Removes newcrit, fixes, changes, old chems now process every tick as per usual, only goonchems process every 3 ticks now.

This commit is contained in:
Iamgoofball
2015-03-08 16:43:57 -07:00
parent e6f257d413
commit 573aea927b
13 changed files with 282 additions and 499 deletions
@@ -4,16 +4,16 @@
#define REM REAGENTS_EFFECT_MULTIPLIER
datum/reagent/nicotine
datum/reagent/goonchem/nicotine
name = "Nicotine"
id = "nicotine"
description = "Stun reduction per cycle, slight stamina regeneration buff. Overdoses become rapidly deadly."
description = "Slightly reduces stun times. If overdosed it will deal toxin and oxygen damage."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
overdose_threshold = 35
addiction_threshold = 30
datum/reagent/nicotine/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/nicotine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
var/smoke_message = pick("You can just feel your lungs dying!", "You feel relaxed.", "You feel calmed.", "You feel the lung cancer forming.", "You feel the money you wasted.", "You feel like a space cowboy.", "You feel rugged.")
if(prob(5))
@@ -23,7 +23,7 @@ datum/reagent/nicotine/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/nicotine/overdose_process(var/mob/living/M as mob)
datum/reagent/goonchem/nicotine/overdose_process(var/mob/living/M as mob)
if(prob(20))
M << "You feel like you smoked too much."
M.adjustToxLoss(1*REM)
@@ -31,16 +31,16 @@ datum/reagent/nicotine/overdose_process(var/mob/living/M as mob)
..()
return
datum/reagent/crank
datum/reagent/goonchem/crank
name = "Crank"
id = "crank"
description = "2x stun reduction per cycle. Warms you up, makes you jittery as hell."
description = "Reduces stun times by about 200%. If overdosed or addicted it will deal significant Toxin, Brute and Brain damage."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
overdose_threshold = 20
addiction_threshold = 10
datum/reagent/crank/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/crank/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
var/high_message = pick("You feel jittery.", "You feel like you gotta go fast.", "You feel like you need to step it up.")
if(prob(5))
@@ -50,26 +50,26 @@ datum/reagent/crank/on_mob_life(var/mob/living/M as mob)
M.AdjustWeakened(-2)
..()
return
datum/reagent/crank/overdose_process(var/mob/living/M as mob)
datum/reagent/goonchem/crank/overdose_process(var/mob/living/M as mob)
M.adjustBrainLoss(rand(1,10)*REM)
M.adjustToxLoss(rand(1,10)*REM)
M.adjustBruteLoss(rand(1,10)*REM)
..()
return
datum/reagent/crank/addiction_act_stage1(var/mob/living/M as mob)
datum/reagent/goonchem/crank/addiction_act_stage1(var/mob/living/M as mob)
M.adjustBrainLoss(rand(1,10)*REM)
..()
return
datum/reagent/crank/addiction_act_stage2(var/mob/living/M as mob)
datum/reagent/goonchem/crank/addiction_act_stage2(var/mob/living/M as mob)
M.adjustToxLoss(rand(1,10)*REM)
..()
return
datum/reagent/crank/addiction_act_stage3(var/mob/living/M as mob)
datum/reagent/goonchem/crank/addiction_act_stage3(var/mob/living/M as mob)
M.adjustBruteLoss(rand(1,10)*REM)
..()
return
datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
datum/reagent/goonchem/crank/addiction_act_stage4(var/mob/living/M as mob)
M.adjustBrainLoss(rand(1,10)*REM)
M.adjustToxLoss(rand(1,10)*REM)
M.adjustBruteLoss(rand(1,10)*REM)
@@ -84,17 +84,17 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
mix_message = "The mixture violently reacts, leaving behind a few crystalline shards."
required_temp = 390
/datum/reagent/krokodil
/datum/reagent/goonchem/krokodil
name = "Krokodil"
id = "krokodil"
description = "Cools and calms you down, occasional BRAIN and TOX damage."
description = "Cools and calms you down. If overdosed it will deal significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the subject's skin falls off."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
overdose_threshold = 20
addiction_threshold = 15
/datum/reagent/krokodil/on_mob_life(var/mob/living/M as mob)
/datum/reagent/goonchem/krokodil/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
var/high_message = pick("You feel calm.", "You feel collected.", "You feel like you need to relax.")
if(prob(5))
@@ -102,7 +102,7 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
..()
return
/datum/reagent/krokodil/overdose_process(var/mob/living/M as mob)
/datum/reagent/goonchem/krokodil/overdose_process(var/mob/living/M as mob)
if(prob(10))
M.adjustBrainLoss(rand(1,5)*REM)
M.adjustToxLoss(rand(1,5)*REM)
@@ -110,23 +110,23 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
return
/datum/reagent/krokodil/addiction_act_stage1(var/mob/living/M as mob)
/datum/reagent/goonchem/krokodil/addiction_act_stage1(var/mob/living/M as mob)
M.adjustBrainLoss(rand(1,5)*REM)
M.adjustToxLoss(rand(1,5)*REM)
..()
return
/datum/reagent/krokodil/addiction_act_stage2(var/mob/living/M as mob)
/datum/reagent/goonchem/krokodil/addiction_act_stage2(var/mob/living/M as mob)
if(prob(25))
M << "<span class='danger'>Your skin feels loose...</span>"
..()
return
/datum/reagent/krokodil/addiction_act_stage3(var/mob/living/M as mob)
/datum/reagent/goonchem/krokodil/addiction_act_stage3(var/mob/living/M as mob)
if(prob(25))
M << "<span class='danger'>Your skin starts to peel away...</span>"
M.adjustBruteLoss(3*REM)
..()
return
/datum/reagent/krokodil/addiction_act_stage4(var/mob/living/carbon/human/M as mob)
/datum/reagent/goonchem/krokodil/addiction_act_stage4(var/mob/living/carbon/human/M as mob)
M << "<span class='userdanger'>Your skin sloughs off!</span>"
M.adjustBruteLoss(rand(50,80)*REM)
..()
@@ -141,17 +141,17 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
mix_message = "The mixture dries into a pale blue powder."
required_temp = 380
/datum/reagent/methamphetamine
/datum/reagent/goonchem/methamphetamine
name = "Methamphetamine"
id = "methamphetamine"
description = "3x stun reduction per cycle, significant stamina regeneration buff, makes you really jittery, dramatically increases movement speed."
description = "Reduces stun times by about 300%, speeds the user up, and allows the user to quickly recover stamina while dealing a small amount of Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
overdose_threshold = 20
addiction_threshold = 10
metabolization_rate = 0.6
/datum/reagent/methamphetamine/on_mob_life(var/mob/living/M as mob)
/datum/reagent/goonchem/methamphetamine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
var/high_message = pick("You feel hyper.", "You feel like you need to go faster.", "You feel like you can run the world.")
if(prob(5))
@@ -168,7 +168,7 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
..()
return
/datum/reagent/methamphetamine/overdose_process(var/mob/living/M as mob)
/datum/reagent/goonchem/methamphetamine/overdose_process(var/mob/living/M as mob)
if(M.canmove && !istype(M.loc, /turf/space))
for(var/i = 0, i < 4, i++)
step(M, pick(cardinal))
@@ -185,20 +185,20 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
M.adjustBrainLoss(pick(0.5, 0.6, 0.7, 0.8, 0.9, 1))
return
/datum/reagent/methamphetamine/addiction_act_stage1(var/mob/living/M as mob)
/datum/reagent/goonchem/methamphetamine/addiction_act_stage1(var/mob/living/M as mob)
M.Jitter(5)
if(prob(20))
M.emote(pick("twitch","drool","moan"))
..()
return
/datum/reagent/methamphetamine/addiction_act_stage2(var/mob/living/M as mob)
/datum/reagent/goonchem/methamphetamine/addiction_act_stage2(var/mob/living/M as mob)
M.Jitter(10)
M.Dizzy(10)
if(prob(30))
M.emote(pick("twitch","drool","moan"))
..()
return
/datum/reagent/methamphetamine/addiction_act_stage3(var/mob/living/M as mob)
/datum/reagent/goonchem/methamphetamine/addiction_act_stage3(var/mob/living/M as mob)
if(M.canmove && !istype(M.loc, /turf/space))
for(var/i = 0, i < 4, i++)
step(M, pick(cardinal))
@@ -208,7 +208,7 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
M.emote(pick("twitch","drool","moan"))
..()
return
/datum/reagent/methamphetamine/addiction_act_stage4(var/mob/living/carbon/human/M as mob)
/datum/reagent/goonchem/methamphetamine/addiction_act_stage4(var/mob/living/carbon/human/M as mob)
if(M.canmove && !istype(M.loc, /turf/space))
for(var/i = 0, i < 8, i++)
step(M, pick(cardinal))
@@ -228,59 +228,6 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
result_amount = 4
required_temp = 374
/datum/chemical_reaction/methamphetamine_two
name = "methamphetamine_two"
id = "methamphetamine_two"
result = "methamphetamine"
required_reagents = list("muriatic_acid" = 1, "caustic_soda" = 1, "hydrogen_chloride" = 1)
result_amount = 3
required_temp = 374
/datum/reagent/muriatic_acid
name = "Muriatic Acid"
id = "muriatic_acid"
description = "A chemical compound."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
/datum/reagent/caustic_soda
name = "Caustic Soda"
id = "caustic_soda"
description = "A chemical compound."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
/datum/reagent/hydrogen_chloride
name = "Hydrogen Chloride"
id = "hydrogen_chloride"
description = "A chemical compound."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
/datum/chemical_reaction/muriatic_acid
name = "muriatic_acid"
id = "muriatic_acid"
result = "muriatic_acid"
required_reagents = list("mutadone" = 1, "sacid" = 1)
result_amount = 2
required_temp = 500
/datum/chemical_reaction/caustic_soda
name = "caustic_soda"
id = "caustic_soda"
result = "caustic_soda"
required_reagents = list("sacid" = 1, "cola" = 1)
result_amount = 2
required_temp = 500
/datum/chemical_reaction/hydrogen_chloride
name = "hydrogen_chloride"
id = "hydrogen_chloride"
result = "hydrogen_chloride"
required_reagents = list("hydrogen" = 1, "chlorine" = 1)
result_amount = 2
required_temp = 500
/datum/chemical_reaction/saltpetre
name = "saltpetre"
id = "saltpetre"
@@ -288,14 +235,14 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
required_reagents = list("potassium" = 1, "nitrogen" = 1, "oxygen" = 3)
result_amount = 3
/datum/reagent/saltpetre
/datum/reagent/goonchem/saltpetre
name = "Saltpetre"
id = "saltpetre"
description = "Volatile."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
/datum/reagent/bath_salts
/datum/reagent/goonchem/bath_salts
name = "Bath Salts"
id = "bath_salts"
description = "Makes you nearly impervious to stuns and grants a stamina regeneration buff, but you will be a nearly uncontrollable tramp-bearded raving lunatic."
@@ -305,7 +252,7 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
addiction_threshold = 10
/datum/reagent/bath_salts/on_mob_life(var/mob/living/M as mob)
/datum/reagent/goonchem/bath_salts/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
var/high_message = pick("You feel amped up.", "You feel ready.", "You feel like you can push it to the limit.")
if(prob(5))
@@ -331,7 +278,7 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
result_amount = 7
required_temp = 374
/datum/reagent/bath_salts/overdose_process(var/mob/living/M as mob)
/datum/reagent/goonchem/bath_salts/overdose_process(var/mob/living/M as mob)
M.hallucination += 10
if(M.canmove && !istype(M.loc, /turf/space))
for(var/i = 0, i < 8, i++)
@@ -345,7 +292,7 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
..()
return
/datum/reagent/bath_salts/addiction_act_stage1(var/mob/living/M as mob)
/datum/reagent/goonchem/bath_salts/addiction_act_stage1(var/mob/living/M as mob)
M.hallucination += 10
if(M.canmove && !istype(M.loc, /turf/space))
for(var/i = 0, i < 8, i++)
@@ -356,7 +303,7 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
M.emote(pick("twitch","drool","moan"))
..()
return
/datum/reagent/bath_salts/addiction_act_stage2(var/mob/living/M as mob)
/datum/reagent/goonchem/bath_salts/addiction_act_stage2(var/mob/living/M as mob)
M.hallucination += 20
if(M.canmove && !istype(M.loc, /turf/space))
for(var/i = 0, i < 8, i++)
@@ -368,7 +315,7 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
M.emote(pick("twitch","drool","moan"))
..()
return
/datum/reagent/bath_salts/addiction_act_stage3(var/mob/living/M as mob)
/datum/reagent/goonchem/bath_salts/addiction_act_stage3(var/mob/living/M as mob)
M.hallucination += 30
if(M.canmove && !istype(M.loc, /turf/space))
for(var/i = 0, i < 12, i++)
@@ -380,7 +327,7 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
M.emote(pick("twitch","drool","moan"))
..()
return
/datum/reagent/bath_salts/addiction_act_stage4(var/mob/living/carbon/human/M as mob)
/datum/reagent/goonchem/bath_salts/addiction_act_stage4(var/mob/living/carbon/human/M as mob)
M.hallucination += 40
if(M.canmove && !istype(M.loc, /turf/space))
for(var/i = 0, i < 16, i++)
@@ -401,14 +348,14 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
required_reagents = list("epinephrine" = 1, "atropine" = 1, "morphine" = 1)
result_amount = 3
/datum/reagent/aranesp
/datum/reagent/goonchem/aranesp
name = "Aranesp"
id = "aranesp"
description = "Volatile."
description = "Amps you up and gets you going, fixes all stamina damage you might have but can cause toxin and oxygen damage.."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
/datum/reagent/aranesp/on_mob_life(var/mob/living/M as mob)
/datum/reagent/goonchem/aranesp/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
var/high_message = pick("You feel amped up.", "You feel ready.", "You feel like you can push it to the limit.")
if(prob(5))
@@ -420,87 +367,3 @@ datum/reagent/crank/addiction_act_stage4(var/mob/living/M as mob)
M.adjustOxyLoss(20)
..()
return
/obj/item/weapon/reagent_containers/food/drinks/muriatic_acid
name = "jug of muriatic acid"
desc = "We needed those cooks."
icon_state = "chem_jug"
item_state = "carton"
list_reagents = list("muriatic_acid" = 50)
/obj/item/weapon/reagent_containers/food/drinks/caustic_soda
name = "jug of caustic soda"
desc = "We needed those cooks."
icon_state = "chem_jug"
item_state = "carton"
list_reagents = list("caustic_soda" = 50)
/obj/item/weapon/reagent_containers/food/drinks/hydrogen_chloride
name = "jug of hydrogen chloride"
desc = "We needed those cooks."
icon_state = "chem_jug"
item_state = "carton"
list_reagents = list("hydrogen_chloride" = 50)
datum/reagent/hotline
name = "Hotline"
id = "hotline"
description = "It isn't just wrong. It's dead wrong."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
overdose_threshold = 15
addiction_threshold = 10
datum/reagent/hotline/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
var/high_message = pick("You feel alert.", "You feel like you can see everything more clearly.", "You feel like you need to relax and examine your surroundings.")
if(prob(5))
M << "<span class='notice'>[high_message]</span>"
M.druggy = max(M.druggy, 15)
M.hallucination += 10
M.adjustBrainLoss(0.2)
M.adjustBruteLoss(-0.2)
M.adjustFireLoss(-0.2)
M.status_flags |= GOTTAGOFAST
M.adjustStaminaLoss(-3)
..()
return
datum/reagent/hotline/overdose_process(var/mob/living/M as mob)
M.adjustBrainLoss(rand(1,20)*REM)
M.adjustToxLoss(rand(1,20)*REM)
M.adjustBruteLoss(rand(1,20)*REM)
M.druggy = max(M.druggy, 30)
M.hallucination += 30
if(prob(5))
M << pick("<span class = 'userdanger'>Your head feels like it's ripping apart!</span>","<span class = 'userdanger'>You wonder why the fuck did you decide to take [src.name].</span>","<span class = 'userdanger'>It hurts so bad!</span>","<span class = 'userdanger'>Please, end it now!</span>","<span class = 'userdanger'>Dear [ticker.Bible_deity_name] please no it hurts!</span>")
..()
return
datum/reagent/hotline/addiction_act_stage1(var/mob/living/M as mob)
M.adjustBrainLoss(rand(1,10))
M.hallucination += 30
M.druggy = max(M.druggy, 30)
..()
return
datum/reagent/hotline/addiction_act_stage2(var/mob/living/M as mob)
M.adjustBrainLoss(rand(1,20))
M.hallucination += 30
M.druggy = max(M.druggy, 30)
..()
return
datum/reagent/hotline/addiction_act_stage3(var/mob/living/M as mob)
M.adjustBrainLoss(rand(1,30))
M.hallucination += 30
M.druggy = max(M.druggy, 30)
..()
return
datum/reagent/hotline/addiction_act_stage4(var/mob/living/M as mob)
M.adjustBrainLoss(rand(1,30))
M.hallucination += 30
M.druggy = max(M.druggy, 30)
var/mob/living/carbon/human/H = M
if(prob(1) && !H.heart_attack)
H.visible_message("<span class = 'userdanger'>[H] clutches at their chest! It looks like they're having a heart attack!</span>")
H.heart_attack = 1 // don't do drugs kids
..()
return
@@ -4,15 +4,15 @@
#define REM REAGENTS_EFFECT_MULTIPLIER
datum/reagent/silver_sulfadiazine
datum/reagent/goonchem/silver_sulfadiazine
name = "Silver Sulfadiazine"
id = "silver_sulfadiazine"
description = "100% chance per cycle of healing 2 points of BURN damage."
description = "On touch, quickly heals burn damage. Basic anti-burn healing drug. On ingestion, deals minor toxin damage."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 2
datum/reagent/silver_sulfadiazine/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume, var/show_message = 1)
datum/reagent/goonchem/silver_sulfadiazine/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume, var/show_message = 1)
if(method == TOUCH)
M.adjustFireLoss(-volume)
if(show_message)
@@ -25,21 +25,21 @@ datum/reagent/silver_sulfadiazine/reaction_mob(var/mob/living/M as mob, var/meth
..()
return
datum/reagent/silver_sulfadiazine/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/silver_sulfadiazine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustFireLoss(-2*REM)
..()
return
datum/reagent/styptic_powder
datum/reagent/goonchem/styptic_powder
name = "Styptic Powder"
id = "styptic_powder"
description = "100% chance per cycle of healing 2 points of BRUTE damage."
description = "On touch, quickly heals brute damage. Basic anti-brute healing drug. On ingestion, deals minor toxin damage."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 2
datum/reagent/styptic_powder/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume, var/show_message = 1)
datum/reagent/goonchem/styptic_powder/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume, var/show_message = 1)
if(method == TOUCH)
M.adjustBruteLoss(-volume)
if(show_message)
@@ -52,21 +52,21 @@ datum/reagent/styptic_powder/reaction_mob(var/mob/living/M as mob, var/method=TO
..()
return
datum/reagent/styptic_powder/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/styptic_powder/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(prob(55))
M.adjustBruteLoss(-8*REM)
..()
return
datum/reagent/salglu_solution
datum/reagent/goonchem/salglu_solution
name = "Saline-Glucose Solution"
id = "salglu_solution"
description = "33% chance per cycle of healing 1 point each of BRUTE and BURN damage."
description = "Has a 33% chance per metabolism cycle to heal brute and burn damage."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/salglu_solution/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/salglu_solution/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(prob(33))
M.adjustBruteLoss(-1*REM)
@@ -74,14 +74,14 @@ datum/reagent/salglu_solution/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/synthflesh
datum/reagent/goonchem/synthflesh
name = "Synthflesh"
id = "synthflesh"
description = "100% chance per cycle of healing 1 point each of BRUTE and BURN damage."
description = "Has a 100% chance of instantly healing brute and burn damage. One unit of the chemical will heal one point of damage. Touch application only."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/synthflesh/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume,var/show_message = 1)
datum/reagent/goonchem/synthflesh/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume,var/show_message = 1)
if(!M) M = holder.my_atom
if(method == TOUCH)
M.adjustBruteLoss(-1.5*volume)
@@ -91,17 +91,17 @@ datum/reagent/synthflesh/reaction_mob(var/mob/living/M, var/method=TOUCH, var/vo
..()
return
datum/reagent/charcoal
datum/reagent/goonchem/charcoal
name = "Charcoal"
id = "charcoal"
description = "Heals 3 TOX damage per cycle and purges other chemicals slowly."
description = "Heals toxin damage, and will also slowly remove any other chemicals."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/charcoal/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/charcoal/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(-3*REM)
for(var/datum/reagent/R in M.reagents.reagent_list)
for(var/datum/reagent/goonchem/R in M.reagents.reagent_list)
if(R != src)
M.reagents.remove_reagent(R.id,1)
..()
@@ -145,16 +145,16 @@ datum/reagent/charcoal/on_mob_life(var/mob/living/M as mob)
result_amount = 4
mix_message = "The solution yields an astringent powder."
datum/reagent/omnizine
datum/reagent/goonchem/omnizine
name = "Omnizine"
id = "omnizine"
description = "Heals one each of OXY, TOX, BRUTE and BURN per cycle."
description = "Heals 1 of each damage type a cycle. If overdosed it will deal significant amounts of each damage type."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 0.2
overdose_threshold = 30
datum/reagent/omnizine/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/omnizine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(-1*REM)
M.adjustOxyLoss(-1*REM)
@@ -163,7 +163,7 @@ datum/reagent/omnizine/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/omnizine/overdose_process(var/mob/living/M as mob)
datum/reagent/goonchem/omnizine/overdose_process(var/mob/living/M as mob)
M.adjustToxLoss(3*REM)
M.adjustOxyLoss(3*REM)
M.adjustBruteLoss(3*REM)
@@ -171,16 +171,16 @@ datum/reagent/omnizine/overdose_process(var/mob/living/M as mob)
..()
return
datum/reagent/calomel
datum/reagent/goonchem/calomel
name = "Calomel"
id = "calomel"
description = "Increases all depletion rates by 5. +5 TOX damage while health > 20."
description = "Quickly purges the body of all chemicals. If your health is above 20, toxin damage is dealt. When you hit 20 health or lower, the damage will cease."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/calomel/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/calomel/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
for(var/datum/reagent/R in M.reagents.reagent_list)
for(var/datum/reagent/goonchem/R in M.reagents.reagent_list)
if(R != src)
M.reagents.remove_reagent(R.id,5)
if(M.health > 20)
@@ -196,14 +196,14 @@ datum/reagent/calomel/on_mob_life(var/mob/living/M as mob)
result_amount = 2
required_temp = 374
datum/reagent/potass_iodide
datum/reagent/goonchem/potass_iodide
name = "Potassium Iodide"
id = "potass_iodide"
description = "80% chance of removing 1 RAD. Radiation is cumulative and causes tox+burn."
description = "Reduces low radiation damage very effectively."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/potass_iodide/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/potass_iodide/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.radiation > 0)
if(prob(80))
@@ -220,14 +220,14 @@ datum/reagent/potass_iodide/on_mob_life(var/mob/living/M as mob)
required_reagents = list("potassium" = 1, "iodine" = 1)
result_amount = 2
datum/reagent/pen_acid
datum/reagent/goonchem/pen_acid
name = "Pentetic Acid"
id = "pen_acid"
description = "Reduces 7 RAD, heals 4 TOX damage, increases all depletion rates by 4. 33% chance of taking 1 unit brute damage"
description = "Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/pen_acid/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/pen_acid/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.radiation > 0)
M.radiation -= 7
@@ -236,7 +236,7 @@ datum/reagent/pen_acid/on_mob_life(var/mob/living/M as mob)
M.adjustBruteLoss(1*REM)
if(M.radiation < 0)
M.radiation = 0
for(var/datum/reagent/R in M.reagents.reagent_list)
for(var/datum/reagent/goonchem/R in M.reagents.reagent_list)
if(R != src)
M.reagents.remove_reagent(R.id,4)
..()
@@ -249,15 +249,15 @@ datum/reagent/pen_acid/on_mob_life(var/mob/living/M as mob)
required_reagents = list("fuel" = 1, "chlorine" = 1, "ammonia" = 1, "formaldehyde" = 1, "sodium" = 1, "cyanide" = 1)
result_amount = 6
datum/reagent/sal_acid
datum/reagent/goonchem/sal_acid
name = "Salicyclic Acid"
id = "sal_acid"
description = "If BRUTE damage is under 50, 50% chance to heal one unit."
description = "If you have less than 50 brute damage, there is a 50% chance to heal one unit. If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose_threshold = 25
datum/reagent/sal_acid/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/sal_acid/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.getBruteLoss() < 50)
if(prob(50))
@@ -265,7 +265,7 @@ datum/reagent/sal_acid/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/sal_acid/overdose_process(var/mob/living/M as mob)
datum/reagent/goonchem/sal_acid/overdose_process(var/mob/living/M as mob)
if(M.getBruteLoss() < 50)
if(prob(50))
M.adjustBruteLoss(2*REM)
@@ -279,15 +279,15 @@ datum/reagent/sal_acid/overdose_process(var/mob/living/M as mob)
required_reagents = list("sodium" = 1, "phenol" = 1, "carbon" = 1, "oxygen" = 1, "sacid" = 1)
result_amount = 5
datum/reagent/salbutamol
datum/reagent/goonchem/salbutamol
name = "Salbutamol"
id = "salbutamol"
description = "Heals 6 OXY damage, reduces LOSEBREATH by 4."
description = "Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!"
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 0.2
datum/reagent/salbutamol/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/salbutamol/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustOxyLoss(-6*REM)
if(M.losebreath >= 4)
@@ -302,15 +302,15 @@ datum/reagent/salbutamol/on_mob_life(var/mob/living/M as mob)
required_reagents = list("sal_acid" = 1, "lithium" = 1, "aluminium" = 1, "bromine" = 1, "ammonia" = 1)
result_amount = 5
datum/reagent/perfluorodecalin
datum/reagent/goonchem/perfluorodecalin
name = "Perfluorodecalin"
id = "perfluorodecalin"
description = "Heals 25 OXY damage, but you can't talk. 33% chance of healing 1 BRUTE and 1 BURN."
description = "Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 0.2
datum/reagent/perfluorodecalin/on_mob_life(var/mob/living/carbon/human/M as mob)
datum/reagent/goonchem/perfluorodecalin/on_mob_life(var/mob/living/carbon/human/M as mob)
if(!M) M = holder.my_atom
M.adjustOxyLoss(-25*REM)
M.silent = max(M.silent, 5)
@@ -329,17 +329,17 @@ datum/reagent/perfluorodecalin/on_mob_life(var/mob/living/carbon/human/M as mob)
required_temp = 370
mix_message = "The mixture rapidly turns into a dense pink liquid."
datum/reagent/ephedrine
datum/reagent/goonchem/ephedrine
name = "Ephedrine"
id = "ephedrine"
description = "Stun reduction per cycle, increases run speed slightly, minor stamina regeneration buff, stabilizes crit."
description = "Reduces stun times, increases run speed. If overdosed it will deal toxin and oxyloss damage."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 0.3
overdose_threshold = 45
addiction_threshold = 30
datum/reagent/ephedrine/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/ephedrine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.status_flags |= IGNORESLOWDOWN
M.AdjustParalysis(-1)
@@ -349,32 +349,32 @@ datum/reagent/ephedrine/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/ephedrine/overdose_process(var/mob/living/M as mob)
datum/reagent/goonchem/ephedrine/overdose_process(var/mob/living/M as mob)
if(prob(33))
M.adjustToxLoss(1*REM)
M.losebreath++
..()
return
datum/reagent/ephedrine/addiction_act_stage1(var/mob/living/M as mob)
datum/reagent/goonchem/ephedrine/addiction_act_stage1(var/mob/living/M as mob)
if(prob(33))
M.adjustToxLoss(2*REM)
M.losebreath += 2
..()
return
datum/reagent/ephedrine/addiction_act_stage2(var/mob/living/M as mob)
datum/reagent/goonchem/ephedrine/addiction_act_stage2(var/mob/living/M as mob)
if(prob(33))
M.adjustToxLoss(3*REM)
M.losebreath += 3
..()
return
datum/reagent/ephedrine/addiction_act_stage3(var/mob/living/M as mob)
datum/reagent/goonchem/ephedrine/addiction_act_stage3(var/mob/living/M as mob)
if(prob(33))
M.adjustToxLoss(4*REM)
M.losebreath += 4
..()
return
datum/reagent/ephedrine/addiction_act_stage4(var/mob/living/M as mob)
datum/reagent/goonchem/ephedrine/addiction_act_stage4(var/mob/living/M as mob)
if(prob(33))
M.adjustToxLoss(5*REM)
M.losebreath += 5
@@ -389,13 +389,13 @@ datum/reagent/ephedrine/addiction_act_stage4(var/mob/living/M as mob)
result_amount = 4
mix_message = "The solution fizzes and gives off toxic fumes."
datum/reagent/diphenhydramine
datum/reagent/goonchem/diphenhydramine
name = "Diphenhydramine"
id = "diphenhydramine"
description = "Causes a little bit of drowsiness, reduces jitteriness. Raises histamine depletion rates by 3"
description = "Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/diphenhydramine/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/diphenhydramine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.drowsyness += 1
M.jitteriness -= 1
@@ -411,10 +411,10 @@ datum/reagent/diphenhydramine/on_mob_life(var/mob/living/M as mob)
result_amount = 4
mix_message = "The mixture dries into a pale blue powder."
datum/reagent/morphine
datum/reagent/goonchem/morphine
name = "Morphine"
id = "morphine"
description = "Dramatically counters movement reduction from severe injury. Reduces jitteriness if someone is shaking like crazy from whatever. Will knock you out within 36 cycles if any remains in you."
description = "Will allow you to ignore slowdown from equipment and damage. Will eventually knock you out if you take too much. If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
var/cycle_count = 0
@@ -422,7 +422,7 @@ datum/reagent/morphine
addiction_threshold = 25
datum/reagent/morphine/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/morphine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.status_flags |= IGNORESLOWDOWN
if(cycle_count == 36)
@@ -431,7 +431,7 @@ datum/reagent/morphine/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/morphine/overdose_process(var/mob/living/M as mob)
datum/reagent/goonchem/morphine/overdose_process(var/mob/living/M as mob)
if(prob(33))
var/obj/item/I = M.get_active_hand()
if(I)
@@ -441,7 +441,7 @@ datum/reagent/morphine/overdose_process(var/mob/living/M as mob)
..()
return
datum/reagent/morphine/addiction_act_stage1(var/mob/living/M as mob)
datum/reagent/goonchem/morphine/addiction_act_stage1(var/mob/living/M as mob)
if(prob(33))
var/obj/item/I = M.get_active_hand()
if(I)
@@ -450,7 +450,7 @@ datum/reagent/morphine/addiction_act_stage1(var/mob/living/M as mob)
M.Jitter(2)
..()
return
datum/reagent/morphine/addiction_act_stage2(var/mob/living/M as mob)
datum/reagent/goonchem/morphine/addiction_act_stage2(var/mob/living/M as mob)
if(prob(33))
var/obj/item/I = M.get_active_hand()
if(I)
@@ -460,7 +460,7 @@ datum/reagent/morphine/addiction_act_stage2(var/mob/living/M as mob)
M.Jitter(3)
..()
return
datum/reagent/morphine/addiction_act_stage3(var/mob/living/M as mob)
datum/reagent/goonchem/morphine/addiction_act_stage3(var/mob/living/M as mob)
if(prob(33))
var/obj/item/I = M.get_active_hand()
if(I)
@@ -470,7 +470,7 @@ datum/reagent/morphine/addiction_act_stage3(var/mob/living/M as mob)
M.Jitter(4)
..()
return
datum/reagent/morphine/addiction_act_stage4(var/mob/living/M as mob)
datum/reagent/goonchem/morphine/addiction_act_stage4(var/mob/living/M as mob)
if(prob(33))
var/obj/item/I = M.get_active_hand()
if(I)
@@ -481,7 +481,7 @@ datum/reagent/morphine/addiction_act_stage4(var/mob/living/M as mob)
..()
return
datum/reagent/oculine/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/oculine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
cycle_amount++
if(M.eye_blind > 0 && cycle_amount > 20)
@@ -504,25 +504,25 @@ datum/reagent/oculine/on_mob_life(var/mob/living/M as mob)
result_amount = 3
mix_message = "The mixture sputters loudly and becomes a pale pink color."
datum/reagent/oculine
datum/reagent/goonchem/oculine
name = "Oculine"
id = "oculine"
description = "30% chance to remove blindness, 80% chance to slightly reduce eye damage."
description = "Cures blindness and heals eye damage over time."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 0.4
var/cycle_amount = 0
datum/reagent/atropine
datum/reagent/goonchem/atropine
name = "Atropine"
id = "atropine"
description = "1 TOX damage if used over -60 health. Causes dizziness and confusion. If under -25 health, heals 3 BRUTE + 3 BURN. Attempts to cap OXY damage at 65 and LOSEBREATH at 5."
description = "If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 0.2
overdose_threshold = 35
datum/reagent/atropine/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/atropine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.health > -60)
M.adjustToxLoss(1*REM)
@@ -539,7 +539,7 @@ datum/reagent/atropine/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/atropine/overdose_process(var/mob/living/M as mob)
datum/reagent/goonchem/atropine/overdose_process(var/mob/living/M as mob)
if(prob(50))
M.adjustToxLoss(2*REM)
M.Dizzy(1)
@@ -554,16 +554,16 @@ datum/reagent/atropine/overdose_process(var/mob/living/M as mob)
required_reagents = list("ethanol" = 1, "acetone" = 1, "diethylamine" = 1, "phenol" = 1, "sacid" = 1)
result_amount = 5
datum/reagent/epinephrine
datum/reagent/goonchem/epinephrine
name = "Epinephrine"
id = "epinephrine"
description = "Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to cap OXY damage at 35 and LOSEBREATH at 10. If health is between -10 to -65, heals 1 TOX, 1 BRUTE, 1 BURN."
description = "mReduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead. If overdosed will stun and deal toxin damage"
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 0.2
overdose_threshold = 30
datum/reagent/epinephrine/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/epinephrine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.health < -10 && M.health > -65)
M.adjustToxLoss(-1*REM)
@@ -583,7 +583,7 @@ datum/reagent/epinephrine/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/epinephrine/overdose_process(var/mob/living/M as mob)
datum/reagent/goonchem/epinephrine/overdose_process(var/mob/living/M as mob)
if(prob(33))
M.adjustStaminaLoss(5*REM)
M.adjustToxLoss(2*REM)
@@ -598,14 +598,14 @@ datum/reagent/epinephrine/overdose_process(var/mob/living/M as mob)
required_reagents = list("phenol" = 1, "acetone" = 1, "diethylamine" = 1, "oxygen" = 1, "chlorine" = 1, "hydrogen" = 1)
result_amount = 6
datum/reagent/strange_reagent
datum/reagent/goonchem/strange_reagent
name = "Strange Reagent"
id = "strange_reagent"
description = "A miracle medical chem, this little beauty can bring the dead back to life!"
description = "A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage, however, no change will occur to the body. If used on a living person it will deal Brute and Burn damage."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/strange_reagent/reaction_mob(var/mob/living/carbon/human/M as mob, var/method=TOUCH, var/volume)
datum/reagent/goonchem/strange_reagent/reaction_mob(var/mob/living/carbon/human/M as mob, var/method=TOUCH, var/volume)
if(M.stat == DEAD)
if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100)
M.visible_message("<span class='warning'>[M]'s body convulses a bit, and then falls still once more.</span>")
@@ -622,7 +622,7 @@ datum/reagent/strange_reagent/reaction_mob(var/mob/living/carbon/human/M as mob,
add_logs(M, M, "revived", object="strange reagent")
..()
return
datum/reagent/strange_reagent/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/strange_reagent/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(prob(rand(1,100)))
M.adjustBruteLoss(2*REM)
@@ -637,10 +637,10 @@ datum/reagent/strange_reagent/on_mob_life(var/mob/living/M as mob)
required_reagents = list("omnizine" = 1, "holywater" = 1, "mutagen" = 1)
result_amount = 3
datum/reagent/life
datum/reagent/goonchem/life
name = "Life"
id = "life"
description = ""
description = "Can create a life form, however it is not guaranteed to be friendly. May want to have Security on hot standby."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 0.2
@@ -711,7 +711,7 @@ proc/chemical_mob_spawn(var/datum/reagents/holder, var/amount_to_spawn, var/reac
for(var/j = 1, j <= rand(1, 3), j++)
step(C, pick(NORTH,SOUTH,EAST,WEST))
/datum/reagent/mannitol/on_mob_life(mob/living/M as mob)
/datum/reagent/goonchem/mannitol/on_mob_life(mob/living/M as mob)
M.adjustBrainLoss(-3)
..()
return
@@ -724,13 +724,13 @@ proc/chemical_mob_spawn(var/datum/reagents/holder, var/amount_to_spawn, var/reac
result_amount = 3
mix_message = "The solution slightly bubbles, becoming thicker."
/datum/reagent/mannitol
/datum/reagent/goonchem/mannitol
name = "Mannitol"
id = "mannitol"
description = "Heals 3 BRAIN damage."
description = "Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone."
color = "#C8A5DC" // rgb: 200, 165, 220
/datum/reagent/mutadone/on_mob_life(var/mob/living/carbon/human/M as mob)
/datum/reagent/goonchem/mutadone/on_mob_life(var/mob/living/carbon/human/M as mob)
M.jitteriness = 0
if(istype(M) && M.dna)
M.dna.remove_all_mutations()
@@ -745,19 +745,19 @@ proc/chemical_mob_spawn(var/datum/reagents/holder, var/amount_to_spawn, var/reac
result_amount = 3
/datum/reagent/mutadone
/datum/reagent/goonchem/mutadone
name = "Mutadone"
id = "mutadone"
description = "Chance to remove genetic disabilities."
description = "Heals your genetic defects."
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/antihol
datum/reagent/goonchem/antihol
name = "Antihol"
id = "antihol"
description = "A powerful oxidizer that reacts with ethanol."
description = "Helps remove Alcohol from someone's body, as well as eliminating its side effects."
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/antihol/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/antihol/on_mob_life(var/mob/living/M as mob)
M.dizziness = 0
M.drowsyness = 0
M.slurring = 0
@@ -780,15 +780,15 @@ datum/reagent/antihol/on_mob_life(var/mob/living/M as mob)
required_reagents = list("stable_plasma" = 1, "acetone" = 1, "mutagen" = 1)
result_amount = 3
/datum/reagent/stimulants
/datum/reagent/goonchem/stimulants
name = "Stimulants"
id = "stimulants"
description = "Sets all stun-related vars to zero, gets you running really fast. Heals 5 OXY, TOX, BRUTE, and BURN damage if health is below 50. Reduces all stuns."
description = "Increases run speed and eliminates stuns, can heal minor damage. If overdosed it will deal toxin damage and stun."
color = "#C8A5DC" // rgb: 200, 165, 220
metabolization_rate = 0.4
overdose_threshold = 60
datum/reagent/stimulants/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/stimulants/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.status_flags |= IGNORESLOWDOWN
if(M.health < 50 && M.health > 0)
@@ -804,7 +804,7 @@ datum/reagent/stimulants/on_mob_life(var/mob/living/M as mob)
M.adjustStaminaLoss(-3*REM)
..()
datum/reagent/stimulants/overdose_process(var/mob/living/M as mob)
datum/reagent/goonchem/stimulants/overdose_process(var/mob/living/M as mob)
if(prob(33))
M.adjustStaminaLoss(5*REM)
M.adjustToxLoss(2*REM)
@@ -812,13 +812,13 @@ datum/reagent/stimulants/overdose_process(var/mob/living/M as mob)
..()
return
datum/reagent/insulin
datum/reagent/goonchem/insulin
name = "Insulin"
id = "insulin"
description = "Increases sugar depletion rates."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/insulin/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/insulin/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.sleeping)
M.sleeping--
+32 -37
View File
@@ -5,74 +5,69 @@
var/list/random_color_list = list("#00aedb","#a200ff","#f47835","#d41243","#d11141","#00b159","#00aedb","#f37735","#ffc425","#008744","#0057e7","#d62d20","#ffa700")
datum/reagent/oil
datum/reagent/goonchem
three_tick = 1
datum/reagent/goonchem/oil
name = "Oil"
id = "oil"
description = "A slippery solution."
description = "Burns in a small smoky fire, mostly used to get Ash."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/stable_plasma
datum/reagent/goonchem/stable_plasma
name = "Stable Plasma"
id = "stable_plasma"
description = "Non-flammable plasma locked into a liquid form that cannot ignite or become gaseous/solid."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/iodine
datum/reagent/goonchem/iodine
name = "Iodine"
id = "iodine"
description = "A slippery solution."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/fluorine
datum/reagent/goonchem/fluorine
name = "Fluorine"
id = "fluorine"
description = "A slippery solution."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/carpet
datum/reagent/goonchem/carpet
name = "Carpet"
id = "carpet"
description = "A slippery solution."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
/datum/reagent/carpet/reaction_turf(var/turf/simulated/T, var/volume)
if(istype(T, /turf/simulated/floor/plating) || istype(T, /turf/simulated/floor/plasteel))
var/turf/simulated/floor/F = T
F.visible_message("[T] gets a layer of carpeting applied!")
F.ChangeTurf(/turf/simulated/floor/fancy/carpet)
..()
return
datum/reagent/bromine
datum/reagent/goonchem/bromine
name = "Bromine"
id = "bromine"
description = "A slippery solution."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/phenol
datum/reagent/goonchem/phenol
name = "Phenol"
id = "phenol"
description = "A slippery solution."
description = "Used for certain medical recipes."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/ash
datum/reagent/goonchem/ash
name = "Ash"
id = "ash"
description = "A burnt solution."
description = "Basic ingredient in a couple of recipes."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/acetone
datum/reagent/goonchem/acetone
name = "Acetone"
id = "acetone"
description = "A solution."
description = "Common ingredient in other recipes."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
@@ -113,7 +108,7 @@ datum/reagent/acetone
result_amount = 1
required_temp = 480
datum/reagent/colorful_reagent
datum/reagent/goonchem/colorful_reagent
name = "Colorful Reagent"
id = "colorful_reagent"
description = "A solution."
@@ -127,30 +122,30 @@ datum/reagent/colorful_reagent
required_reagents = list("stable_plasma" = 1, "radium" = 1, "space_drugs" = 1, "cryoxadone" = 1, "triple_citrus" = 1)
result_amount = 5
datum/reagent/colorful_reagent/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/colorful_reagent/on_mob_life(var/mob/living/M as mob)
if(M && isliving(M))
M.color = pick(random_color_list)
..()
return
datum/reagent/colorful_reagent/reaction_mob(var/mob/living/M, var/volume)
datum/reagent/goonchem/colorful_reagent/reaction_mob(var/mob/living/M, var/volume)
if(M && isliving(M))
M.color = pick(random_color_list)
..()
return
datum/reagent/colorful_reagent/reaction_obj(var/obj/O, var/volume)
datum/reagent/goonchem/colorful_reagent/reaction_obj(var/obj/O, var/volume)
if(O)
O.color = pick(random_color_list)
..()
return
datum/reagent/colorful_reagent/reaction_turf(var/turf/T, var/volume)
datum/reagent/goonchem/colorful_reagent/reaction_turf(var/turf/T, var/volume)
if(T)
T.color = pick(random_color_list)
..()
return
datum/reagent/triple_citrus
datum/reagent/goonchem/triple_citrus
name = "Triple Citrus"
id = "triple_citrus"
description = "A solution."
@@ -164,7 +159,7 @@ datum/reagent/triple_citrus
required_reagents = list("lemonjuice" = 1, "limejuice" = 1, "orangejuice" = 1)
result_amount = 5
datum/reagent/corn_starch
datum/reagent/goonchem/corn_starch
name = "Corn Starch"
id = "corn_starch"
description = "A slippery solution."
@@ -179,14 +174,14 @@ datum/reagent/corn_starch
result_amount = 5
required_temp = 374
datum/reagent/corn_syrup
datum/reagent/goonchem/corn_syrup
name = "Corn Syrup"
id = "corn_syrup"
description = "Decays into sugar."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
datum/reagent/corn_syrup/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/corn_syrup/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.reagents.add_reagent("sugar", 3)
M.reagents.remove_reagent("corn_syrup", 1)
@@ -201,7 +196,7 @@ datum/reagent/corn_syrup/on_mob_life(var/mob/living/M as mob)
result_amount = 3
required_temp = 374
datum/reagent/corgium
datum/reagent/goonchem/corgium
name = "Corgium"
id = "corgium"
description = "Creates a corgi at the reaction location."
@@ -214,7 +209,7 @@ datum/reagent/corgium
..()
return
datum/reagent/hair_dye
datum/reagent/goonchem/hair_dye
name = "Quantum Hair Dye"
id = "hair_dye"
description = "A solution."
@@ -229,7 +224,7 @@ datum/reagent/hair_dye
required_reagents = list("colorful_reagent" = 1, "radium" = 1, "space_drugs" = 1)
result_amount = 5
datum/reagent/hair_dye/reaction_mob(var/mob/living/M, var/volume)
datum/reagent/goonchem/hair_dye/reaction_mob(var/mob/living/M, var/volume)
if(M && ishuman(M))
var/mob/living/carbon/human/H = M
H.hair_color = pick(potential_colors)
@@ -238,7 +233,7 @@ datum/reagent/hair_dye/reaction_mob(var/mob/living/M, var/volume)
..()
return
datum/reagent/barbers_aid
datum/reagent/goonchem/barbers_aid
name = "Barber's Aid"
id = "barbers_aid"
description = "A solution to hair loss across the world."
@@ -252,7 +247,7 @@ datum/reagent/barbers_aid
required_reagents = list("carpet" = 1, "radium" = 1, "space_drugs" = 1)
result_amount = 5
datum/reagent/barbers_aid/reaction_mob(var/mob/living/M, var/volume)
datum/reagent/goonchem/barbers_aid/reaction_mob(var/mob/living/M, var/volume)
if(M && ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/sprite_accessory/hair/picked_hair = pick(hair_styles_list)
@@ -263,7 +258,7 @@ datum/reagent/barbers_aid/reaction_mob(var/mob/living/M, var/volume)
..()
return
datum/reagent/concentrated_barbers_aid
datum/reagent/goonchem/concentrated_barbers_aid
name = "Concentrated Barber's Aid"
id = "concentrated_barbers_aid"
description = "A concentrated solution to hair loss across the world."
@@ -277,7 +272,7 @@ datum/reagent/concentrated_barbers_aid
required_reagents = list("barbers_aid" = 1, "mutagen" = 1)
result_amount = 2
datum/reagent/concentrated_barbers_aid/reaction_mob(var/mob/living/M, var/volume)
datum/reagent/goonchem/concentrated_barbers_aid/reaction_mob(var/mob/living/M, var/volume)
if(M && ishuman(M))
var/mob/living/carbon/human/H = M
H.hair_style = "Very Long Hair"
@@ -4,7 +4,7 @@
#define REM REAGENTS_EFFECT_MULTIPLIER
/datum/reagent/stabilizing_agent
/datum/reagent/goonchem/stabilizing_agent
name = "Stabilizing Agent"
id = "stabilizing_agent"
description = "Keeps unstable chemicals stable. This does not work on everything."
@@ -18,7 +18,7 @@
required_reagents = list("iron" = 1, "oxygen" = 1, "hydrogen" = 1)
result_amount = 3
/datum/reagent/clf3
/datum/reagent/goonchem/clf3
name = "Chlorine Trifluoride"
id = "clf3"
description = "Makes a temporary 3x3 fireball when it comes into existence, so be careful when mixing. ClF3 applied to a surface burns things that wouldn't otherwise burn, sometimes through the very floors of the station and exposing it to the vacuum of space."
@@ -34,7 +34,7 @@
result_amount = 4
required_temp = 424
/datum/reagent/clf3/on_mob_life(var/mob/living/M as mob)
/datum/reagent/goonchem/clf3/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjust_fire_stacks(4)
M.adjustFireLoss(0.35*M.fire_stacks)
@@ -50,7 +50,7 @@
holder.chem_temp = 1000 // hot as shit
return
/datum/reagent/clf3/reaction_turf(var/turf/simulated/T, var/volume)
/datum/reagent/goonchem/clf3/reaction_turf(var/turf/simulated/T, var/volume)
if(istype(T, /turf/simulated/floor/plating))
var/turf/simulated/floor/plating/F = T
if(prob(1))
@@ -67,14 +67,14 @@
W.ChangeTurf(/turf/simulated/floor)
return
/datum/reagent/clf3/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
/datum/reagent/goonchem/clf3/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
if(method == TOUCH && ishuman(M))
M.adjust_fire_stacks(5)
M.IgniteMob()
new /obj/effect/hotspot(M.loc)
return
/datum/reagent/sorium
/datum/reagent/goonchem/sorium
name = "Sorium"
id = "sorium"
description = "Sends everything flying from the detonation point."
@@ -106,7 +106,7 @@
var/turf/simulated/T = get_turf(holder.my_atom)
goonchem_vortex(T, 1, 5, 6)
/datum/reagent/liquid_dark_matter
/datum/reagent/goonchem/liquid_dark_matter
name = "Liquid Dark Matter"
id = "liquid_dark_matter"
description = "Sucks everything into the detonation point."
@@ -152,7 +152,7 @@
for(var/i = 0, i < pull_times, i++)
step_towards(X,T)
/datum/reagent/blackpowder
/datum/reagent/goonchem/blackpowder
name = "Black Powder"
id = "blackpowder"
description = "Explodes. Violently."
@@ -183,11 +183,10 @@
var/ex_heavy = round(created_volume / 42)
var/ex_light = round(created_volume / 21)
var/ex_flash = round(created_volume / 8)
<<<<<<< HEAD
explosion(T,ex_severe,ex_heavy,ex_light,ex_flash, 1)
return
/datum/reagent/flash_powder
/datum/reagent/goonchem/flash_powder
name = "Flash Powder"
id = "flash_powder"
description = "Makes a very bright flash."
@@ -239,7 +238,7 @@
C.Stun(5)
holder.remove_reagent("flash_powder", created_volume)
/datum/reagent/smoke_powder
/datum/reagent/goonchem/smoke_powder
name = "Smoke Powder"
id = "smoke_powder"
description = "Makes a large cloud of smoke that can carry reagents."
@@ -296,7 +295,7 @@
holder.clear_reagents()
return
/datum/reagent/sonic_powder
/datum/reagent/goonchem/sonic_powder
name = "Sonic Powder"
id = "sonic_powder"
description = "Makes a deafening noise."
@@ -355,7 +354,7 @@
else if(C.ear_damage >= 5)
C << "<span class='warning'>Your ears start to ring!</span>"
/datum/reagent/phlogiston
/datum/reagent/goonchem/phlogiston
name = "Phlogiston"
id = "phlogiston"
description = "+1 BURN, +1 BURNING and sets you alight. Don't be deceived by that meager +1, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot. Even then, they can't prevent you from spontaneously igniting every cycle."
@@ -369,7 +368,7 @@
required_reagents = list("phosphorus" = 1, "sacid" = 1, "stable_plasma" = 1)
result_amount = 3
/datum/reagent/phlogiston/on_mob_life(var/mob/living/M as mob)
/datum/reagent/goonchem/phlogiston/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjust_fire_stacks(1)
M.IgniteMob()
@@ -377,7 +376,7 @@
..()
return
datum/reagent/cryostylane
datum/reagent/goonchem/cryostylane
name = "Cryostylane"
id = "cryostylane"
description = "Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the mob down to 0K."
@@ -395,19 +394,19 @@ datum/reagent/cryostylane
return
datum/reagent/cryostylane/on_mob_life(var/mob/living/M as mob) //TODO: code freezing into an ice cube
datum/reagent/goonchem/cryostylane/on_mob_life(var/mob/living/M as mob) //TODO: code freezing into an ice cube
if(M.reagents.has_reagent("oxygen"))
M.reagents.remove_reagent("oxygen", 1)
M.bodytemperature -= 30 * TEMPERATURE_DAMAGE_COEFFICIENT
..()
return
datum/reagent/cryostylane/reaction_turf(var/turf/simulated/T, var/volume)
datum/reagent/goonchem/cryostylane/reaction_turf(var/turf/simulated/T, var/volume)
if(volume >= 5)
for(var/mob/living/carbon/slime/M in T)
M.adjustToxLoss(rand(15,30))
datum/reagent/pyrosium
datum/reagent/goonchem/pyrosium
name = "Pyrosium"
id = "pyrosium"
description = "Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly cools all other reagents in the mob down to 0K."
@@ -424,14 +423,14 @@ datum/reagent/pyrosium
holder.chem_temp = 20 // also cools the fuck down
return
datum/reagent/pyrosium/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/pyrosium/on_mob_life(var/mob/living/M as mob)
if(M.reagents.has_reagent("oxygen"))
M.reagents.remove_reagent("oxygen", 1)
M.bodytemperature += 30 * TEMPERATURE_DAMAGE_COEFFICIENT
..()
return
/datum/reagent/argine
/datum/reagent/goonchem/argine
name = "Argine"
id = "argine"
description = "Explodes when lowered to freezing temperatures."
+49 -49
View File
@@ -4,22 +4,22 @@
#define REM REAGENTS_EFFECT_MULTIPLIER
datum/reagent/polonium
datum/reagent/goonchem/polonium
name = "Polonium"
id = "polonium"
description = "+8 RAD."
description = "Cause significant Radiation damage over time."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
metabolization_rate = 0.1
datum/reagent/polonium/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/polonium/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.radiation += 8
..()
return
datum/reagent/histamine
datum/reagent/goonchem/histamine
name = "Histamine"
id = "histamine"
description = "A dose-dependent toxin, ranges from annoying to incredibly lethal."
@@ -28,7 +28,7 @@ datum/reagent/histamine
metabolization_rate = 0.2
overdose_threshold = 30
datum/reagent/histamine/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/histamine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
switch(pick(1, 2, 3, 4))
if(1)
@@ -44,21 +44,21 @@ datum/reagent/histamine/on_mob_life(var/mob/living/M as mob)
M.adjustBruteLoss(2*REM)
..()
return
datum/reagent/histamine/overdose_process(var/mob/living/M as mob)
datum/reagent/goonchem/histamine/overdose_process(var/mob/living/M as mob)
M.adjustOxyLoss(pick(1,3)*REM)
M.adjustBruteLoss(pick(1,3)*REM)
M.adjustToxLoss(pick(1,3)*REM)
..()
return
datum/reagent/formaldehyde
datum/reagent/goonchem/formaldehyde
name = "Formaldehyde"
id = "formaldehyde"
description = "+1 TOX, 10% chance to decay into 5-15 units of histamine."
description = "Deals a moderate amount of Toxin damage over time. 10% chance to decay into 10-15 histamine."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
datum/reagent/formaldehyde/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/formaldehyde/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(1*REM)
if(prob(10))
@@ -75,14 +75,14 @@ datum/reagent/formaldehyde/on_mob_life(var/mob/living/M as mob)
result_amount = 3
required_temp = 420
datum/reagent/venom
datum/reagent/goonchem/venom
name = "Venom"
id = "venom"
description = "Scaling TOX and BRUTE damage with dose. 25% chance to decay into 5-10 histamine."
description = "Will deal scaling amounts of Toxin and Brute damage over time. 25% chance to decay into 5-10 histamine."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
metabolization_rate = 0.2
datum/reagent/venom/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/venom/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss((0.1*volume)*REM)
M.adjustBruteLoss((0.1*volume)*REM)
@@ -92,16 +92,16 @@ datum/reagent/venom/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/neurotoxin2
datum/reagent/goonchem/neurotoxin2
name = "Neurotoxin"
id = "neurotoxin2"
description = "+1 TOX, +1 BRAIN up to 60 before it slows down, confusion, knockout after 17 elapsed cycles."
description = "Deals toxin and brain damage up to 60 before it slows down, causing confusion and a knockout after 17 elapsed cycles."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
var/cycle_count = 0
metabolization_rate = 1
datum/reagent/neurotoxin2/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/neurotoxin2/on_mob_life(var/mob/living/M as mob)
cycle_count++
if(M.brainloss + M.toxloss <= 60)
M.adjustBrainLoss(1*REM)
@@ -119,15 +119,15 @@ datum/reagent/neurotoxin2/on_mob_life(var/mob/living/M as mob)
result_amount = 1
required_temp = 674
datum/reagent/cyanide
datum/reagent/goonchem/cyanide
name = "Cyanide"
id = "cyanide"
description = "+1.5 TOX, 10% chance of +1 LOSEBREATH, 8% chance of stun and extra +2 TOX."
description = "Deals toxin damage, alongside some oxygen loss. 8% chance of stun and some extra toxin damage."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
metabolization_rate = 0.1
datum/reagent/cyanide/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/cyanide/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(1.5*REM)
if(prob(10))
@@ -147,7 +147,7 @@ datum/reagent/cyanide/on_mob_life(var/mob/living/M as mob)
result_amount = 3
required_temp = 380
/datum/reagent/questionmark // food poisoning
/datum/reagent/goonchem/questionmark // food poisoning
name = "Bad Food"
id = "????"
description = "????"
@@ -155,26 +155,26 @@ datum/reagent/cyanide/on_mob_life(var/mob/living/M as mob)
color = "#CF3600" // rgb: 207, 54, 0
metabolization_rate = 0.2
datum/reagent/questionmark/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/questionmark/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(1*REM)
..()
return
datum/reagent/itching_powder
datum/reagent/goonchem/itching_powder
name = "Itching Powder"
id = "itching_powder"
description = "Lots of annoying random effects, chances to do BRUTE damage from scratching. 6% chance to decay into 1-3 units of histamine."
description = "Lots of annoying random effects, chances to do some brute damage from scratching. 6% chance to decay into 1-3 units of histamine."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
metabolization_rate = 0.3
/datum/reagent/itching_powder/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
/datum/reagent/goonchem/itching_powder/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
if(method == TOUCH)
M.reagents.add_reagent("itching_powder", volume)
return
datum/reagent/itching_powder/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/itching_powder/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(prob(rand(5,50)))
M << "You scratch at your head."
@@ -206,15 +206,15 @@ datum/reagent/itching_powder/on_mob_life(var/mob/living/M as mob)
result_amount = 4
required_temp = 380
datum/reagent/initropidril
datum/reagent/goonchem/initropidril
name = "Initropidril"
id = "initropidril"
description = "Major stamina regeneration buff. 33% chance to hit with 5-25 TOX. 5-10% chances to stun and cause suffocation or immediate heart failure."
description = "Major stamina regeneration buff. 33% chance to hit with a random amount of toxin damage, 5-10% chances to cause stunning, suffocation, or immediate heart failure."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
metabolization_rate = 0.4
datum/reagent/initropidril/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/initropidril/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustStaminaLoss(-5)
if(prob(33))
@@ -239,15 +239,15 @@ datum/reagent/initropidril/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/pancuronium
datum/reagent/goonchem/pancuronium
name = "Pancuronium"
id = "pancuronium"
description = "10 cycles to paralysis, 7% chance to cause 3-5 LOSEBREATH."
description = "Knocks you out after 10 cycles, 7% chance to cause some oxygen loss."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
metabolization_rate = 0.2
datum/reagent/pancuronium/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/pancuronium/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(current_cycle >= 10)
M.SetParalysis(3)
@@ -256,15 +256,15 @@ datum/reagent/pancuronium/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/sodium_thiopental
datum/reagent/goonchem/sodium_thiopental
name = "Sodium Thiopental"
id = "sodium_thiopental"
description = "KOs in ten cycles. Major total stamina penalty."
description = "Puts you to sleep after 10 cycles, along with some major stamina loss."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
metabolization_rate = 0.7
datum/reagent/sodium_thiopental/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/sodium_thiopental/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(current_cycle >= 10)
M.sleeping += 3
@@ -272,10 +272,10 @@ datum/reagent/sodium_thiopental/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/sulfonal
datum/reagent/goonchem/sulfonal
name = "Sulfonal"
id = "sulfonal"
description = "+1 TOX, KOs in 22 cycles."
description = "Deals some toxin damage, and puts you to sleep after 22 cycles."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
metabolization_rate = 0.1
@@ -287,7 +287,7 @@ datum/reagent/sulfonal
required_reagents = list("acetone" = 1, "diethylamine" = 1, "sulfur" = 1)
result_amount = 3
datum/reagent/sulfonal/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/sulfonal/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(current_cycle >= 22)
M.sleeping += 3
@@ -295,28 +295,28 @@ datum/reagent/sulfonal/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/amanitin
datum/reagent/goonchem/amanitin
name = "Amanitin"
id = "amanitin"
description = "On the last cycle that it's in you, it hits you with a stack of TOX damage based on elapsed cycles * rand(2,4). The more you use, the longer it takes before anything happens, but the harder it hits when it does."
description = "On the last cycle that it's in you, it hits you with a stack of toxin damage based on the cycles elapsed. The more you use, the longer it takes before anything happens, but the harder it hits when it does."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
datum/reagent/amanitin/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/amanitin/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
..()
return
datum/reagent/amanitin/reagent_deleted(var/mob/living/M as mob)
datum/reagent/goonchem/amanitin/reagent_deleted(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(current_cycle*rand(2,4))
..()
return
datum/reagent/lipolicide
datum/reagent/goonchem/lipolicide
name = "Lipolicide"
id = "lipolicide"
description = "+1 TOX unless they keep eating food."
description = "Deals some toxin damage unless they keep eating food. Will reduce nutrition values."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
@@ -327,7 +327,7 @@ datum/reagent/lipolicide
required_reagents = list("mercury" = 1, "diethylamine" = 1, "ephedrine" = 1)
result_amount = 3
datum/reagent/lipolicide/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/lipolicide/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(!holder.has_reagent("nutriment"))
M.adjustToxLoss(1)
@@ -338,30 +338,30 @@ datum/reagent/lipolicide/on_mob_life(var/mob/living/M as mob)
..()
return
datum/reagent/coniine
datum/reagent/goonchem/coniine
name = "Coniine"
id = "coniine"
description = "+2 TOX, +5 LOSEBREATH."
description = "Does moderate toxin damage and oxygen loss."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
metabolization_rate = 0.05
datum/reagent/coniine/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/coniine/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.losebreath += 5
M.adjustToxLoss(2)
..()
return
datum/reagent/curare
datum/reagent/goonchem/curare
name = "Curare"
id = "curare"
description = "+1 TOX, +1 OXY, paralyzes after 11 cycles."
description = "Does some oxygen and toxin damage, weakens you after 11 cycles.."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
metabolization_rate = 0.1
datum/reagent/curare/on_mob_life(var/mob/living/M as mob)
datum/reagent/goonchem/curare/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(current_cycle >= 11)
M.Weaken(3)
+40 -21
View File
@@ -205,26 +205,43 @@ datum/reagents/proc/metabolize(var/mob/M)
if(M)
chem_temp = M.bodytemperature
handle_reactions()
if(last_tick == 3)
last_tick = 1
for(var/A in reagent_list)
var/datum/reagent/R = A
if(M && R)
if(M.reagent_check(R) != 1)
if(R.volume >= R.overdose_threshold && !R.overdosed && R.overdose_threshold > 0)
R.overdosed = 1
M << "<span class = 'userdanger'>You feel like you took too much of [R.name]!</span>"
R.overdose_start(M)
if(R.volume >= R.addiction_threshold && !is_type_in_list(R, addiction_list) && R.addiction_threshold > 0)
var/datum/reagent/new_reagent = new R.type()
addiction_list.Add(new_reagent)
if(R.overdosed)
R.overdose_process(M)
if(is_type_in_list(R,addiction_list))
for(var/datum/reagent/addicted_reagent in addiction_list)
if(istype(R, addicted_reagent))
addicted_reagent.addiction_stage = -15 // you're satisfied for a good while.
R.on_mob_life(M)
for(var/reagent in reagent_list)
var/datum/reagent/R = reagent
if(!R.three_tick)
if(M.reagent_check(R) != 1)
if(R.volume >= R.overdose_threshold && !R.overdosed && R.overdose_threshold > 0)
R.overdosed = 1
M << "<span class = 'userdanger'>You feel like you took too much of [R.name]!</span>"
R.overdose_start(M)
if(R.volume >= R.addiction_threshold && !is_type_in_list(R, addiction_list) && R.addiction_threshold > 0)
var/datum/reagent/new_reagent = new R.type()
addiction_list.Add(new_reagent)
if(R.overdosed)
R.overdose_process(M)
if(is_type_in_list(R,addiction_list))
for(var/datum/reagent/addicted_reagent in addiction_list)
if(istype(R, addicted_reagent))
addicted_reagent.addiction_stage = -15 // you're satisfied for a good while.
R.on_mob_life(M)
else
if(last_tick == 3)
if(M && R)
if(M.reagent_check(R) != 1)
if(R.volume >= R.overdose_threshold && !R.overdosed && R.overdose_threshold > 0)
R.overdosed = 1
M << "<span class = 'userdanger'>You feel like you took too much of [R.name]!</span>"
R.overdose_start(M)
if(R.volume >= R.addiction_threshold && !is_type_in_list(R, addiction_list) && R.addiction_threshold > 0)
var/datum/reagent/new_reagent = new R.type()
addiction_list.Add(new_reagent)
if(R.overdosed)
R.overdose_process(M)
if(is_type_in_list(R,addiction_list))
for(var/datum/reagent/addicted_reagent in addiction_list)
if(istype(R, addicted_reagent))
addicted_reagent.addiction_stage = -15 // you're satisfied for a good while.
R.on_mob_life(M)
if(addiction_tick == 6)
addiction_tick = 1
for(var/A in addiction_list)
@@ -247,6 +264,8 @@ datum/reagents/proc/metabolize(var/mob/M)
if(R.addiction_stage > 40)
M << "<span class = 'notice'>You feel like you've gotten over your need for [R.name].</span>"
addiction_list.Remove(R)
if(last_tick == 3)
last_tick = 1
addiction_tick++
last_tick++
update_total()
@@ -383,7 +402,7 @@ datum/reagents/proc/check_ignoreslow(var/mob/M)
datum/reagents/proc/check_gofast(var/mob/M)
if(istype(M, /mob))
if(M.reagents.has_reagent("unholywater")||M.reagents.has_reagent("nuka_cola")||M.reagents.has_reagent("hotline"))
if(M.reagents.has_reagent("unholywater")||M.reagents.has_reagent("nuka_cola")||M.reagents.has_reagent("cocaine"))
return 1
else
M.status_flags &= ~GOTTAGOFAST
@@ -30,7 +30,7 @@ datum/reagent
var/addiction_threshold = 0
var/addiction_stage = 0
var/overdosed = 0 // You fucked up and this is now triggering it's overdose effects, purge that shit quick.
var/three_tick = 0 // set to 1 if you want this reagent to process every 3 ticks instead of every tick
datum/reagent/proc/reaction_mob(var/mob/M, var/method=TOUCH, var/volume, var/show_message = 1) //By default we have a chance to transfer some
if(!istype(M, /mob/living))
return 0