Merge pull request #2105 from RobRichards1997/20/12/2013-Poker_Tables

Poker tables
This commit is contained in:
Cheridan
2014-01-06 14:35:03 -08:00
5 changed files with 87 additions and 115 deletions
+53 -115
View File
@@ -19,6 +19,7 @@
anchored = 1.0
layer = 2.8
throwpass = 1 //You can throw objects over this, despite it's density.")
var/parts = /obj/item/weapon/table_parts
/obj/structure/table/New()
..()
@@ -277,9 +278,9 @@
return
/obj/structure/table/attackby(obj/item/W, mob/user)
if (istype(W, /obj/item/weapon/grab) && get_dist(src, user) < 2)
var/obj/item/weapon/grab/G = W
/obj/structure/table/attackby(obj/item/I, mob/user)
if (istype(I, /obj/item/weapon/grab) && get_dist(src, user) < 2)
var/obj/item/weapon/grab/G = I
if(G.affecting.buckled)
user << "<span class='notice'>[G.affecting] is buckled to [G.affecting.buckled]!</span>"
return
@@ -292,36 +293,57 @@
G.affecting.Weaken(5)
G.affecting.visible_message("<span class='danger'>[G.assailant] pushes [G.affecting] onto [src].</span>", \
"<span class='userdanger'>[G.assailant] pushes [G.affecting] onto [src].</span>")
del(W)
del(I)
return
if (istype(W, /obj/item/weapon/wrench))
user << "\blue Now disassembling table"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user,50))
new /obj/item/weapon/table_parts( src.loc )
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
//SN src = null
del(src)
return
if (istype(I, /obj/item/weapon/wrench))
table_destroy(2, user)
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
if(istype(I, /obj/item/weapon/melee/energy/blade))
var/datum/effect/effect/system/spark_spread/SS = new /datum/effect/effect/system/spark_spread()
SS.set_up(5, 0, src.loc)
SS.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message("\blue The table was sliced apart by [user]!", 1, "\red You hear metal coming apart.", 2)
new /obj/item/weapon/table_parts( src.loc )
table_destroy(1, user)
/obj/structure/table/proc/table_destroy(var/destroy_type, var/mob/user as mob)
/*
Destroy type values:
1 = Destruction, Actually destroyed
2 = Deconstruction.
*/
if(destroy_type == 1)
user.visible_message("<span class='notice'>The table was sliced apart by [user]!</span>")
new parts( src.loc )
del(src)
return
user.drop_item(src)
return 1
if(destroy_type == 2)
if(istype(src, /obj/structure/table/reinforced))
var/obj/structure/table/reinforced/RT = src
if(RT.status == 1)
user << "<span class='notice'>Now disassembling the reinforced table</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if (do_after(user, 50))
new parts( src.loc )
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
del(src)
return
else
user << "<span class='notice'>Now disassembling table</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if (do_after(user, 50))
new parts( src.loc )
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
del(src)
return
/*
@@ -331,52 +353,14 @@
name = "wooden table"
desc = "Do not apply fire to this. Rumour says it burns easily."
icon_state = "woodtable"
parts = /obj/item/weapon/table_parts/wood
/obj/structure/table/woodentable/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
if(G.affecting.buckled)
user << "<span class='notice'>[G.affecting] is buckled to [G.affecting.buckled]!</span>"
return
if(G.state < GRAB_AGGRESSIVE)
user << "<span class='notice'>You need a better grip to do that!</span>"
return
if(!G.confirm())
return
G.affecting.loc = src.loc
G.affecting.Weaken(5)
visible_message("\red [G.assailant] puts [G.affecting] on the table.")
del(W)
return
if (istype(W, /obj/item/weapon/wrench))
user << "\blue Now disassembling the wooden table"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
sleep(50)
new /obj/item/weapon/table_parts/wood( src.loc )
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
del(src)
return
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message("\blue The wooden table was sliced apart by [user]!", 1, "\red You hear wood coming apart.", 2)
new /obj/item/weapon/table_parts/wood( src.loc )
del(src)
return
user.drop_item(src)
//if(W && W.loc) W.loc = src.loc
return 1
/obj/structure/table/woodentable/poker //No specialties, Just a mapping object.
name = "gambling table"
desc = "A seedy table for seedy dealings in seedy places."
icon_state = "pokertable"
parts = /obj/item/weapon/table_parts/wood/poker
/*
* Reinforced tables
@@ -385,26 +369,13 @@
name = "reinforced table"
desc = "A version of the four legged table. It is stronger."
icon_state = "reinftable"
parts = /obj/item/weapon/table_parts/reinforced
var/status = 2
/obj/structure/table/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
if(G.affecting.buckled)
user << "<span class='notice'>[G.affecting] is buckled to [G.affecting.buckled]!</span>"
return
if(G.state < GRAB_AGGRESSIVE)
user << "<span class='notice'>You need a better grip to do that!</span>"
return
if(!G.confirm())
return
G.affecting.loc = src.loc
G.affecting.Weaken(5)
visible_message("\red [G.assailant] puts [G.affecting] on the table.")
del(W)
return
..()
if (istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
@@ -424,40 +395,6 @@
user << "\blue Table strengthened"
src.status = 2
return
if(isrobot(user))
return
user.drop_item(src)
//if(W && W.loc) W.loc = src.loc
return
if (istype(W, /obj/item/weapon/wrench))
if(src.status == 1)
user << "\blue Now disassembling the reinforced table"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if (do_after(user, 50))
new /obj/item/weapon/table_parts/reinforced( src.loc )
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
del(src)
return
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message("\blue The reinforced table was sliced apart by [user]!", 1, "\red You hear metal coming apart.", 2)
new /obj/item/weapon/table_parts/reinforced( src.loc )
del(src)
return
user.drop_item(src)
//if(W && W.loc) W.loc = src.loc
return 1
/*
* Racks
@@ -562,3 +499,4 @@
del(src)
/obj/structure/rack/attack_tk() // no telehulk sorry
return