From 57cf4bc394fac30cbf69c9bc0cfa008e925a7d6f Mon Sep 17 00:00:00 2001 From: phil235 Date: Wed, 31 Dec 2014 20:47:32 +0100 Subject: [PATCH] Fixes runtime linked to diceroll proc --- code/game/objects/items/weapons/dice.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/dice.dm b/code/game/objects/items/weapons/dice.dm index cde71edd6fe..81c98702773 100644 --- a/code/game/objects/items/weapons/dice.dm +++ b/code/game/objects/items/weapons/dice.dm @@ -76,7 +76,7 @@ "You throw [src]. It lands on [result]. [comment]", \ "You hear [src] landing on [result]. [comment]") else if(src.throwing == 0) //Dice was thrown and is coming to rest - src.loc.visible_message("[src] rolls to a stop, landing on [result]. [comment]") + visible_message("[src] rolls to a stop, landing on [result]. [comment]") /obj/item/weapon/dice/d4/Crossed(var/mob/living/carbon/human/H) if(istype(H) && !H.shoes)