From 577d900d2fae38301214da182e89391d9f85dfc2 Mon Sep 17 00:00:00 2001 From: Pink Date: Fri, 5 Jan 2024 09:39:32 -0600 Subject: [PATCH] Fixes security batons reporting to cyborgs that they're stunning them (#80781) ## About The Pull Request Fixes security batons reporting to cyborgs that they're stunning themselves ## Why It's Good For The Game ![image](https://github.com/tgstation/tgstation/assets/93492992/f481dc13-bd96-47ce-9b1d-36703425533d) Funny! But a bug I think. ## Changelog :cl: fix: Cyborgs no longer think they're hitting themselves when stunned with a stun baton /:cl: --- code/game/objects/items/melee/baton.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/melee/baton.dm b/code/game/objects/items/melee/baton.dm index 19a3c2bc39c..da0bf1dbc64 100644 --- a/code/game/objects/items/melee/baton.dm +++ b/code/game/objects/items/melee/baton.dm @@ -625,7 +625,7 @@ . = list() .["visible"] = span_danger("[user] tries to stun [target] with [src], and predictably fails!") - .["local"] = span_userdanger("[target] tries to... stun you with [src]?") + .["local"] = span_userdanger("[user] tries to... stun you with [src]?") /obj/item/melee/baton/security/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) . = ..()