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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
This commit is contained in:
@@ -46,7 +46,7 @@
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/datum/ai_planning_subtree/random_speech/insect
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speech_chance = 5
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sound = list('sound/creatures/chitter.ogg')
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sound = list('sound/mobs/non-humanoids/insect/chitter.ogg')
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emote_hear = list("chitters.")
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/datum/ai_planning_subtree/random_speech/mothroach
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@@ -56,7 +56,7 @@
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/datum/ai_planning_subtree/random_speech/mouse
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speech_chance = 1
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speak = list("Squeak!", "SQUEAK!", "Squeak?")
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sound = list('sound/creatures/mousesqueek.ogg')
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sound = list('sound/mobs/non-humanoids/mouse/mousesqueek.ogg')
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emote_hear = list("squeaks.")
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emote_see = list("runs in a circle.", "shakes.")
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@@ -72,7 +72,7 @@
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/datum/ai_planning_subtree/random_speech/sheep
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speech_chance = 5
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speak = list("baaa","baaaAAAAAH!","baaah")
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sound = list('sound/creatures/sheep1.ogg', 'sound/creatures/sheep2.ogg', 'sound/creatures/sheep3.ogg')
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sound = list('sound/mobs/non-humanoids/sheep/sheep1.ogg', 'sound/mobs/non-humanoids/sheep/sheep2.ogg', 'sound/mobs/non-humanoids/sheep/sheep3.ogg')
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emote_hear = list("bleats.")
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emote_see = list("shakes her head.", "stares into the distance.")
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@@ -101,21 +101,21 @@
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/datum/ai_planning_subtree/random_speech/chicken
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speech_chance = 15 // really talkative ladies
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speak = list("Cluck!", "BWAAAAARK BWAK BWAK BWAK!", "Bwaak bwak.")
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sound = list('sound/creatures/clucks.ogg', 'sound/creatures/bagawk.ogg')
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sound = list('sound/mobs/non-humanoids/chicken/clucks.ogg', 'sound/mobs/non-humanoids/chicken/bagawk.ogg')
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emote_hear = list("clucks.", "croons.")
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emote_see = list("pecks at the ground.","flaps her wings viciously.")
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/datum/ai_planning_subtree/random_speech/chick
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speech_chance = 4
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speak = list("Cherp.", "Cherp?", "Chirrup.", "Cheep!")
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sound = list('sound/creatures/chick_peep.ogg')
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sound = list('sound/mobs/non-humanoids/chicken/chick_peep.ogg')
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emote_hear = list("cheeps.")
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emote_see = list("pecks at the ground.","flaps her tiny wings.")
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/datum/ai_planning_subtree/random_speech/cow
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speech_chance = 1
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speak = list("moo?","moo","MOOOOOO")
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sound = list('sound/creatures/cow.ogg')
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sound = list('sound/mobs/non-humanoids/cow/cow.ogg')
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emote_hear = list("brays.")
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emote_see = list("shakes her head.")
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@@ -164,19 +164,19 @@
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/datum/ai_planning_subtree/random_speech/pig
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speech_chance = 3
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speak = list("oink?","oink","snurf")
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sound = list('sound/creatures/pig1.ogg', 'sound/creatures/pig2.ogg')
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sound = list('sound/mobs/non-humanoids/pig/pig1.ogg', 'sound/mobs/non-humanoids/pig/pig2.ogg')
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emote_hear = list("snorts.")
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emote_see = list("sniffs around.")
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/datum/ai_planning_subtree/random_speech/pony
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speech_chance = 3
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sound = list('sound/creatures/pony/whinny01.ogg', 'sound/creatures/pony/whinny02.ogg', 'sound/creatures/pony/whinny03.ogg')
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sound = list('sound/mobs/non-humanoids/pony/whinny01.ogg', 'sound/mobs/non-humanoids/pony/whinny02.ogg', 'sound/mobs/non-humanoids/pony/whinny03.ogg')
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emote_hear = list("whinnies!")
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emote_see = list("horses around.")
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/datum/ai_planning_subtree/random_speech/pony/tamed
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speech_chance = 3
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sound = list('sound/creatures/pony/snort.ogg')
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sound = list('sound/mobs/non-humanoids/pony/snort.ogg')
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emote_hear = list("snorts.")
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emote_see = list("snorts.")
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@@ -188,7 +188,7 @@
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/datum/ai_planning_subtree/random_speech/ant
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speech_chance = 1
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speak = list("BZZZZT!", "CHTCHTCHT!", "Bzzz", "ChtChtCht")
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sound = list('sound/creatures/chitter.ogg')
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sound = list('sound/mobs/non-humanoids/insect/chitter.ogg')
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emote_hear = list("buzzes.", "clacks.")
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emote_see = list("shakes their head.", "twitches their antennae.")
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@@ -200,7 +200,7 @@
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/datum/ai_planning_subtree/random_speech/crab
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speech_chance = 1
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sound = list('sound/creatures/claw_click.ogg')
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sound = list('sound/mobs/non-humanoids/crab/claw_click.ogg')
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emote_hear = list("clicks.")
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emote_see = list("clacks.")
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