for(var/mob/living/L in range(1, M))
- if(hasmatchingsummoner(L)) //if the summoner matches don't hurt them
- continue
- if(L != src && L != summoner)
- L.apply_damage(15, BRUTE)
- new /obj/effect/overlay/temp/explosion(get_turf(M))
+ . = ..()
+ if(. && prob(40) && isliving(target))
+ var/mob/living/M = target
+ if(!M.anchored && M != summoner && !hasmatchingsummoner(M))
+ new /obj/effect/overlay/temp/guardian/phase/out(get_turf(M))
+ do_teleport(M, M, 10)
+ for(var/mob/living/L in range(1, M))
+ if(hasmatchingsummoner(L)) //if the summoner matches don't hurt them
+ continue
+ if(L != src && L != summoner)
+ L.apply_damage(15, BRUTE)
+ new /obj/effect/overlay/temp/explosion(get_turf(M))
/mob/living/simple_animal/hostile/guardian/bomb/AltClickOn(atom/movable/A)
if(!istype(A))
diff --git a/code/modules/mob/living/simple_animal/guardian/types/fire.dm b/code/modules/mob/living/simple_animal/guardian/types/fire.dm
index 3712fa0893e..abcc9cf6a33 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/fire.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/fire.dm
@@ -19,9 +19,9 @@
summoner.adjust_fire_stacks(-20)
/mob/living/simple_animal/hostile/guardian/fire/AttackingTarget()
- if(..())
- if(ishuman(target) && target != summoner)
- new /obj/effect/hallucination/delusion(target.loc,target,force_kind="custom",duration=200,skip_nearby=0, custom_icon = src.icon_state, custom_icon_file = src.icon)
+ . = ..()
+ if(. && ishuman(target) && target != summoner)
+ new /obj/effect/hallucination/delusion(target.loc,target,force_kind="custom",duration=200,skip_nearby=0, custom_icon = src.icon_state, custom_icon_file = src.icon)
/mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj)
..()
diff --git a/code/modules/mob/living/simple_animal/guardian/types/lightning.dm b/code/modules/mob/living/simple_animal/guardian/types/lightning.dm
index db245fea50e..ad1c47732bb 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/lightning.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/lightning.dm
@@ -20,18 +20,18 @@
var/successfulshocks = 0
/mob/living/simple_animal/hostile/guardian/beam/AttackingTarget()
- if(..())
- if(isliving(target) && target != src && target != summoner)
- cleardeletedchains()
- for(var/chain in enemychains)
- var/datum/beam/B = chain
- if(B.target == target)
- return //oh this guy already HAS a chain, let's not chain again
- if(enemychains.len > 2)
- var/datum/beam/C = pick(enemychains)
- qdel(C)
- enemychains -= C
- enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=7, beam_type=/obj/effect/ebeam/chain)
+ . = ..()
+ if(. && isliving(target) && target != src && target != summoner)
+ cleardeletedchains()
+ for(var/chain in enemychains)
+ var/datum/beam/B = chain
+ if(B.target == target)
+ return //oh this guy already HAS a chain, let's not chain again
+ if(enemychains.len > 2)
+ var/datum/beam/C = pick(enemychains)
+ qdel(C)
+ enemychains -= C
+ enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=7, beam_type=/obj/effect/ebeam/chain)
/mob/living/simple_animal/hostile/guardian/beam/Destroy()
removechains()
diff --git a/code/modules/mob/living/simple_animal/guardian/types/standard.dm b/code/modules/mob/living/simple_animal/guardian/types/standard.dm
index 45624bbaaa2..1d2cfdea6fe 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/standard.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/standard.dm
@@ -22,10 +22,10 @@
/mob/living/simple_animal/hostile/guardian/punch/AttackingTarget()
+ . = ..()
if(isliving(target))
src.say("[src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry]!!")
playsound(loc, src.attack_sound, 50, 1, 1)
playsound(loc, src.attack_sound, 50, 1, 1)
playsound(loc, src.attack_sound, 50, 1, 1)
playsound(loc, src.attack_sound, 50, 1, 1)
- ..()
diff --git a/code/modules/mob/living/simple_animal/guardian/types/support.dm b/code/modules/mob/living/simple_animal/guardian/types/support.dm
index 9313d1311a7..04399b8eee3 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/support.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/support.dm
@@ -27,21 +27,20 @@
stat(null, "Beacon Cooldown Remaining: [max(round((beacon_cooldown - world.time)*0.1, 0.1), 0)] seconds")
/mob/living/simple_animal/hostile/guardian/healer/AttackingTarget()
- if(..())
- if(toggle == TRUE)
- if(iscarbon(target))
- var/mob/living/carbon/C = target
- C.adjustBruteLoss(-5)
- C.adjustFireLoss(-5)
- C.adjustOxyLoss(-5)
- C.adjustToxLoss(-5)
- var/obj/effect/overlay/temp/heal/H = new /obj/effect/overlay/temp/heal(get_turf(C))
- if(namedatum)
- H.color = namedatum.colour
- if(C == summoner)
- update_health_hud()
- med_hud_set_health()
- med_hud_set_status()
+ . = ..()
+ if(. && toggle && iscarbon(target))
+ var/mob/living/carbon/C = target
+ C.adjustBruteLoss(-5)
+ C.adjustFireLoss(-5)
+ C.adjustOxyLoss(-5)
+ C.adjustToxLoss(-5)
+ var/obj/effect/overlay/temp/heal/H = new /obj/effect/overlay/temp/heal(get_turf(C))
+ if(namedatum)
+ H.color = namedatum.colour
+ if(C == summoner)
+ update_health_hud()
+ med_hud_set_health()
+ med_hud_set_status()
/mob/living/simple_animal/hostile/guardian/healer/ToggleMode()
if(src.loc == summoner)
diff --git a/code/modules/mob/living/simple_animal/hostile/alien.dm b/code/modules/mob/living/simple_animal/hostile/alien.dm
index ceb8d563bfd..cfe08df89b8 100644
--- a/code/modules/mob/living/simple_animal/hostile/alien.dm
+++ b/code/modules/mob/living/simple_animal/hostile/alien.dm
@@ -169,7 +169,8 @@
if(istype(target, /obj/effect/decal/cleanable))
visible_message("[src] cleans up \the [target].")
qdel(target)
- return
+ return TRUE
var/atom/movable/M = target
M.clean_blood()
visible_message("[src] polishes \the [target].")
+ return TRUE
diff --git a/code/modules/mob/living/simple_animal/hostile/bees.dm b/code/modules/mob/living/simple_animal/hostile/bees.dm
index fba21e36637..5312ea34617 100644
--- a/code/modules/mob/living/simple_animal/hostile/bees.dm
+++ b/code/modules/mob/living/simple_animal/hostile/bees.dm
@@ -144,12 +144,12 @@
target = null
wanted_objects -= typecacheof(/obj/structure/beebox) //so we don't attack beeboxes when not going home
else
- if(beegent && isliving(target))
+ . = ..()
+ if(. && beegent && isliving(target))
var/mob/living/L = target
if(L.reagents)
beegent.reaction_mob(L, INJECT)
L.reagents.add_reagent(beegent.id, rand(1,5))
- target.attack_animal(src)
/mob/living/simple_animal/hostile/poison/bees/proc/assign_reagent(datum/reagent/R)
@@ -228,11 +228,11 @@
//leave pollination for the peasent bees
/mob/living/simple_animal/hostile/poison/bees/queen/AttackingTarget()
- if(beegent && isliving(target))
+ . = ..()
+ if(. && beegent && isliving(target))
var/mob/living/L = target
beegent.reaction_mob(L, TOUCH)
L.reagents.add_reagent(beegent.id, rand(1,5))
- target.attack_animal(src)
//PEASENT BEES
diff --git a/code/modules/mob/living/simple_animal/hostile/carp.dm b/code/modules/mob/living/simple_animal/hostile/carp.dm
index fe18390b58b..1d81eaf0ccf 100644
--- a/code/modules/mob/living/simple_animal/hostile/carp.dm
+++ b/code/modules/mob/living/simple_animal/hostile/carp.dm
@@ -39,8 +39,8 @@
return 1 //No drifting in space for space carp! //original comments do not steal
/mob/living/simple_animal/hostile/carp/AttackingTarget()
- ..()
- if(ishuman(target))
+ . = ..()
+ if(. && ishuman(target))
var/mob/living/carbon/human/H = target
H.adjustStaminaLoss(8)
diff --git a/code/modules/mob/living/simple_animal/hostile/faithless.dm b/code/modules/mob/living/simple_animal/hostile/faithless.dm
index b9f7b834f98..8a18310fb3e 100644
--- a/code/modules/mob/living/simple_animal/hostile/faithless.dm
+++ b/code/modules/mob/living/simple_animal/hostile/faithless.dm
@@ -36,10 +36,9 @@
return 1
/mob/living/simple_animal/hostile/faithless/AttackingTarget()
- ..()
- if(iscarbon(target))
+ . = ..()
+ if(. && prob(12) && iscarbon(target))
var/mob/living/carbon/C = target
- if(prob(12))
- C.Weaken(3)
- C.visible_message("\The [src] knocks down \the [C]!", \
- "\The [src] knocks you down!")
\ No newline at end of file
+ C.Weaken(3)
+ C.visible_message("\The [src] knocks down \the [C]!", \
+ "\The [src] knocks you down!")
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
index e4241a4921d..16ef3124bc8 100644
--- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
+++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
@@ -9,8 +9,8 @@
var/poison_type = "toxin"
/mob/living/simple_animal/hostile/poison/AttackingTarget()
- ..()
- if(isliving(target))
+ . = ..()
+ if(. && isliving(target))
var/mob/living/L = target
if(L.reagents)
L.reagents.add_reagent(poison_type, poison_per_bite)
diff --git a/code/modules/mob/living/simple_animal/hostile/headcrab.dm b/code/modules/mob/living/simple_animal/hostile/headcrab.dm
index fedd3021cfe..07ff6592df6 100644
--- a/code/modules/mob/living/simple_animal/hostile/headcrab.dm
+++ b/code/modules/mob/living/simple_animal/hostile/headcrab.dm
@@ -38,10 +38,8 @@
egg_lain = 1
/mob/living/simple_animal/hostile/headcrab/AttackingTarget()
- if(egg_lain)
- target.attack_animal(src)
- return
- if(iscarbon(target) && !ismonkey(target))
+ . = ..()
+ if(. && !egg_lain && iscarbon(target) && !ismonkey(target))
// Changeling egg can survive in aliens!
var/mob/living/carbon/C = target
if(C.stat == DEAD)
@@ -50,13 +48,7 @@
return
Infect(target)
to_chat(src, "With our egg laid, our death approaches rapidly...")
- spawn(100)
- death()
- return
- target.attack_animal(src)
-
-
-
+ addtimer(CALLBACK(src, .proc/death), 100)
/obj/item/organ/body_egg/changeling_egg
name = "changeling egg"
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index 4a39e95d00b..17976c3b759 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -280,7 +280,7 @@
/mob/living/simple_animal/hostile/proc/AttackingTarget()
- target.attack_animal(src)
+ return target.attack_animal(src)
/mob/living/simple_animal/hostile/proc/Aggro()
vision_range = aggro_vision_range
diff --git a/code/modules/mob/living/simple_animal/hostile/illusion.dm b/code/modules/mob/living/simple_animal/hostile/illusion.dm
index eef563eda31..e09336059cc 100644
--- a/code/modules/mob/living/simple_animal/hostile/illusion.dm
+++ b/code/modules/mob/living/simple_animal/hostile/illusion.dm
@@ -48,8 +48,8 @@
/mob/living/simple_animal/hostile/illusion/AttackingTarget()
- ..()
- if(isliving(target) && prob(multiply_chance))
+ . = ..()
+ if(. && isliving(target) && prob(multiply_chance))
var/mob/living/L = target
if(L.stat == DEAD)
return
@@ -71,4 +71,4 @@
/mob/living/simple_animal/hostile/illusion/escape/AttackingTarget()
- return
+ return FALSE
diff --git a/code/modules/mob/living/simple_animal/hostile/mecha_pilot.dm b/code/modules/mob/living/simple_animal/hostile/mecha_pilot.dm
index 5335cd7e350..f4195a93b30 100644
--- a/code/modules/mob/living/simple_animal/hostile/mecha_pilot.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mecha_pilot.dm
@@ -194,7 +194,7 @@
target = null
return
- target.attack_animal(src)
+ return target.attack_animal(src)
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/handle_automated_action()
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
index 3516cb14927..4c550e53255 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
@@ -108,7 +108,7 @@ Difficulty: Hard
for(var/mob/living/simple_animal/hostile/megafauna/bubblegum/B in mob_list)
if(B != src)
qdel(src) //There can be only one
- break
+ return
var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new
AddSpell(bloodspell)
if(istype(loc, /obj/effect/dummy/slaughter))
@@ -126,7 +126,7 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/bubblegum/AttackingTarget()
if(!charging)
- ..()
+ return ..()
/mob/living/simple_animal/hostile/megafauna/bubblegum/Goto(target, delay, minimum_distance)
if(!charging)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
index 16981a91c46..9955f50468e 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
@@ -639,7 +639,7 @@ Difficulty: Very Hard
medsensor.add_hud_to(src)
/mob/living/simple_animal/hostile/lightgeist/AttackingTarget()
- ..()
+ . = ..()
if(isliving(target) && target != src)
var/mob/living/L = target
if(L.stat < DEAD)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
index b3fb02394a9..951df819685 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
@@ -69,7 +69,7 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon/AttackingTarget()
if(!swooping)
- ..()
+ return ..()
/mob/living/simple_animal/hostile/megafauna/dragon/DestroySurroundings()
if(!swooping)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
index 7131eb2dd49..9d19edad31a 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
@@ -139,7 +139,7 @@ Difficulty: Hard
if(!blinking)
if(target && isliving(target))
INVOKE_ASYNC(src, .proc/melee_blast, get_turf(target)) //melee attacks on living mobs produce a 3x3 blast
- ..()
+ return ..()
/mob/living/simple_animal/hostile/megafauna/hierophant/DestroySurroundings()
if(!blinking)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm
index 061d11d2e58..169b83169b4 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm
@@ -55,8 +55,8 @@ Difficulty: Medium
internal = new/obj/item/device/gps/internal/legion(src)
/mob/living/simple_animal/hostile/megafauna/legion/AttackingTarget()
- ..()
- if(ishuman(target))
+ . = ..()
+ if(. && ishuman(target))
var/mob/living/L = target
if(L.stat == UNCONSCIOUS)
var/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/A = new(loc)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
index a842e91fb8c..34d441cddab 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
@@ -71,8 +71,8 @@
..()
/mob/living/simple_animal/hostile/megafauna/AttackingTarget()
- ..()
- if(isliving(target))
+ . = ..()
+ if(. && isliving(target))
var/mob/living/L = target
if(L.stat != DEAD)
if(!client && ranged && ranged_cooldown <= world.time)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm
index 9ac4acd88ce..1e6229e4fd9 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm
@@ -214,8 +214,10 @@ var/global/list/AISwarmerCapsByType = list(/mob/living/simple_animal/hostile/swa
/mob/living/simple_animal/hostile/swarmer/ai/resource/AttackingTarget()
if(target.swarmer_act(src))
add_type_to_wanted(target.type)
+ return TRUE
else
add_type_to_ignore(target.type)
+ return FALSE
/mob/living/simple_animal/hostile/swarmer/ai/resource/handle_automated_action()
@@ -308,8 +310,9 @@ var/global/list/AISwarmerCapsByType = list(/mob/living/simple_animal/hostile/swa
var/mob/living/L = target
L.attack_animal(src)
L.electrocute_act(10, src, safety = TRUE) //safety = TRUE means we don't check gloves... Ok?
+ return TRUE
else
- ..()
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm
index a2f49cc2cf8..a6ee0d8de89 100644
--- a/code/modules/mob/living/simple_animal/hostile/mimic.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm
@@ -66,6 +66,11 @@
. = ..()
if(.)
icon_state = initial(icon_state)
+ if(prob(15) && iscarbon(target))
+ var/mob/living/carbon/C = target
+ C.Weaken(2)
+ C.visible_message("\The [src] knocks down \the [C]!", \
+ "\The [src] knocks you down!")
/mob/living/simple_animal/hostile/mimic/crate/proc/trigger()
if(!attempt_open)
@@ -87,18 +92,6 @@
O.loc = C
..()
-/mob/living/simple_animal/hostile/mimic/crate/AttackingTarget()
- . =..()
- var/mob/living/L = .
- if(iscarbon(L))
- var/mob/living/carbon/C = L
- if(prob(15))
- C.Weaken(2)
- C.visible_message("\The [src] knocks down \the [C]!", \
- "\The [src] knocks you down!")
-
-
-
var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/cable, /obj/structure/window)
/mob/living/simple_animal/hostile/mimic/copy
@@ -178,14 +171,12 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
..()
/mob/living/simple_animal/hostile/mimic/copy/AttackingTarget()
- ..()
- if(knockdown_people)
- if(iscarbon(target))
- var/mob/living/carbon/C = target
- if(prob(15))
- C.Weaken(2)
- C.visible_message("\The [src] knocks down \the [C]!", \
- "\The [src] knocks you down!")
+ . = ..()
+ if(knockdown_people && . && prob(15) && iscarbon(target))
+ var/mob/living/carbon/C = target
+ C.Weaken(2)
+ C.visible_message("\The [src] knocks down \the [C]!", \
+ "\The [src] knocks you down!")
/mob/living/simple_animal/hostile/mimic/copy/Aggro()
..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
index 3cf5529c25a..1c64d25decd 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
@@ -165,7 +165,7 @@
if(istype(target, /obj/item/weapon/ore))
EatOre(target)
return
- ..()
+ return ..()
/mob/living/simple_animal/hostile/asteroid/goldgrub/proc/EatOre(atom/targeted_ore)
for(var/obj/item/weapon/ore/O in targeted_ore.loc)
@@ -233,6 +233,7 @@
/mob/living/simple_animal/hostile/asteroid/hivelord/AttackingTarget()
OpenFire()
+ return TRUE
/mob/living/simple_animal/hostile/asteroid/hivelord/death(gibbed)
mouse_opacity = 1
@@ -360,8 +361,8 @@
..()
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/blood/AttackingTarget()
- ..()
- if(iscarbon(target))
+ . = ..()
+ if(. && iscarbon(target))
transfer_reagents(target, 1)
@@ -924,7 +925,7 @@
regenerate_icons()
visible_message("[src] slurps up [target].")
qdel(target)
- ..()
+ return ..()
/obj/item/udder/gutlunch
diff --git a/code/modules/mob/living/simple_animal/hostile/mushroom.dm b/code/modules/mob/living/simple_animal/hostile/mushroom.dm
index 94941a0508e..4419b3eb04d 100644
--- a/code/modules/mob/living/simple_animal/hostile/mushroom.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mushroom.dm
@@ -77,7 +77,7 @@
if(faint_ticker < 2)
M.visible_message("[M] chews a bit on [src].")
faint_ticker++
- return
+ return TRUE
M.visible_message("[M] devours [src]!")
var/level_gain = (powerlevel - M.powerlevel)
if(level_gain >= -1 && !bruised && !M.ckey)//Player shrooms can't level up to become robust gods.
@@ -86,7 +86,8 @@
M.LevelUp(level_gain)
M.adjustBruteLoss(-M.maxHealth)
qdel(src)
- ..()
+ return TRUE
+ return ..()
/mob/living/simple_animal/hostile/mushroom/revive(full_heal = 0, admin_revive = 0)
if(..())
diff --git a/code/modules/mob/living/simple_animal/hostile/statue.dm b/code/modules/mob/living/simple_animal/hostile/statue.dm
index 3d9d9591609..c930871bcd4 100644
--- a/code/modules/mob/living/simple_animal/hostile/statue.dm
+++ b/code/modules/mob/living/simple_animal/hostile/statue.dm
@@ -93,9 +93,9 @@
if(can_be_seen(get_turf(loc)))
if(client)
to_chat(src, "You cannot attack, there are eyes on you!")
- return
+ return FALSE
else
- ..()
+ return ..()
/mob/living/simple_animal/hostile/statue/DestroySurroundings()
if(!can_be_seen(get_turf(loc)))
diff --git a/code/modules/mob/living/simple_animal/hostile/tree.dm b/code/modules/mob/living/simple_animal/hostile/tree.dm
index fb9e9fc3c6f..337dbfd17ed 100644
--- a/code/modules/mob/living/simple_animal/hostile/tree.dm
+++ b/code/modules/mob/living/simple_animal/hostile/tree.dm
@@ -52,7 +52,7 @@
T.atmos_spawn_air("o2=[amt]")
/mob/living/simple_animal/hostile/tree/AttackingTarget()
- ..()
+ . = ..()
if(iscarbon(target))
var/mob/living/carbon/C = target
if(prob(15))
diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm
index 21bd1da8430..8a6b41cfbb5 100644
--- a/code/modules/mob/living/simple_animal/parrot.dm
+++ b/code/modules/mob/living/simple_animal/parrot.dm
@@ -307,7 +307,7 @@
//Simple animals
/mob/living/simple_animal/parrot/attack_animal(mob/living/simple_animal/M)
- ..() //goodbye immortal parrots
+ . = ..() //goodbye immortal parrots
if(client)
return
diff --git a/code/modules/mob/living/simple_animal/shade.dm b/code/modules/mob/living/simple_animal/shade.dm
index 65907606dcb..b426aa996cb 100644
--- a/code/modules/mob/living/simple_animal/shade.dm
+++ b/code/modules/mob/living/simple_animal/shade.dm
@@ -52,7 +52,7 @@
else
to_chat(M, "You cannot heal [src], as [p_they()] [p_are()] unharmed!")
else if(src != M)
- ..()
+ return ..()
/mob/living/simple_animal/shade/attackby(obj/item/O, mob/user, params) //Marker -Agouri
if(istype(O, /obj/item/device/soulstone))
diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm
index 023aea68da3..62600cc512f 100644
--- a/code/modules/mob/living/simple_animal/slime/slime.dm
+++ b/code/modules/mob/living/simple_animal/slime/slime.dm
@@ -248,7 +248,8 @@ var/list/slime_colours = list("rainbow", "grey", "purple", "metal", "orange",
M.updatehealth()
/mob/living/simple_animal/slime/attack_animal(mob/living/simple_animal/M)
- if(..())
+ . = ..()
+ if(.)
attacked += 10
diff --git a/code/modules/modular_computers/file_system/programs/powermonitor.dm b/code/modules/modular_computers/file_system/programs/powermonitor.dm
index 316b90ec00c..d09fe31f03d 100644
--- a/code/modules/modular_computers/file_system/programs/powermonitor.dm
+++ b/code/modules/modular_computers/file_system/programs/powermonitor.dm
@@ -81,7 +81,7 @@
if(istype(A))
data["areas"] += list(list(
"name" = A.area.name,
- "charge" = A.cell.percent(),
+ "charge" = A.cell ? A.cell.percent() : 0,
"load" = A.lastused_total,
"charging" = A.charging,
"eqp" = A.equipment,
diff --git a/code/modules/paperwork/handlabeler.dm b/code/modules/paperwork/handlabeler.dm
index 7bac03ddc1e..ccd5e65596d 100644
--- a/code/modules/paperwork/handlabeler.dm
+++ b/code/modules/paperwork/handlabeler.dm
@@ -49,11 +49,8 @@
if(length(A.name) + length(label) > 64)
to_chat(user, "Label too big!")
return
- if(ishuman(A))
- to_chat(user, "You can't label humans!")
- return
- if(issilicon(A))
- to_chat(user, "You can't label cyborgs!")
+ if(ismob(A))
+ to_chat(user, "You can't label creatures!") // use a collar
return
user.visible_message("[user] labels [A] as [label].", \
diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm
index 9ce872dcb8a..9e84f752ab1 100644
--- a/code/modules/power/cable.dm
+++ b/code/modules/power/cable.dm
@@ -479,9 +479,10 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list ( \
user.visible_message("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
return(OXYLOSS)
-/obj/item/stack/cable_coil/New(loc, amount = MAXCOIL, var/param_color = null)
+/obj/item/stack/cable_coil/New(loc, new_amount = null, var/param_color = null)
..()
- src.amount = amount
+ if(new_amount) // MAXCOIL by default
+ amount = new_amount
if(param_color)
item_color = param_color
pixel_x = rand(-2,2)
diff --git a/code/modules/power/floodlight.dm b/code/modules/power/floodlight.dm
new file mode 100644
index 00000000000..c9688f007ce
--- /dev/null
+++ b/code/modules/power/floodlight.dm
@@ -0,0 +1,106 @@
+
+/obj/structure/floodlight_frame
+ name = "floodlight frame"
+ desc = "A bare metal frame looking vaguely like a floodlight. Requires wrenching down."
+ max_integrity = 100
+ obj_integrity = 100
+ icon = 'icons/obj/lighting.dmi'
+ icon_state = "floodlight_c1"
+ density = TRUE
+ var/state = FLOODLIGHT_NEEDS_WRENCHING
+
+/obj/structure/floodlight_frame/attackby(obj/item/O, mob/user, params)
+ if(istype(O, /obj/item/weapon/wrench) && (state == FLOODLIGHT_NEEDS_WRENCHING))
+ to_chat(user, "You secure the [src].")
+ anchored = TRUE
+ state = FLOODLIGHT_NEEDS_WIRES
+ desc = "A bare metal frame looking vaguely like a floodlight. Requires wiring."
+ else if(istype(O, /obj/item/stack/cable_coil) && (state == FLOODLIGHT_NEEDS_WIRES))
+ var/obj/item/stack/S = O
+ if(S.use(5))
+ to_chat(user, "You wire the [src].")
+ name = "wired [name]"
+ desc = "A bare metal frame looking vaguely like a floodlight. Requires securing with a screwdriver."
+ icon_state = "floodlight_c2"
+ state = FLOODLIGHT_NEEDS_SECURING
+ else if(istype(O, /obj/item/weapon/light/tube) && (state == FLOODLIGHT_NEEDS_LIGHTS))
+ if(user.transferItemToLoc(O))
+ to_chat(user, "You put lights in the [src].")
+ new /obj/machinery/power/floodlight(src.loc)
+ qdel(src)
+ else if(istype(O, /obj/item/weapon/screwdriver) && (state == FLOODLIGHT_NEEDS_SECURING))
+ to_chat(user, "You fasten the wiring and electronics in [src].")
+ name = "secured [name]"
+ desc = "A bare metal frame that looks like a floodlight. Requires light tubes."
+ icon_state = "floodlight_c3"
+ state = FLOODLIGHT_NEEDS_LIGHTS
+ else
+ ..()
+
+/obj/machinery/power/floodlight
+ name = "floodlight"
+ desc = "A pole with powerful mounted lights on it. Due to its high power draw, it must be powered by a direct connection to a wire node."
+ icon = 'icons/obj/lighting.dmi'
+ icon_state = "floodlight"
+ anchored = TRUE
+ density = TRUE
+ idle_power_usage = 100
+ active_power_usage = 1000
+ var/list/light_setting_list = list(0, 5, 10, 15)
+ var/light_power_coefficient = 300
+ var/setting = 1
+ light_power = 1.75
+
+/obj/machinery/power/floodlight/process()
+ if(avail(active_power_usage))
+ add_load(active_power_usage)
+ else
+ change_setting(1)
+
+/obj/machinery/power/floodlight/proc/change_setting(val, mob/user)
+ if((val < 1) || (val > light_setting_list.len))
+ return
+ active_power_usage = light_setting_list[val]
+ if(!avail(active_power_usage))
+ return change_setting(val - 1)
+ setting = val
+ set_light(light_setting_list[val])
+ var/setting_text = ""
+ if(val > 1)
+ icon_state = "[initial(icon_state)]_on"
+ else
+ icon_state = initial(icon_state)
+ switch(val)
+ if(1)
+ setting_text = "OFF"
+ if(2)
+ setting_text = "low power"
+ if(3)
+ setting_text = "standard lighting"
+ if(4)
+ setting_text = "high power"
+ if(user)
+ to_chat(user, "You set the [src] to [setting_text].")
+
+/obj/machinery/power/floodlight/attackby(obj/item/O, mob/user, params)
+ if(istype(O, /obj/item/weapon/wrench))
+ default_unfasten_wrench(user, O, time = 20)
+ if(anchored)
+ connect_to_network()
+ else
+ disconnect_from_network()
+ else
+ . = ..()
+
+/obj/machinery/power/floodlight/attack_hand(mob/user)
+ var/current = setting
+ if(current == 1)
+ current = light_setting_list.len
+ else
+ current--
+ change_setting(current, user)
+ ..()
+
+/obj/machinery/power/floodlight/attack_ai(mob/living/silicon/user)
+ attack_hand(user)
+ ..()
diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm
index f75d35231e5..451977772f5 100644
--- a/code/modules/power/supermatter/supermatter.dm
+++ b/code/modules/power/supermatter/supermatter.dm
@@ -43,6 +43,10 @@
#define HALLUCINATION_RANGE(P) (min(7, round(P ** 0.25)))
+#define GRAVITATIONAL_ANOMALY "gravitational_anomaly"
+#define FLUX_ANOMALY "flux_anomaly"
+#define PYRO_ANOMALY "pyro_anomaly"
+
/obj/machinery/power/supermatter_shard
name = "supermatter shard"
desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
@@ -131,13 +135,9 @@
/obj/machinery/power/supermatter_shard/Destroy()
investigate_log("has been destroyed.", "supermatter")
- if(radio)
- qdel(radio)
- radio = null
+ QDEL_NULL(radio)
poi_list -= src
- if(countdown)
- qdel(countdown)
- countdown = null
+ QDEL_NULL(countdown)
. = ..()
/obj/machinery/power/supermatter_shard/examine(mob/user)
@@ -320,11 +320,11 @@
if(prob(15) && power > POWER_PENALTY_THRESHOLD)
supermatter_pull(src, power/750)
if(prob(5))
- supermatter_anomaly_gen(src, 1, rand(5, 10))
+ supermatter_anomaly_gen(src, FLUX_ANOMALY, rand(5, 10))
if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(5) || prob(1))
- supermatter_anomaly_gen(src, 2, rand(5, 10))
+ supermatter_anomaly_gen(src, GRAVITATIONAL_ANOMALY, rand(5, 10))
if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2) || prob(0.3) && power > POWER_PENALTY_THRESHOLD)
- supermatter_anomaly_gen(src, 3, rand(5, 10))
+ supermatter_anomaly_gen(src, PYRO_ANOMALY, rand(5, 10))
@@ -526,23 +526,17 @@
step_towards(pulled_object,center)
step_towards(pulled_object,center)
- return
-
-/obj/machinery/power/supermatter_shard/proc/supermatter_anomaly_gen(turf/anomalycenter, type = 1, anomalyrange = 5)
+/obj/machinery/power/supermatter_shard/proc/supermatter_anomaly_gen(turf/anomalycenter, type = FLUX_ANOMALY, anomalyrange = 5)
var/turf/L = pick(orange(anomalyrange, anomalycenter))
if(L)
- if(type == 1)
- var/obj/effect/anomaly/flux/A = new(L)
- A.explosive = 0
- A.lifespan = 300
- else if(type == 2)
- var/obj/effect/anomaly/grav/A = new(L)
- A.lifespan = 250
- else if(type == 3)
- var/obj/effect/anomaly/pyro/A = new(L)
- A.lifespan = 200
-
- return
+ switch(type)
+ if(FLUX_ANOMALY)
+ var/obj/effect/anomaly/flux/A = new(L, 300)
+ A.explosive = FALSE
+ if(GRAVITATIONAL_ANOMALY)
+ new /obj/effect/anomaly/grav(L, 250)
+ if(PYRO_ANOMALY)
+ new /obj/effect/anomaly/pyro(L, 200)
/obj/machinery/power/supermatter_shard/proc/supermatter_zap(atom/zapstart, range = 3, power)
. = zapstart.dir
@@ -613,3 +607,6 @@
supermatter_zap(target_structure, 5, power / 1.5)
#undef HALLUCINATION_RANGE
+#undef GRAVITATIONAL_ANOMALY
+#undef FLUX_ANOMALY
+#undef PYRO_ANOMALY
diff --git a/code/modules/research/xenobiology/xenobio_camera.dm b/code/modules/research/xenobiology/xenobio_camera.dm
index 35895dfdac2..72bfb66573c 100644
--- a/code/modules/research/xenobiology/xenobio_camera.dm
+++ b/code/modules/research/xenobiology/xenobio_camera.dm
@@ -104,7 +104,7 @@
C.client.images -= chunk.obscured
C.remote_control = null
C.unset_machine()
- src.Remove(C)
+ Remove(C)
/datum/action/innate/slime_place
diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm
index 550702c99a6..5e7ecec21b2 100644
--- a/code/modules/ruins/lavaland_ruin_code.dm
+++ b/code/modules/ruins/lavaland_ruin_code.dm
@@ -50,8 +50,8 @@
/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
..()
var/species
- if(istype(I, /obj/item/stack/sheet))
- var/obj/item/stack/sheet/O = I
+ if(istype(I, /obj/item/stack/))
+ var/obj/item/stack/O = I
if(istype(O, /obj/item/stack/sheet/metal))
species = /datum/species/golem
diff --git a/code/modules/surgery/organs/augments_internal.dm b/code/modules/surgery/organs/augments_internal.dm
index 384a0f311cd..e7cc68a57a6 100644
--- a/code/modules/surgery/organs/augments_internal.dm
+++ b/code/modules/surgery/organs/augments_internal.dm
@@ -144,28 +144,19 @@
//BOX O' IMPLANTS
/obj/item/weapon/storage/box/cyber_implants
- name = "boxed cybernetic implant"
+ name = "boxed cybernetic implants"
desc = "A sleek, sturdy box."
icon_state = "cyber_implants"
-
-/obj/item/weapon/storage/box/cyber_implants/New(loc, implant)
- ..()
- new /obj/item/device/autoimplanter(src)
- if(ispath(implant))
- new implant(src)
-
-/obj/item/weapon/storage/box/cyber_implants/bundle
- name = "boxed cybernetic implants"
var/list/boxed = list(
- /obj/item/organ/eyes/robotic/xray,
- /obj/item/organ/eyes/robotic/thermals,
- /obj/item/organ/cyberimp/brain/anti_stun,
- /obj/item/organ/cyberimp/chest/reviver)
+ /obj/item/device/autosurgeon/thermal_eyes,
+ /obj/item/device/autosurgeon/xray_eyes,
+ /obj/item/device/autosurgeon/anti_stun,
+ /obj/item/device/autosurgeon/reviver)
var/amount = 5
/obj/item/weapon/storage/box/cyber_implants/bundle/New()
..()
var/implant
- while(contents.len <= amount + 1) // +1 for the autoimplanter.
+ while(contents.len <= amount)
implant = pick(boxed)
new implant(src)
diff --git a/code/modules/surgery/organs/autoimplanter.dm b/code/modules/surgery/organs/autosurgeon.dm
similarity index 56%
rename from code/modules/surgery/organs/autoimplanter.dm
rename to code/modules/surgery/organs/autosurgeon.dm
index 0f62fb49c5f..981e6000c37 100644
--- a/code/modules/surgery/organs/autoimplanter.dm
+++ b/code/modules/surgery/organs/autosurgeon.dm
@@ -1,21 +1,27 @@
#define INFINITE -1
-/obj/item/device/autoimplanter
- name = "autoimplanter"
- desc = "A device that automatically injects a cyber-implant into the user without the hassle of extensive surgery. It has a slot to insert implants and a screwdriver slot for removing accidentally added implants."
+/obj/item/device/autosurgeon
+ name = "autosurgeon"
+ desc = "A device that automatically inserts an implant or organ into the user without the hassle of extensive surgery. It has a slot to insert implants/organs and a screwdriver slot for removing accidentally added items."
icon_state = "autoimplanter"
item_state = "walkietalkie"//left as this so as to intentionally not have inhands
w_class = WEIGHT_CLASS_SMALL
var/obj/item/organ/storedorgan
- var/organ_type = /obj/item/organ/cyberimp
+ var/organ_type = /obj/item/organ
var/uses = INFINITE
+ var/starting_organ
-/obj/item/device/autoimplanter/New()
+/obj/item/device/autosurgeon/Initialize(mapload)
..()
- if(storedorgan)
- storedorgan.loc = src
+ if(starting_organ)
+ insert_organ(new starting_organ(src))
-/obj/item/device/autoimplanter/attack_self(mob/user)//when the object it used...
+/obj/item/device/autosurgeon/proc/insert_organ(var/obj/item/I)
+ storedorgan = I
+ I.forceMove(src)
+ name = "[initial(name)] ([storedorgan.name])"
+
+/obj/item/device/autosurgeon/attack_self(mob/user)//when the object it used...
if(!uses)
to_chat(user, "[src] has already been used. The tools are dull and won't reactivate.")
return
@@ -26,12 +32,13 @@
user.visible_message("[user] presses a button on [src], and you hear a short mechanical noise.", "You feel a sharp sting as [src] plunges into your body.")
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, 1)
storedorgan = null
+ name = initial(name)
if(uses != INFINITE)
uses--
if(!uses)
desc = "[initial(desc)] Looks like it's been used up."
-/obj/item/device/autoimplanter/attackby(obj/item/I, mob/user, params)
+/obj/item/device/autosurgeon/attackby(obj/item/I, mob/user, params)
if(istype(I, organ_type))
if(storedorgan)
to_chat(user, "[src] already has an implant stored.")
@@ -41,7 +48,7 @@
return
if(!user.drop_item())
return
- I.loc = src
+ I.forceMove(src)
storedorgan = I
to_chat(user, "You insert the [I] into [src].")
else if(istype(I, /obj/item/weapon/screwdriver))
@@ -58,8 +65,20 @@
if(!uses)
desc = "[initial(desc)] Looks like it's been used up."
-/obj/item/device/autoimplanter/cmo
- name = "medical HUD autoimplanter"
- desc = "A single use autoimplanter that contains a medical heads-up display augment. A screwdriver can be used to remove it, but implants can't be placed back in."
- storedorgan = new/obj/item/organ/cyberimp/eyes/hud/medical()
+/obj/item/device/autosurgeon/cmo
+ desc = "A single use autosurgeon that contains a medical heads-up display augment. A screwdriver can be used to remove it, but implants can't be placed back in."
uses = 1
+ starting_organ = /obj/item/organ/cyberimp/eyes/hud/medical
+
+
+/obj/item/device/autosurgeon/thermal_eyes
+ starting_organ = /obj/item/organ/eyes/robotic/thermals
+
+/obj/item/device/autosurgeon/xray_eyes
+ starting_organ = /obj/item/organ/eyes/robotic/xray
+
+/obj/item/device/autosurgeon/anti_stun
+ starting_organ = /obj/item/organ/cyberimp/brain/anti_stun
+
+/obj/item/device/autosurgeon/reviver
+ starting_organ = /obj/item/organ/cyberimp/chest/reviver
diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm
index 455eb38202c..1d966f5fb5b 100644
--- a/code/modules/surgery/organs/organ_internal.dm
+++ b/code/modules/surgery/organs/organ_internal.dm
@@ -12,13 +12,17 @@
var/vital = 0
-/obj/item/organ/proc/Insert(mob/living/carbon/M, special = 0)
+/obj/item/organ/proc/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
if(!iscarbon(M) || owner == M)
return
var/obj/item/organ/replaced = M.getorganslot(slot)
if(replaced)
replaced.Remove(M, special = 1)
+ if(drop_if_replaced)
+ replaced.forceMove(get_turf(src))
+ else
+ qdel(replaced)
owner = M
M.internal_organs |= src
diff --git a/code/modules/uplink/uplink_item.dm b/code/modules/uplink/uplink_item.dm
index 9d44b96b237..bc29e73966b 100644
--- a/code/modules/uplink/uplink_item.dm
+++ b/code/modules/uplink/uplink_item.dm
@@ -1,14 +1,18 @@
var/list/uplink_items = list() // Global list so we only initialize this once.
+/proc/initialize_global_uplink_items()
+ uplink_items = list()
+ for(var/item in subtypesof(/datum/uplink_item))
+ var/datum/uplink_item/I = new item()
+ if(!I.item)
+ continue
+ if(!uplink_items[I.category])
+ uplink_items[I.category] = list()
+ uplink_items[I.category][I.name] = I
+
/proc/get_uplink_items(var/datum/game_mode/gamemode = null)
if(!uplink_items.len)
- for(var/item in subtypesof(/datum/uplink_item))
- var/datum/uplink_item/I = new item()
- if(!I.item)
- continue
- if(!uplink_items[I.category])
- uplink_items[I.category] = list()
- uplink_items[I.category][I.name] = I
+ initialize_global_uplink_items()
var/list/filtered_uplink_items = list()
var/list/sale_items = list()
@@ -16,6 +20,8 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
for(var/category in uplink_items)
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
+ if(!istype(I))
+ continue
if(I.include_modes.len)
if(!gamemode && SSticker && !(SSticker.mode.type in I.include_modes))
continue
@@ -117,6 +123,11 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
to_chat(H, "\The [A] materializes onto the floor.")
return 1
+/datum/uplink_item/Destroy()
+ if(src in uplink_items)
+ uplink_items -= src //Take us out instead of leaving a null!
+ return ..()
+
//Discounts (dynamically filled above)
/datum/uplink_item/discounts
category = "Discounted Gear"
@@ -1146,40 +1157,40 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
/datum/uplink_item/cyber_implants/spawn_item(turf/loc, obj/item/device/uplink/U)
if(item)
- if(istype(item, /obj/item/organ/cyberimp))
+ if(istype(item, /obj/item/organ))
return new /obj/item/weapon/storage/box/cyber_implants(loc, item)
else
return ..()
/datum/uplink_item/cyber_implants/thermals
- name = "Thermal eyes"
- desc = "These cybernetic eyes will give you thermal vision. Comes with a free autoimplanter."
- item = /obj/item/organ/eyes/robotic/thermals
+ name = "Thermal Eyes"
+ desc = "These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon."
+ item = /obj/item/device/autosurgeon/thermal_eyes
cost = 8
/datum/uplink_item/cyber_implants/xray
name = "X-Ray Vision Implant"
- desc = "These cybernetic eyes will give you X-ray vision. Comes with an autoimplanter."
- item = /obj/item/organ/eyes/robotic/xray
+ desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon."
+ item = /obj/item/device/autosurgeon/xray_eyes
cost = 10
/datum/uplink_item/cyber_implants/antistun
name = "CNS Rebooter Implant"
- desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autoimplanter."
- item = /obj/item/organ/cyberimp/brain/anti_stun
+ desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon."
+ item = /obj/item/device/autosurgeon/anti_stun
cost = 12
/datum/uplink_item/cyber_implants/reviver
name = "Reviver Implant"
- desc = "This implant will attempt to revive you if you lose consciousness. Comes with an autoimplanter."
- item = /obj/item/organ/cyberimp/chest/reviver
+ desc = "This implant will attempt to revive you if you lose consciousness. Comes with an autosurgeon."
+ item = /obj/item/device/autosurgeon/reviver
cost = 8
/datum/uplink_item/cyber_implants/bundle
name = "Cybernetic Implants Bundle"
- desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autoimplanter."
- item = /obj/item/weapon/storage/box/cyber_implants/bundle
+ desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autosurgeon."
+ item = /obj/item/weapon/storage/box/cyber_implants
cost = 40
cant_discount = TRUE
diff --git a/config/maps.txt b/config/maps.txt
index e0a4a20e84e..8bf54ba4a8b 100644
--- a/config/maps.txt
+++ b/config/maps.txt
@@ -31,4 +31,8 @@ endmap
map deltastation
minplayers 50
+endmap
+
+map cerestation
+ minplayers 45
endmap
\ No newline at end of file
diff --git a/html/changelog.html b/html/changelog.html
index 6d545e97abf..4895dff63b4 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -55,6 +55,33 @@
-->
+
30 March 2017
+
coiax updated:
+
+ - Autoimplanters have been renamed to autosurgeons. Currently only the CMO and nuclear operatives have access to autosurgeons. What is the CMO hiding?
+ - All upgraded organs for purchase by nuclear operatives now actually come in an autosurgeon, for speed of surgery.
+
+
+
29 March 2017
+
BeeSting12 updated:
+
+ - Adds emergency launch console to the backup emergency shuttle.
+
+
Joan updated:
+
+ - Putting sec armour and a helmet on a corgi no longer makes the corgi immune to item attacks.
+ - All items with armour will now grant corgis actual armour.
+
+
Kevinz000 updated:
+
+ - High-powered floodlights may be constructed with 5 sheets of metal, a wrench, a screwdriver, 5 cable coils, and a light tube. They require a powernet connection via direct wire node.
+
+
coiax updated:
+
+ - All tophats, rather than just the ones in maintenance, hurt a tiny bit if you throw them at people.
+ - Supermatter anomalies are more shortlived than regular anomalies, as intended.
+
+
28 March 2017
Supermichael777 updated:
@@ -1811,34 +1838,6 @@
- There are now updated names and descriptions for the items that your plasma-based crewmembers start with and use frequently.
-
- 26 January 2017
- Robustin updated:
-
- - Unholy Water can now be thrown or vaporized to deliver a powerful poison unto the cult's enemies - or healing and stun resistance to its acolytes.
-
- Tofa01 updated:
-
- - Moved Meta station AI MiniSat tracking beacon to AI MiniSat entrance. Should prevent being regular teleported into space.
- - Added missing row of pixels to Flypeople torso so head connects to body properly.
-
- Tofa01 & XDTM updated:
-
- - Adds radio alert messages going to medical channel to the cryo tube when a patient is fully restored.
- - Adds new alert sound for cryo tube. (cryo_warning.ogg)
-
- XDTM updated:
-
- - Voice of God has received a few more commands.
- - You can now use job abbreviations (ex. hos > head of security) and first names (ex. Duke > Duke Hayka) to focus targets.
-
- coiax updated:
-
- - The nuclear operative cybernetic implant bundle now actually contains implants.
- - The cybernetic implant bundle is no longer eligible for discounts (bundles are, in general, not eligible).
- - Telecrystals can be purchased in stacks of five and twenty.
- - The entire stack of telecrystals are added to the uplink when charging them.
-
GoonStation 13 Development Team
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 067fc3d0ca7..afd74219e58 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -10385,3 +10385,24 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
crowbar, preserving the floor tile.
octareenroon91:
- bugfix: Bonfires that have a metal rod added should buckle instead of runtiming.
+2017-03-29:
+ BeeSting12:
+ - rscadd: Adds emergency launch console to the backup emergency shuttle.
+ Joan:
+ - rscdel: Putting sec armour and a helmet on a corgi no longer makes the corgi immune
+ to item attacks.
+ - rscadd: All items with armour will now grant corgis actual armour.
+ Kevinz000:
+ - rscadd: High-powered floodlights may be constructed with 5 sheets of metal, a
+ wrench, a screwdriver, 5 cable coils, and a light tube. They require a powernet
+ connection via direct wire node.
+ coiax:
+ - bugfix: All tophats, rather than just the ones in maintenance, hurt a tiny bit
+ if you throw them at people.
+ - bugfix: Supermatter anomalies are more shortlived than regular anomalies, as intended.
+2017-03-30:
+ coiax:
+ - rscadd: Autoimplanters have been renamed to autosurgeons. Currently only the CMO
+ and nuclear operatives have access to autosurgeons. What is the CMO hiding?
+ - bugfix: All upgraded organs for purchase by nuclear operatives now actually come
+ in an autosurgeon, for speed of surgery.
diff --git a/html/changelogs/AutoChangeLog-pr-25539.yml b/html/changelogs/AutoChangeLog-pr-25539.yml
deleted file mode 100644
index 2ac30c504b5..00000000000
--- a/html/changelogs/AutoChangeLog-pr-25539.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Joan"
-delete-after: True
-changes:
- - rscdel: "Putting sec armour and a helmet on a corgi no longer makes the corgi immune to item attacks."
- - rscadd: "All items with armour will now grant corgis actual armour."
diff --git a/icons/minimaps/CereStation_1.png b/icons/minimaps/CereStation_1.png
new file mode 100644
index 00000000000..93ba714d5b0
Binary files /dev/null and b/icons/minimaps/CereStation_1.png differ
diff --git a/icons/obj/atmos.dmi b/icons/obj/atmos.dmi
index d2bb36cc0bf..a74e9dfbfc9 100644
Binary files a/icons/obj/atmos.dmi and b/icons/obj/atmos.dmi differ
diff --git a/icons/obj/decals.dmi b/icons/obj/decals.dmi
index 45113b60eee..46d2ba0d1a8 100644
Binary files a/icons/obj/decals.dmi and b/icons/obj/decals.dmi differ
diff --git a/icons/obj/lighting.dmi b/icons/obj/lighting.dmi
index 9a6dd3cfaa8..5d200515f9a 100644
Binary files a/icons/obj/lighting.dmi and b/icons/obj/lighting.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index 65f842e5674..fbd46ab7381 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -56,6 +56,7 @@
#include "code\__DEFINES\shuttles.dm"
#include "code\__DEFINES\sight.dm"
#include "code\__DEFINES\sound.dm"
+#include "code\__DEFINES\subsystems.dm"
#include "code\__DEFINES\stat.dm"
#include "code\__DEFINES\status_effects.dm"
#include "code\__DEFINES\tgui.dm"
@@ -1765,6 +1766,7 @@
#include "code\modules\power\apc.dm"
#include "code\modules\power\cable.dm"
#include "code\modules\power\cell.dm"
+#include "code\modules\power\floodlight.dm"
#include "code\modules\power\generator.dm"
#include "code\modules\power\gravitygenerator.dm"
#include "code\modules\power\lighting.dm"
@@ -2021,7 +2023,7 @@
#include "code\modules\surgery\organs\augments_chest.dm"
#include "code\modules\surgery\organs\augments_eyes.dm"
#include "code\modules\surgery\organs\augments_internal.dm"
-#include "code\modules\surgery\organs\autoimplanter.dm"
+#include "code\modules\surgery\organs\autosurgeon.dm"
#include "code\modules\surgery\organs\helpers.dm"
#include "code\modules\surgery\organs\organ_internal.dm"
#include "code\modules\surgery\organs\vocal_cords.dm"