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More Window Flashing (#23923)
* added window flashing pref, added windowflashing to notify_ghosts, pollCandidates and similar procs * disabled window flash for golem shells, ash walker eggs, drone shells and posibrains * ignorepref var for ahelp/apm and roundstart
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@@ -57,7 +57,7 @@
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..()
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var/area/A = get_area(src)
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if(A)
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notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK)
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notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
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//Timeless prisons: Spawns in Wish Granter prisons in lavaland. Ghosts become age-old users of the Wish Granter and are advised to seek repentance for their past.
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/obj/effect/mob_spawn/human/exile
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@@ -113,7 +113,7 @@
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mob_species = species
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var/area/A = get_area(src)
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if(A)
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notify_ghosts("\A [initial(species.id)] golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK)
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notify_ghosts("\A [initial(species.id)] golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
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if(has_owner && creator)
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flavour_text = "You are a golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \
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Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost."
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