Overlay queuing (#23922)

* Overlay queuing

* Fix SS flags

* Don't copy on assignment

* Flags processing

* Fix icon_smoothing

* MSO's helper proc

* Legacy detection

* Make it work

* Fixes shitcode

* Fix the flag

* |= -> +=

* OK, how did I fuck that up?

* shitcode

* Conditional assoc queue while initializing

* Cleanup everything

* Orange meme

* This isn't perfect, but its the best byond will give us.

* forgot about dir

* oh ya

* This was litterally the last thing i did last night before heading to bed

You can tell can't you?

* Fixes various shit

* Let's not ever pause

* Fix the flag

* Cleaned up some missing shit. Added image dummys

* Remove the one usage of FPRINT

* Jesus get rid of this
This commit is contained in:
Cyberboss
2017-02-22 21:44:55 +13:00
committed by oranges
parent 2f3a8fb849
commit 56a6eaa8e6
77 changed files with 349 additions and 228 deletions
+1 -1
View File
@@ -21,7 +21,7 @@
icon_state = bombtank.icon_state
if(bombassembly)
add_overlay(bombassembly.icon_state)
add_overlay(bombassembly.overlays)
copy_overlays(bombassembly)
add_overlay("bomb_assembly")
/obj/item/device/onetankbomb/attackby(obj/item/weapon/W, mob/user, params)