Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
+6 -6
View File
@@ -77,9 +77,9 @@
/obj/structure/displaycase/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src, 'sound/effects/glasshit.ogg', 75, TRUE)
playsound(src, 'sound/effects/glass/glasshit.ogg', 75, TRUE)
if(BURN)
playsound(src, 'sound/items/welder.ogg', 100, TRUE)
playsound(src, 'sound/items/tools/welder.ogg', 100, TRUE)
/obj/structure/displaycase/atom_deconstruct(disassembled = TRUE)
dump()
@@ -387,7 +387,7 @@
/obj/structure/displaycase/trophy/proc/toggle_historian_mode(mob/user)
historian_mode = !historian_mode
balloon_alert(user, "[historian_mode ? "enabled" : "disabled"] historian mode.")
playsound(src, 'sound/machines/twobeep.ogg', vary = 50)
playsound(src, 'sound/machines/beep/twobeep.ogg', vary = 50)
SStgui.update_uis(src)
/obj/structure/displaycase/trophy/toggle_lock(mob/user)
@@ -576,7 +576,7 @@
if(!potential_acc || !potential_acc.registered_account)
return
if(!check_access(potential_acc))
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 50, TRUE)
return
toggle_lock()
if("Register")
@@ -585,13 +585,13 @@
if(!potential_acc || !potential_acc.registered_account)
return
if(!check_access(potential_acc))
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 50, TRUE)
return
payments_acc = potential_acc.registered_account
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
if("Adjust")
if(!check_access(potential_acc) || potential_acc.registered_account != payments_acc)
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 50, TRUE)
return
var/new_price_input = tgui_input_number(usr, "Sale price for this vend-a-tray", "New Price", 10, 1000)