improve speed of cascade walls, better description for them + CL for cascade antag (#66800)

Cascade walls were processing on object subsystem, they are now in their own subsystem that ticks once per second and should be more reliable even in case of high td
better description for the walls to be more interesting
This commit is contained in:
Ghilker
2022-05-10 20:52:50 +02:00
committed by GitHub
parent 11cd823ec6
commit 5713b4fb77
4 changed files with 9 additions and 5 deletions
@@ -0,0 +1,4 @@
PROCESSING_SUBSYSTEM_DEF(supermatter_cascade)
name = "Supermatter Cascade"
wait = 1 SECONDS
stat_tag = "SC"