Gives the Language Menu tgui a makeover (adopted) (#89533)

## About The Pull Request

Continuation of #89340

Player view


![image](https://github.com/user-attachments/assets/d10d9215-19a3-4340-8cc0-b2b5f9fa803c)

Admin view


![image](https://github.com/user-attachments/assets/086867ec-dfa8-4e8c-aad5-161f5bc4ee2c)

Added features:

- Languages you can speak mentally, but not physically, now have a
special indicator (they show up as yellow / grey).
- Admins no longer get two sections of languages. It's now one big
section.
- Languages are now sorted alphabeticaly.
- Languages you can speak are pushed to the top, above languages you can
understand.

## Why It's Good For The Game

It's a bit ugly and it doesn't have to

## Changelog

🆑 Melbert, Absolucy
qol: Touches up the language menu
/🆑

---------

Co-authored-by: Lucy <lucy@absolucy.moe>
This commit is contained in:
MrMelbert
2025-02-23 23:55:47 -07:00
committed by GitHub
co-authored by Lucy
parent d567e7ecc8
commit 579a1031ed
3 changed files with 289 additions and 133 deletions
+13 -21
View File
@@ -12,6 +12,9 @@
return GLOB.language_menu_state
/datum/language_menu/ui_interact(mob/user, datum/tgui/ui)
if(isnull(language_holder.selected_language))
language_holder.get_selected_language()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "LanguageMenu")
@@ -21,38 +24,26 @@
var/list/data = list()
var/atom/movable/speaker = language_holder.owner
data["is_living"] = isliving(speaker)
data["languages"] = list()
for(var/datum/language/language as anything in GLOB.all_languages)
var/result = language_holder.has_language(language) || language_holder.has_language(language, SPOKEN_LANGUAGE)
if(!result)
continue
var/list/lang_data = list()
lang_data["name"] = initial(language.name)
lang_data["desc"] = initial(language.desc)
lang_data["key"] = initial(language.key)
lang_data["is_default"] = (language == language_holder.selected_language)
lang_data["icon"] = initial(language.icon)
lang_data["icon_state"] = initial(language.icon_state)
if(speaker)
lang_data["can_speak"] = speaker.can_speak_language(language)
lang_data["can_understand"] = speaker.has_language(language)
lang_data["can_speak"] = !!speaker.has_language(language, SPOKEN_LANGUAGE)
lang_data["could_speak"] = !!(language_holder.omnitongue || speaker.could_speak_language(language))
lang_data["can_understand"] = !!speaker.has_language(language, UNDERSTOOD_LANGUAGE)
UNTYPED_LIST_ADD(data["languages"], lang_data)
if(check_rights_for(user.client, R_ADMIN) || isobserver(speaker))
data["admin_mode"] = TRUE
data["omnitongue"] = language_holder.omnitongue
data["unknown_languages"] = list()
for(var/datum/language/language as anything in GLOB.all_languages)
if(language_holder.has_language(language) || language_holder.has_language(language, SPOKEN_LANGUAGE))
continue
var/list/lang_data = list()
lang_data["name"] = initial(language.name)
lang_data["desc"] = initial(language.desc)
lang_data["key"] = initial(language.key)
UNTYPED_LIST_ADD(data["unknown_languages"], lang_data)
data["is_living"] = isliving(speaker)
data["admin_mode"] = check_rights_for(user.client, R_ADMIN) || isobserver(speaker)
data["omnitongue"] = language_holder.omnitongue
return data
@@ -60,7 +51,8 @@
. = ..()
if(.)
return
var/mob/user = usr
var/mob/user = ui.user
var/atom/movable/speaker = language_holder.owner
var/is_admin = check_rights_for(user.client, R_ADMIN)
var/language_name = params["language_name"]