Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -209,7 +209,7 @@
moving = FALSE
starting_turf = null
say(message)
playsound(src,'sound/machines/synth_no.ogg',50,FALSE)
playsound(src,'sound/machines/synth/synth_no.ogg',50,FALSE)
STOP_PROCESSING(SSfastprocess, src)
/**
@@ -221,7 +221,7 @@
moving = TRUE
starting_turf = get_turf(src)
say("Beginning training simulation.")
playsound(src,'sound/machines/triple_beep.ogg',50,FALSE)
playsound(src,'sound/machines/beep/triple_beep.ogg',50,FALSE)
START_PROCESSING(SSfastprocess, src)
/**
@@ -285,7 +285,7 @@
do_attack_animation(target, null, attached_item)
if (obj_flags & EMAGGED)
target.apply_damage(attached_item.force, BRUTE, BODY_ZONE_CHEST, attacking_item = attached_item)
playsound(src, 'sound/weapons/smash.ogg', 15, TRUE)
playsound(src, 'sound/items/weapons/smash.ogg', 15, TRUE)
COOLDOWN_START(src, attack_cooldown, rand(MIN_ATTACK_DELAY, MAX_ATTACK_DELAY))
/**
@@ -390,9 +390,9 @@
return FALSE
total_hits++
lap_hits++
playsound(src,'sound/weapons/smash.ogg',50,FALSE)
playsound(src,'sound/items/weapons/smash.ogg',50,FALSE)
if (lap_hits % HITS_TO_KILL == 0)
playsound(src,'sound/machines/twobeep.ogg',25,FALSE)
playsound(src,'sound/machines/beep/twobeep.ogg',25,FALSE)
return TRUE
/obj/item/training_toolbox/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)