From 564ff239d57b9c8f2a2f220beb6512f5c28a6b15 Mon Sep 17 00:00:00 2001 From: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com> Date: Tue, 18 Mar 2025 17:53:25 -0400 Subject: [PATCH] [No GBP] Bumps the sleep on the map_popup load hack from 0.1 seconds to 0.2 seconds. (#90083) ## About The Pull Request Bumps the sleep time from 0.1 seconds to 0.2 seconds on #89933 so it more consistantly fixes the zoom on your character in the creator. ## Why It's Good For The Game I know it's a little more ugly with a slight increase in time, but it will be more consistant since players are needing to close and reopen their UI still. This is way more intrusive then a brief pause before it loads. ## Changelog Not really needed. --- code/_onclick/hud/map_popups.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/_onclick/hud/map_popups.dm b/code/_onclick/hud/map_popups.dm index dfc24a18b0f..ab6de8b8a54 100644 --- a/code/_onclick/hud/map_popups.dm +++ b/code/_onclick/hud/map_popups.dm @@ -26,9 +26,9 @@ // Why the fuck does this work? This is some byond bug and I honestly have no fucking clue why this works. // I don't think plane master will be affected, I hope. // We're stuck in the belly of this awful machine. - sleep(0.1 SECONDS) // If it's too fast, it has a chance to fail? Idk. This seems like a good number. + sleep(0.2 SECONDS) // If it's too fast, it has a chance to fail? Idk. This seems like a good number. screen_loc = "[assigned_map]:[x+100]:[px],[y+100]:[py]" - sleep(0.1 SECONDS) + sleep(0.2 SECONDS) screen_loc = "[assigned_map]:[x]:[px],[y]:[py]" else screen_loc = "[x]:[px],[y]:[py]"