Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -47,4 +47,4 @@
new spawned_boulder(get_turf(living_user))
living_user.visible_message(span_notice("[living_user] hauls a boulder out of [src]."))
living_user.apply_damage(stamina_damage_to_inflict, STAMINA)
playsound(src, 'sound/weapons/genhit.ogg', vol = 50, vary = TRUE)
playsound(src, 'sound/items/weapons/genhit.ogg', vol = 50, vary = TRUE)
@@ -131,7 +131,7 @@ GLOBAL_LIST_INIT(tendrils, list())
/obj/effect/collapse/proc/collapse()
for(var/mob/M in range(7,src))
shake_camera(M, 15, 1)
playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, TRUE)
playsound(get_turf(src),'sound/effects/explosion/explosionfar.ogg', 200, TRUE)
visible_message(span_boldannounce("The tendril falls inward, the ground around it widening into a yawning chasm!"))
for(var/turf/T in RANGE_TURFS(2,src))
if(HAS_TRAIT(T, TRAIT_NO_TERRAFORM))
@@ -121,7 +121,7 @@
for(var/i in 1 to 3)
if(do_after(user, boulder_size * 1 SECONDS, src))
user.apply_damage(20, STAMINA)
playsound(src, 'sound/weapons/genhit.ogg', 50, TRUE)
playsound(src, 'sound/items/weapons/genhit.ogg', 50, TRUE)
produce_boulder(TRUE)
visible_message(span_notice("You've successfully produced a boulder! Boy are your arms tired."))