diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm
index e680889e33d..f3c01d735f7 100644
--- a/code/game/objects/items/devices/flash.dm
+++ b/code/game/objects/items/devices/flash.dm
@@ -81,9 +81,9 @@
else if(issilicon(M))
add_logs(user, M, "flashed", object="[src.name]")
- if(M.flash_eyes())
- M.Weaken(rand(5,10))
- user.visible_message("[user] overloads [M]'s sensors with the flash!")
+ flick("e_flash", M.flash)
+ M.Weaken(rand(5,10))
+ user.visible_message("[user] overloads [M]'s sensors with the flash!")
return 1
user.visible_message("[user] fails to blind [M] with the flash!")
diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm
index 4dc95ea12e3..e6f2db2dd4b 100644
--- a/code/game/objects/items/devices/laserpointer.dm
+++ b/code/game/objects/items/devices/laserpointer.dm
@@ -117,7 +117,7 @@
var/mob/living/silicon/S = target
//20% chance to actually hit the sensors
if(prob(effectchance * diode.rating))
- S.flash_eyes()
+ flick("e_flash", S.flash)
S.Weaken(rand(5,10))
S << "Your sensors were overloaded by a laser!"
outmsg = "You overload [S] by shining [src] at their sensors."
diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm
index 68eeaf670d7..3d10c885250 100644
--- a/code/modules/mob/living/silicon/silicon.dm
+++ b/code/modules/mob/living/silicon/silicon.dm
@@ -416,6 +416,9 @@
/mob/living/silicon/setEarDamage()
return
+/mob/living/silicon/check_eye_prot()
+ return 2
+
/mob/living/silicon/proc/GetPhoto()
if (aicamera)
return aicamera.selectpicture(aicamera)
diff --git a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm
index de94eec0452..c91808e5d58 100644
--- a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm
+++ b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm
@@ -171,4 +171,7 @@
cleared = 1
L -= I
if(cleared)
- src << "--- [class] alarm in [A.name] has been cleared."
\ No newline at end of file
+ src << "--- [class] alarm in [A.name] has been cleared."
+
+/mob/living/simple_animal/drone/check_eye_prot()
+ return 2
\ No newline at end of file