From 584e209c3f01af3fba88be38ca4e1ef9225cb21b Mon Sep 17 00:00:00 2001 From: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com> Date: Wed, 29 Sep 2021 22:25:17 +0700 Subject: [PATCH] Fixed holosigns not registering it's projector (#61755) Before the mapload PR got merged, the mapload param got treated incorrectly as the loc param, allowing the proc to work without problems since source_projector is in the right place. But now that the mapload param is implemented here properly, the previous bad implementation turned into a working feature turned back into a bug. This took way longer than it should have. --- code/game/objects/structures/holosign.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm index 813630a0404..2cbed3d9126 100644 --- a/code/game/objects/structures/holosign.dm +++ b/code/game/objects/structures/holosign.dm @@ -10,7 +10,7 @@ var/obj/item/holosign_creator/projector var/use_vis_overlay = TRUE -/obj/structure/holosign/Initialize(mapload, loc, source_projector) +/obj/structure/holosign/Initialize(mapload, source_projector) . = ..() if(use_vis_overlay) alpha = 0