mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 14:39:58 +01:00
You can lose it all (#95616)
## About The Pull Request Replaces visible messages with the machine talking directly <img width="448" height="31" alt="image" src="https://github.com/user-attachments/assets/a0ea268e-67f8-4301-ae9d-1926be7d79ae" /> Winning the jackpot now gives +4 instead of +6, but is now a permanent moodlet. The only way to lose it is if you lose at least 10k from a CRAB-17 market crash, which will replace it with a 20m mood debuff of -2. <img width="639" height="523" alt="image" src="https://github.com/user-attachments/assets/9227b931-8e72-40c9-914c-657fd50ed5d3" /> Also adds a memory for winning the jackpot. <img width="641" height="147" alt="image" src="https://github.com/user-attachments/assets/2d34dab0-9ee8-4d1a-a7af-1ad855a51abe" /> <img width="235" height="75" alt="image" src="https://github.com/user-attachments/assets/e870ef6d-d4c8-4cd0-976b-316e8399669e" /> ## Why It's Good For The Game Winning the jackpot makes you feel great all day, not just for 30 minutes. You won life saving gamblings! Also you aren't really glad when all your money is gone, either.
This commit is contained in:
@@ -564,6 +564,25 @@
|
||||
"[protagonist_name] [mood_verb] as they stare down [antagonist_name]'s barrel.",
|
||||
)
|
||||
|
||||
|
||||
/datum/memory/won_jackpot
|
||||
story_value = STORY_VALUE_AMAZING
|
||||
|
||||
/datum/memory/won_jackpot/get_names()
|
||||
return list("[protagonist_name] winning it big.")
|
||||
|
||||
/datum/memory/won_jackpot/get_starts()
|
||||
return list(
|
||||
"[protagonist_name] hits [deuteragonist_name]'s lever, with money symbols in their eyes.",
|
||||
"[deuteragonist_name] plays a jingle as [protagonist_name] pulls the lever.",
|
||||
)
|
||||
|
||||
/datum/memory/won_jackpot/get_moods()
|
||||
return list(
|
||||
"[protagonist_name] [mood_verb] as they collect the money from the [deuteragonist_name].",
|
||||
"[protagonist_name] [mood_verb] as [deuteragonist_name] starts spitting out money with a blare.",
|
||||
)
|
||||
|
||||
/// Saw someone get gibbed.
|
||||
/datum/memory/witness_gib
|
||||
story_value = STORY_VALUE_OKAY
|
||||
|
||||
@@ -607,6 +607,8 @@
|
||||
event_flags = MOOD_EVENT_GAMING
|
||||
|
||||
/datum/mood_event/slots/win/be_replaced(datum/mood/home, datum/mood_event/new_event, ...)
|
||||
if(istype(new_event, /datum/mood_event/slots/all_gone))
|
||||
return ALLOW_NEW_MOOD
|
||||
if(new_event.mood_change < mood_change)
|
||||
return BLOCK_NEW_MOOD
|
||||
return ..()
|
||||
@@ -617,8 +619,18 @@
|
||||
|
||||
/datum/mood_event/slots/win/jackpot
|
||||
description = "JACKPOT! AW YEAH!"
|
||||
mood_change = 6
|
||||
timeout = 30 MINUTES
|
||||
mood_change = 4
|
||||
|
||||
/datum/mood_event/slots/all_gone
|
||||
description = "NOOOOOOO! IT'S ALL GONE!!!"
|
||||
mood_change = -2
|
||||
timeout = 20 MINUTES
|
||||
|
||||
/datum/mood_event/slots/all_gone/be_replaced(datum/mood/home, datum/mood_event/new_event, ...)
|
||||
if(istype(new_event, /datum/mood_event/slots/win/jackpot))
|
||||
return ALLOW_NEW_MOOD
|
||||
description = "I'll never get it back..."
|
||||
return BLOCK_NEW_MOOD
|
||||
|
||||
/datum/mood_event/empathetic_happy
|
||||
description = "Seeing happy people makes me happy."
|
||||
|
||||
Reference in New Issue
Block a user