mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-29 08:08:49 +01:00
Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
This commit is contained in:
@@ -71,7 +71,7 @@
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/datum/component/chuunibyou/proc/on_spell_projectile(mob/living/source, datum/action/cooldown/spell/spell, atom/cast_on, obj/projectile/to_fire)
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SIGNAL_HANDLER
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playsound(to_fire,'sound/magic/staff_change.ogg', 75, TRUE)
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playsound(to_fire,'sound/effects/magic/staff_change.ogg', 75, TRUE)
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to_fire.color = "#f825f8"
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to_fire.name = "chuuni-[to_fire.name]"
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to_fire.set_light(2, 2, LIGHT_COLOR_PINK, l_on = TRUE)
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@@ -101,7 +101,7 @@
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COOLDOWN_START(src, heal_cooldown, CHUUNIBYOU_COOLDOWN_TIME)
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source.heal_overall_damage(heal_amount)
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playsound(source, 'sound/magic/staff_healing.ogg', 30)
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playsound(source, 'sound/effects/magic/staff_healing.ogg', 30)
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to_chat(source, span_danger("You feel slightly healed by your chuuni powers."))
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/datum/component/chuunibyou/no_healing
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@@ -16,7 +16,7 @@
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var/is_charging = FALSE
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COOLDOWN_DECLARE(charge_sound_cooldown)
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/datum/component/crank_recharge/Initialize(charging_cell, spin_to_win = FALSE, charge_amount = 500, cooldown_time = 2 SECONDS, charge_sound = 'sound/weapons/laser_crank.ogg', charge_sound_cooldown_time = 1.8 SECONDS)
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/datum/component/crank_recharge/Initialize(charging_cell, spin_to_win = FALSE, charge_amount = 500, cooldown_time = 2 SECONDS, charge_sound = 'sound/items/weapons/laser_crank.ogg', charge_sound_cooldown_time = 1.8 SECONDS)
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. = ..()
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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@@ -22,7 +22,7 @@
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COOLDOWN_DECLARE(stun_cooldown)
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/datum/component/stun_n_cuff/Initialize(list/blacklist_mobs = list(),
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stun_sound = 'sound/weapons/egloves.ogg',
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stun_sound = 'sound/items/weapons/egloves.ogg',
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stun_timer = 8 SECONDS,
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handcuff_timer = 4 SECONDS,
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stun_cooldown_timer = 10 SECONDS,
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@@ -75,7 +75,7 @@
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living_parent.balloon_alert(human_target, "already cuffed!")
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return
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playsound(parent, 'sound/weapons/cablecuff.ogg', 30, TRUE)
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playsound(parent, 'sound/items/weapons/cablecuff.ogg', 30, TRUE)
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human_target.visible_message(span_danger("[parent] is trying to put zipties on [human_target]!"),\
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span_danger("[parent] is trying to put zipties on you!"))
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@@ -176,7 +176,7 @@
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* cultist - the mob doing the destroying
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*/
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/datum/component/cult_ritual_item/proc/do_destroy_girder(obj/structure/girder/cult/cult_girder, mob/living/cultist)
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playsound(cult_girder, 'sound/weapons/resonator_blast.ogg', 40, TRUE, ignore_walls = FALSE)
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playsound(cult_girder, 'sound/items/weapons/resonator_blast.ogg', 40, TRUE, ignore_walls = FALSE)
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cultist.visible_message(
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span_warning("[cultist] strikes [cult_girder] with [parent]!"),
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span_notice("You demolish [cult_girder].")
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@@ -320,7 +320,7 @@
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if(scribe_failed)
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failed = CALLBACK(GLOBAL_PROC, scribe_failed)
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SEND_SOUND(cultist, sound('sound/weapons/slice.ogg', 0, 1, 10))
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SEND_SOUND(cultist, sound('sound/items/weapons/slice.ogg', 0, 1, 10))
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if(!do_after(cultist, scribe_mod, target = get_turf(cultist), timed_action_flags = IGNORE_SLOWDOWNS))
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cleanup_shields()
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failed?.Invoke()
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@@ -371,7 +371,7 @@
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var/area/summon_location = get_area(cultist)
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priority_announce(
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text = "Figments from an eldritch god are being summoned by [cultist.real_name] into [summon_location.get_original_area_name()] from an unknown dimension. Disrupt the ritual at all costs!",
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sound = 'sound/ambience/antag/bloodcult/bloodcult_scribe.ogg',
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sound = 'sound/music/antag/bloodcult/bloodcult_scribe.ogg',
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sender_override = "[command_name()] Higher Dimensional Affairs",
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has_important_message = TRUE,
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)
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@@ -68,7 +68,7 @@
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return
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new_direction = user.dir //Gets the direction for thing_to_be_deployed if there is a user
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source.balloon_alert(user, "deploying...")
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playsound(source, 'sound/items/ratchet.ogg', 50, TRUE)
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playsound(source, 'sound/items/tools/ratchet.ogg', 50, TRUE)
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if(!do_after(user, deploy_time))
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return
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else // If there is for some reason no user, then the location and direction are set here
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@@ -74,7 +74,7 @@
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to_chat(victim, span_bolddanger("[source] was boobytrapped!"))
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if (!isnull(saboteur))
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to_chat(saboteur, span_bolddanger("Success! Your trap on [source] caught [victim.name]!"))
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playsound(source, 'sound/effects/explosion2.ogg', 200, TRUE)
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playsound(source, 'sound/effects/explosion/explosion2.ogg', 200, TRUE)
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new /obj/effect/temp_visual/explosion(get_turf(source))
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EX_ACT(victim, explosive_force)
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qdel(src)
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@@ -57,7 +57,7 @@
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var/damage = weapon.throwforce
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if(harmful)
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victim.throw_alert(ALERT_EMBEDDED_OBJECT, /atom/movable/screen/alert/embeddedobject)
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playsound(victim,'sound/weapons/bladeslice.ogg', 40)
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playsound(victim,'sound/items/weapons/bladeslice.ogg', 40)
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if (limb.can_bleed())
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weapon.add_mob_blood(victim)//it embedded itself in you, of course it's bloody!
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damage += weapon.w_class * embed_data.impact_pain_mult
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@@ -26,7 +26,7 @@
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/datum/component/interaction_booby_trap/Initialize(
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explosion_light_range = 3,
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explosion_heavy_range = 1, // So we destroy some machine components
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triggered_sound = 'sound/machines/triple_beep.ogg',
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triggered_sound = 'sound/machines/beep/triple_beep.ogg',
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trigger_delay = 0.5 SECONDS,
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sound_loop_type = /datum/looping_sound/trapped_machine_beep,
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defuse_tool = TOOL_SCREWDRIVER,
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@@ -400,7 +400,7 @@
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// Default track supplied for testing and also because it's a banger
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/datum/track/default
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song_path = 'sound/ambience/title3.ogg'
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song_path = 'sound/music/lobby_music/title3.ogg'
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song_name = "Tintin on the Moon"
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song_length = 3 MINUTES + 52 SECONDS
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song_beat = 1 SECONDS
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@@ -25,7 +25,7 @@
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///how long it takes to harvest from the mob
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var/item_harvest_time = 5 SECONDS
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///typepath of harvest sound
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var/item_harvest_sound = 'sound/items/welder2.ogg'
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var/item_harvest_sound = 'sound/items/tools/welder2.ogg'
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//harvest_type, produced_item_typepath and speedup_type are typepaths, not reference
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/datum/component/mob_harvest/Initialize(harvest_tool, fed_item, produced_item_typepath, produced_item_desc, max_ready, item_generation_wait, item_reduction_time, item_harvest_time, item_harvest_sound)
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@@ -343,7 +343,7 @@
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parent_movable.update_appearance()
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if(changer)
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playsound(changer, 'sound/items/ratchet.ogg', 10, TRUE) //sound
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playsound(changer, 'sound/items/tools/ratchet.ogg', 10, TRUE) //sound
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//quickly disconnect and reconnect the network.
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if(active)
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@@ -20,7 +20,7 @@
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/datum/component/ranged_attacks/Initialize(
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casing_type,
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projectile_type,
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projectile_sound = 'sound/weapons/gun/pistol/shot.ogg',
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projectile_sound = 'sound/items/weapons/gun/pistol/shot.ogg',
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burst_shots,
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burst_intervals = 0.2 SECONDS,
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cooldown_time = 3 SECONDS,
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@@ -59,7 +59,7 @@
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if(damage >= damage_threshold || number_of_hits <= 0)
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return NONE
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playsound(get_turf(parent), 'sound/weapons/tap.ogg', 20)
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playsound(get_turf(parent), 'sound/items/weapons/tap.ogg', 20)
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new /obj/effect/temp_visual/guardian/phase/out(get_turf(parent))
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number_of_hits = max(0, number_of_hits - 1)
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if(number_of_hits <= 0)
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@@ -71,14 +71,14 @@
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for(var/obj/effect/my_effect as anything in shield_overlays)
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animate(my_effect, alpha = 0, time = 3 SECONDS)
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my_effect.remove_filter(SHIELD_FILTER)
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playsound(parent, 'sound/mecha/mech_shield_drop.ogg', 20)
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playsound(parent, 'sound/vehicles/mecha/mech_shield_drop.ogg', 20)
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/datum/component/regenerative_shield/proc/enable_shield()
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number_of_hits = initial(number_of_hits)
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for(var/obj/effect/my_effect as anything in shield_overlays)
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animate(my_effect, alpha = 255, time = 3 SECONDS)
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addtimer(CALLBACK(src, PROC_REF(apply_filter_effects), my_effect), 5 SECONDS)
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playsound(parent, 'sound/mecha/mech_shield_raise.ogg', 20)
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playsound(parent, 'sound/vehicles/mecha/mech_shield_raise.ogg', 20)
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/datum/component/regenerative_shield/proc/apply_filter_effects(obj/effect/new_effect)
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if(isnull(new_effect))
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@@ -389,7 +389,7 @@
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if(human_user && is_clown_job(human_user.mind?.assigned_role))
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// there's a new sheriff in town
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playsound(movable_parent, 'sound/creatures/pony/clown_gallup.ogg', 50)
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playsound(movable_parent, 'sound/mobs/non-humanoids/pony/clown_gallup.ogg', 50)
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COOLDOWN_START(src, pony_trot_cooldown, 500 MILLISECONDS)
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/datum/component/riding/creature/bear/handle_specials()
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@@ -76,7 +76,7 @@
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var/obj/rotated_obj = parent
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rotated_obj.setDir(turn(rotated_obj.dir, degrees))
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if(rotation_flags & ROTATION_REQUIRE_WRENCH)
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playsound(rotated_obj, 'sound/items/ratchet.ogg', 50, TRUE)
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playsound(rotated_obj, 'sound/items/tools/ratchet.ogg', 50, TRUE)
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post_rotation.Invoke(user, degrees)
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@@ -164,7 +164,7 @@
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if(HAS_TRAIT(user, TRAIT_USER_SCOPED))
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user.balloon_alert(user, "already zoomed!")
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return
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user.playsound_local(parent, 'sound/weapons/scope.ogg', 75, TRUE)
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user.playsound_local(parent, 'sound/items/weapons/scope.ogg', 75, TRUE)
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tracker = user.overlay_fullscreen("scope", /atom/movable/screen/fullscreen/cursor_catcher/scope, isgun(parent))
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tracker.assign_to_mob(user, range_modifier)
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tracker_owner_ckey = user.ckey
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@@ -210,7 +210,7 @@
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))
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REMOVE_TRAIT(user, TRAIT_USER_SCOPED, REF(src))
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user.playsound_local(parent, 'sound/weapons/scope.ogg', 75, TRUE, frequency = -1)
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user.playsound_local(parent, 'sound/items/weapons/scope.ogg', 75, TRUE, frequency = -1)
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user.clear_fullscreen("scope")
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// if the client has ended up in another mob, find that mob so we can fix their cursor
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@@ -101,7 +101,7 @@
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var/obj/item/item_parent = parent
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COOLDOWN_START(src, charge_add_cd, charge_increment_delay)
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adjust_charge(charge_recovery) // set the number of charges to current + recovery per increment, clamped from zero to max_charges
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playsound(item_parent, 'sound/magic/charge.ogg', 50, TRUE)
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playsound(item_parent, 'sound/effects/magic/charge.ogg', 50, TRUE)
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if(current_charges == max_charges)
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playsound(item_parent, 'sound/machines/ding.ogg', 50, TRUE)
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@@ -65,4 +65,4 @@
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"reverse_dropoff_coords" = list(bottom_of_the_hill.x, bottom_of_the_hill.y, bottom_of_the_hill.z),
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))
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SEND_SOUND(sisyphus, 'sound/ambience/music/sisyphus/sisyphus.ogg')
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SEND_SOUND(sisyphus, 'sound/music/sisyphus/sisyphus.ogg')
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@@ -4,7 +4,7 @@
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proctype = PROC_REF(EngageInComedy)
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mobtype = /mob/living
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///Sounds used for when user has a sitcom action occur
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var/list/comedysounds = list('sound/items/SitcomLaugh1.ogg', 'sound/items/SitcomLaugh2.ogg', 'sound/items/SitcomLaugh3.ogg')
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var/list/comedysounds = list('sound/items/sitcom_laugh/sitcomLaugh1.ogg', 'sound/items/sitcom_laugh/sitcomLaugh2.ogg', 'sound/items/sitcom_laugh/sitcomLaugh3.ogg')
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///Invoked in EngageInComedy is ran
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var/datum/callback/post_comedy_callback
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///Cooldown for inbetween laughs
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@@ -84,7 +84,7 @@
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if(start_spin_message)
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var/message = replacetext(start_spin_message, "%USER", spinning_user)
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spinning_user.visible_message(message)
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playsound(spinning_user, 'sound/weapons/fwoosh.ogg', 75, FALSE)
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playsound(spinning_user, 'sound/items/weapons/fwoosh.ogg', 75, FALSE)
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stop_spinning_timer_id = addtimer(CALLBACK(src, PROC_REF(stop_spinning), spinning_user), spin_duration, TIMER_STOPPABLE|TIMER_DELETE_ME)
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(on_spin_equipped))
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(on_spin_dropped))
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@@ -95,7 +95,7 @@
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STOP_PROCESSING(SSprocessing, src)
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UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
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deltimer(stop_spinning_timer_id)
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playsound(user, 'sound/weapons/fwoosh.ogg', 75, FALSE)
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playsound(user, 'sound/items/weapons/fwoosh.ogg', 75, FALSE)
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if(user && end_spin_message)
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var/message = replacetext(end_spin_message, "%USER", user)
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user.visible_message(message)
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@@ -111,7 +111,7 @@
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return PROCESS_KILL
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var/mob/living/item_owner = spinning_item.loc
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item_owner.emote("spin")
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playsound(item_owner, 'sound/weapons/fwoosh.ogg', 75, FALSE)
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playsound(item_owner, 'sound/items/weapons/fwoosh.ogg', 75, FALSE)
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for(var/mob/living/victim in orange(1, item_owner))
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spinning_item.attack(victim, item_owner)
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@@ -149,7 +149,7 @@
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return // just in case
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var/atom/movable/exorcised_movable = parent
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to_chat(exorcist, span_notice("You begin to exorcise [parent]..."))
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playsound(parent, 'sound/hallucinations/veryfar_noise.ogg',40,TRUE)
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playsound(parent, 'sound/effects/hallucinations/veryfar_noise.ogg',40,TRUE)
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if(!do_after(exorcist, 4 SECONDS, target = exorcised_movable))
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return
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playsound(parent, 'sound/effects/pray_chaplain.ogg',60,TRUE)
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@@ -1,5 +1,5 @@
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/datum/component/squeak
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var/static/list/default_squeak_sounds = list('sound/items/toysqueak1.ogg'=1, 'sound/items/toysqueak2.ogg'=1, 'sound/items/toysqueak3.ogg'=1)
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var/static/list/default_squeak_sounds = list('sound/items/toy_squeak/toysqueak1.ogg'=1, 'sound/items/toy_squeak/toysqueak2.ogg'=1, 'sound/items/toy_squeak/toysqueak3.ogg'=1)
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var/list/override_squeak_sounds
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var/mob/holder
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@@ -61,7 +61,7 @@
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CRASH("Unable to find a blobstart landmark for [type] to relocate [parent].")
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var/atom/movable/movable_parent = parent
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playsound(movable_parent, 'sound/machines/synth_no.ogg', 5, TRUE)
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playsound(movable_parent, 'sound/machines/synth/synth_no.ogg', 5, TRUE)
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var/mob/holder = get(movable_parent, /mob)
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if(holder)
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@@ -24,7 +24,7 @@
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max_mobs = 3,
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spawn_delay = 10 SECONDS,
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spawn_text = "appears out of nowhere",
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spawn_sound = 'sound/magic/summon_magic.ogg',
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spawn_sound = 'sound/effects/magic/summon_magic.ogg',
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list/faction,
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)
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if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent) && !isprojectilespell(parent))
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@@ -104,7 +104,7 @@
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tackling = TRUE
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RegisterSignal(user, COMSIG_MOVABLE_MOVED, PROC_REF(checkObstacle))
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playsound(user, 'sound/weapons/thudswoosh.ogg', 40, TRUE, -1)
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playsound(user, 'sound/items/weapons/thudswoosh.ogg', 40, TRUE, -1)
|
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var/leap_word = isfelinid(user) ? "pounce" : "leap" //If cat, "pounce" instead of "leap".
|
||||
if(can_see(user, clicked_atom, 7))
|
||||
@@ -533,7 +533,7 @@
|
||||
else
|
||||
user.adjustBruteLoss(40, updating_health=FALSE)
|
||||
user.adjustStaminaLoss(30)
|
||||
playsound(user, 'sound/effects/blobattack.ogg', 60, TRUE)
|
||||
playsound(user, 'sound/effects/blob/blobattack.ogg', 60, TRUE)
|
||||
playsound(user, 'sound/effects/splat.ogg', 70, TRUE)
|
||||
playsound(user, 'sound/effects/wounds/crack2.ogg', 70, TRUE)
|
||||
user.emote("scream")
|
||||
@@ -550,7 +550,7 @@
|
||||
user.adjustBruteLoss(40, updating_health = FALSE)
|
||||
user.adjustStaminaLoss(30)
|
||||
user.gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
playsound(user, 'sound/effects/blobattack.ogg', 60, TRUE)
|
||||
playsound(user, 'sound/effects/blob/blobattack.ogg', 60, TRUE)
|
||||
playsound(user, 'sound/effects/splat.ogg', 70, TRUE)
|
||||
user.emote("gurgle")
|
||||
shake_camera(user, 7, 7)
|
||||
@@ -562,7 +562,7 @@
|
||||
user.adjustBruteLoss(30)
|
||||
user.Unconscious(10 SECONDS)
|
||||
user.gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
user.playsound_local(get_turf(user), 'sound/weapons/flashbang.ogg', 100, TRUE, 8)
|
||||
user.playsound_local(get_turf(user), 'sound/items/weapons/flashbang.ogg', 100, TRUE, 8)
|
||||
shake_camera(user, 6, 6)
|
||||
user.flash_act(1, TRUE, TRUE, length = 3.5)
|
||||
|
||||
@@ -573,7 +573,7 @@
|
||||
user.adjust_confusion(15 SECONDS)
|
||||
if(prob(80))
|
||||
user.gain_trauma(/datum/brain_trauma/mild/concussion)
|
||||
user.playsound_local(get_turf(user), 'sound/weapons/flashbang.ogg', 100, TRUE, 8)
|
||||
user.playsound_local(get_turf(user), 'sound/items/weapons/flashbang.ogg', 100, TRUE, 8)
|
||||
user.Knockdown(4 SECONDS)
|
||||
shake_camera(user, 5, 5)
|
||||
user.flash_act(1, TRUE, TRUE, length = 2.5)
|
||||
@@ -593,7 +593,7 @@
|
||||
user.Knockdown(2 SECONDS)
|
||||
shake_camera(user, 2, 2)
|
||||
|
||||
playsound(user, 'sound/weapons/smash.ogg', 70, TRUE)
|
||||
playsound(user, 'sound/items/weapons/smash.ogg', 70, TRUE)
|
||||
|
||||
|
||||
/datum/component/tackler/proc/resetTackle()
|
||||
@@ -603,7 +603,7 @@
|
||||
|
||||
///A special case for splatting for handling windows
|
||||
/datum/component/tackler/proc/splatWindow(mob/living/carbon/user, obj/structure/window/W)
|
||||
playsound(user, 'sound/effects/Glasshit.ogg', 140, TRUE)
|
||||
playsound(user, 'sound/effects/glass/Glasshit.ogg', 140, TRUE)
|
||||
|
||||
if(W.type in list(/obj/structure/window, /obj/structure/window/fulltile, /obj/structure/window/unanchored, /obj/structure/window/fulltile/unanchored)) // boring unreinforced windows
|
||||
for(var/i in 1 to speed)
|
||||
@@ -682,7 +682,7 @@
|
||||
|
||||
var/datum/thrownthing/tackle = tackle_ref?.resolve()
|
||||
|
||||
playsound(owner, 'sound/weapons/smash.ogg', 70, TRUE)
|
||||
playsound(owner, 'sound/items/weapons/smash.ogg', 70, TRUE)
|
||||
if(tackle)
|
||||
tackle.finalize(hit=TRUE)
|
||||
resetTackle()
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
*/
|
||||
/datum/component/thermite/proc/thermite_melt(mob/user)
|
||||
var/turf/parent_turf = parent
|
||||
playsound(parent_turf, 'sound/items/welder.ogg', 100, TRUE)
|
||||
playsound(parent_turf, 'sound/items/tools/welder.ogg', 100, TRUE)
|
||||
fakefire = new(parent_turf)
|
||||
burn_callback = CALLBACK(src, PROC_REF(burn_parent), user)
|
||||
burn_timer = addtimer(burn_callback, min(amount * 0.35 SECONDS, 20 SECONDS), TIMER_STOPPABLE)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
throwforce_on = 0,
|
||||
throw_speed_on = 2,
|
||||
sharpness_on = NONE,
|
||||
hitsound_on = 'sound/weapons/blade1.ogg',
|
||||
hitsound_on = 'sound/items/weapons/blade1.ogg',
|
||||
w_class_on = WEIGHT_CLASS_BULKY,
|
||||
clumsy_check = TRUE,
|
||||
clumsy_damage = 10,
|
||||
@@ -174,7 +174,7 @@
|
||||
/datum/component/transforming/proc/default_transform_message(obj/item/source, mob/user)
|
||||
if(user)
|
||||
source.balloon_alert(user, "[active ? "enabled" : "disabled"] [source]")
|
||||
playsound(source, 'sound/weapons/batonextend.ogg', 50, TRUE)
|
||||
playsound(source, 'sound/items/weapons/batonextend.ogg', 50, TRUE)
|
||||
|
||||
/*
|
||||
* Toggle active between true and false, and call
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
assembly_turf.visible_message("<span class='notice'>[src] has linked up to a nearby trapdoor! \
|
||||
You may now use it to check where the trapdoor is... be careful!</span>", vision_distance = SAMETILE_MESSAGE_RANGE)
|
||||
else
|
||||
playsound(assembly_turf, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
|
||||
playsound(assembly_turf, 'sound/machines/buzz/buzz-sigh.ogg', 50, FALSE)
|
||||
assembly_turf.visible_message(span_warning("[src] has failed to find a trapdoor nearby to link to."), vision_distance = SAMETILE_MESSAGE_RANGE)
|
||||
|
||||
/**
|
||||
@@ -321,7 +321,7 @@
|
||||
return TRUE
|
||||
|
||||
user.balloon_alert(user, "trapdoor triggered")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
playsound(src, 'sound/machines/terminal/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
icon_state = "trapdoor_pressed"
|
||||
addtimer(VARSET_CALLBACK(src, icon_state, initial(icon_state)), trapdoor_cooldown_time)
|
||||
COOLDOWN_START(src, trapdoor_cooldown, trapdoor_cooldown_time)
|
||||
|
||||
Reference in New Issue
Block a user