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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -577,7 +577,7 @@
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player_mind.add_antag_datum(/datum/antagonist/nightmare)
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new_nightmare.set_species(/datum/species/shadow/nightmare)
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playsound(new_nightmare, 'sound/magic/ethereal_exit.ogg', 50, TRUE, -1)
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playsound(new_nightmare, 'sound/effects/magic/ethereal_exit.ogg', 50, TRUE, -1)
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message_admins("[ADMIN_LOOKUPFLW(new_nightmare)] has been made into a Nightmare by the midround ruleset.")
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log_dynamic("[key_name(new_nightmare)] was spawned as a Nightmare by the midround ruleset.")
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return new_nightmare
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@@ -618,7 +618,7 @@
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player_mind.transfer_to(S)
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player_mind.add_antag_datum(/datum/antagonist/space_dragon)
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playsound(S, 'sound/magic/ethereal_exit.ogg', 50, TRUE, -1)
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playsound(S, 'sound/effects/magic/ethereal_exit.ogg', 50, TRUE, -1)
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message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a Space Dragon by the midround ruleset.")
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log_dynamic("[key_name(S)] was spawned as a Space Dragon by the midround ruleset.")
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priority_announce("A large organic energy flux has been recorded near of [station_name()], please stand-by.", "Lifesign Alert")
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@@ -930,7 +930,7 @@
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new_datum.original_ref = WEAKREF(clone_victim.mind)
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new_datum.setup_clone()
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playsound(clone, 'sound/weapons/zapbang.ogg', 30, TRUE)
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playsound(clone, 'sound/items/weapons/zapbang.ogg', 30, TRUE)
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new /obj/item/storage/toolbox/mechanical(clone.loc) //so they dont get stuck in maints
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message_admins("[ADMIN_LOOKUPFLW(clone)] has been made into a Paradox Clone by the midround ruleset.")
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@@ -995,7 +995,7 @@
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player_mind.special_role = antag_flag
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player_mind.add_antag_datum(antag_datum)
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playsound(voidwalker, 'sound/magic/ethereal_exit.ogg', 50, TRUE, -1)
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playsound(voidwalker, 'sound/effects/magic/ethereal_exit.ogg', 50, TRUE, -1)
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message_admins("[ADMIN_LOOKUPFLW(voidwalker)] has been made into a Voidwalker by the midround ruleset.")
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log_dynamic("[key_name(voidwalker)] was spawned as a Voidwalker by the midround ruleset.")
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return voidwalker
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