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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -47,4 +47,4 @@
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new spawned_boulder(get_turf(living_user))
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living_user.visible_message(span_notice("[living_user] hauls a boulder out of [src]."))
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living_user.apply_damage(stamina_damage_to_inflict, STAMINA)
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playsound(src, 'sound/weapons/genhit.ogg', vol = 50, vary = TRUE)
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playsound(src, 'sound/items/weapons/genhit.ogg', vol = 50, vary = TRUE)
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@@ -131,7 +131,7 @@ GLOBAL_LIST_INIT(tendrils, list())
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/obj/effect/collapse/proc/collapse()
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for(var/mob/M in range(7,src))
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shake_camera(M, 15, 1)
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playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, TRUE)
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playsound(get_turf(src),'sound/effects/explosion/explosionfar.ogg', 200, TRUE)
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visible_message(span_boldannounce("The tendril falls inward, the ground around it widening into a yawning chasm!"))
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for(var/turf/T in RANGE_TURFS(2,src))
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if(HAS_TRAIT(T, TRAIT_NO_TERRAFORM))
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@@ -121,7 +121,7 @@
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for(var/i in 1 to 3)
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if(do_after(user, boulder_size * 1 SECONDS, src))
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user.apply_damage(20, STAMINA)
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playsound(src, 'sound/weapons/genhit.ogg', 50, TRUE)
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playsound(src, 'sound/items/weapons/genhit.ogg', 50, TRUE)
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produce_boulder(TRUE)
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visible_message(span_notice("You've successfully produced a boulder! Boy are your arms tired."))
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