[MIRROR] Regular CTF no longer has wounding (#2652)

* Regular CTF no longer has wounding (#56093)

🆑 coiax
tweak: Regular Capture-The-Flag players can no longer be wounded.
Simulated participants in the Medieval Shuttle can still be violently
murdered with wounds however.
/🆑

CTF is very fast paced, and if you've taken damage without your shield,
you are nearly dead most of the time. However, if you do survive, you're
supposed to slowly heal, but wounds are untreatable on the battlefield.

People still being able to be bloodily stabbed in the Medieval Shuttle
is definitely a feature.

- Aliens (xenomorphs) are still immune to wounds, but that immunity is
  now done with a trait, rather than a typecheck.

* Regular CTF no longer has wounding

Co-authored-by: coiax <jack@billbuddy.co.uk>
This commit is contained in:
SkyratBot
2021-01-12 02:04:03 +01:00
committed by GitHub
co-authored by coiax
parent f9a65ae84f
commit 577db30351
7 changed files with 16 additions and 1 deletions
+3
View File
@@ -11,6 +11,9 @@
/obj/machinery/capture_the_flag/medisim/Initialize(mapload)
. = ..()
// Ensure that the historical simulation is extra bloody.
player_traits -= TRAIT_NEVER_WOUNDED
start_ctf() //both machines initialize, so both will call start_ctf instead of toggle_id_ctf calling it for both, twice.
/obj/machinery/capture_the_flag/medisim/victory()