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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -98,7 +98,7 @@ ADMIN_VERB(start_now, R_SERVER, "Start Now", "Start the round RIGHT NOW.", ADMIN
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SSticker.start_immediately = FALSE
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SSticker.SetTimeLeft(3 MINUTES)
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to_chat(world, span_big(span_notice("The game will start in 3 minutes.")))
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SEND_SOUND(world, sound('sound/ai/default/attention.ogg'))
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SEND_SOUND(world, sound('sound/announcer/default/attention.ogg'))
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message_admins(span_adminnotice("[key_name_admin(user)] has cancelled immediate game start. Game will start in 3 minutes."))
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log_admin("[key_name(user)] has cancelled immediate game start.")
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return
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@@ -206,7 +206,7 @@ ADMIN_VERB(delay, R_SERVER, "Delay Pre-Game", "Delay the game start.", ADMIN_CAT
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log_admin("[key_name(user)] delayed the round start.")
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else
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to_chat(world, span_infoplain(span_bold("The game will start in [DisplayTimeText(newtime)].")), confidential = TRUE)
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SEND_SOUND(world, sound('sound/ai/default/attention.ogg'))
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SEND_SOUND(world, sound('sound/announcer/default/attention.ogg'))
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log_admin("[key_name(user)] set the pre-game delay to [DisplayTimeText(newtime)].")
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BLACKBOX_LOG_ADMIN_VERB("Delay Game Start")
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