diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index 0a85358629c..20d6a7a63e6 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -130,7 +130,7 @@ name = "magic mirror" desc = "Turn and face the strange... face." icon_state = "magic_mirror" - var/list/races_blacklist = list("skeleton") + var/list/races_blacklist = list("skeleton","agent") var/list/choosable_races = list() /obj/structure/mirror/magic/New() diff --git a/code/modules/mob/living/carbon/human/species_types.dm b/code/modules/mob/living/carbon/human/species_types.dm index 5ef60481068..0a31da7bf43 100644 --- a/code/modules/mob/living/carbon/human/species_types.dm +++ b/code/modules/mob/living/carbon/human/species_types.dm @@ -731,3 +731,31 @@ var/global/list/synth_flesh_disguises = list() return ..() else return ..() + + +/* +SYNDICATE BLACK OPS +*/ +//The hardcore return of the failed Deathsquad augmentation project +//Now it's own, wizard-tier, very robust, lone antag +/datum/species/corporate + name = "Corporate Agent" + id = "agent" + hair_alpha = 0 + need_nutrition = 0//They don't need to eat + say_mod = "declares" + speedmod = -2//Fast + brutemod = 0.7//Tough against firearms + burnmod = 0.65//Tough against lasers + coldmod = 0 + heatmod = 0.5//it's a little tough to burn them to death not as hard though. + punchdamagelow = 20 + punchdamagehigh = 30//they are inhumanly strong + punchstunthreshold = 25 + attack_verb = "smash" + attack_sound = "sound/weapons/resonator_blast.ogg" + blacklisted = 1 + use_skintones = 0 + specflags = list(RADIMMUNE,VIRUSIMMUNE,NOBLOOD,PIERCEIMMUNE,EYECOLOR) + sexes = 0 + diff --git a/icons/mob/human.dmi b/icons/mob/human.dmi index bd76ca19bea..3ecac370555 100644 Binary files a/icons/mob/human.dmi and b/icons/mob/human.dmi differ