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final commit hopefully, adds some //s back
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@@ -74,7 +74,7 @@
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id = "sorium"
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description = "Sends everything flying from the detonation point."
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reagent_state = LIQUID
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color = "#60A584" rgb: 96, 165, 132
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color = "#60A584" //rgb: 96, 165, 132
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/datum/chemical_reaction/sorium
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name = "Sorium"
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@@ -104,7 +104,7 @@
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id = "liquid_dark_matter"
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description = "Sucks everything into the detonation point."
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reagent_state = LIQUID
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color = "#60A584" rgb: 96, 165, 132
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color = "#60A584" //rgb: 96, 165, 132
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/datum/chemical_reaction/liquid_dark_matter
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name = "Liquid Dark Matter"
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@@ -133,7 +133,7 @@
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proc/goonchem_vortex(var/turf/simulated/T, var/setting_type, var/range, var/pull_times)
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for(var/atom/movable/X in orange(range, T))
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if(istype(X, /obj/effect))
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continue stop pulling smoke and hotspots please
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continue //stop pulling smoke and hotspots please
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if(istype(X, /atom/movable))
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if((X) && !X.anchored)
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if(setting_type)
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