Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
+5 -5
View File
@@ -52,9 +52,9 @@
/obj/structure/holosign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(loc, 'sound/weapons/egloves.ogg', 80, TRUE)
playsound(loc, 'sound/items/weapons/egloves.ogg', 80, TRUE)
if(BURN)
playsound(loc, 'sound/weapons/egloves.ogg', 80, TRUE)
playsound(loc, 'sound/items/weapons/egloves.ogg', 80, TRUE)
/obj/structure/holosign/proc/create_vis_overlay()
var/turf/our_turf = get_turf(src)
@@ -135,11 +135,11 @@
if(!opened)
density = FALSE
opened = TRUE
playsound(src, 'sound/machines/door_open.ogg', 50, TRUE)
playsound(src, 'sound/machines/door/door_open.ogg', 50, TRUE)
else
density = TRUE
opened = FALSE
playsound(src, 'sound/machines/door_close.ogg', 50, TRUE)
playsound(src, 'sound/machines/door/door_close.ogg', 50, TRUE)
update_icon_state()
COOLDOWN_START(src, cooldown_open, 1 SECONDS)
@@ -262,7 +262,7 @@
if(!COOLDOWN_FINISHED(src, virus_detected))
return
playsound(get_turf(src),'sound/machines/buzz-sigh.ogg', 65, TRUE, 4)
playsound(get_turf(src),'sound/machines/buzz/buzz-sigh.ogg', 65, TRUE, 4)
COOLDOWN_START(src, virus_detected, 1 SECONDS)
icon_state = "holo_medical-deny"
update_icon_state()