diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index e80db0804e4..0b079b99158 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -65,7 +65,7 @@ var/datum/material/M = SSmaterials.GetMaterialRef(material_type) //First/main material for(var/i in M.categories) switch(i) - if(MAT_CATEGORY_RIGID && MAT_CATEGORY_BASE_RECIPES) + if(MAT_CATEGORY_BASE_RECIPES) var/list/temp = SSmaterials.rigid_stack_recipes.Copy() recipes += temp update_weight()