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Overlay queuing (#23922)
* Overlay queuing * Fix SS flags * Don't copy on assignment * Flags processing * Fix icon_smoothing * MSO's helper proc * Legacy detection * Make it work * Fixes shitcode * Fix the flag * |= -> += * OK, how did I fuck that up? * shitcode * Conditional assoc queue while initializing * Cleanup everything * Orange meme * This isn't perfect, but its the best byond will give us. * forgot about dir * oh ya * This was litterally the last thing i did last night before heading to bed You can tell can't you? * Fixes various shit * Let's not ever pause * Fix the flag * Cleaned up some missing shit. Added image dummys * Remove the one usage of FPRINT * Jesus get rid of this
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@@ -21,7 +21,7 @@
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icon_state = bombtank.icon_state
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if(bombassembly)
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add_overlay(bombassembly.icon_state)
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add_overlay(bombassembly.overlays)
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copy_overlays(bombassembly)
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add_overlay("bomb_assembly")
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/obj/item/device/onetankbomb/attackby(obj/item/weapon/W, mob/user, params)
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