Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -6,7 +6,7 @@
base_lighting_color = "#FFFFCC"
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg','sound/ambience/ambiodd.ogg','sound/ambience/ambinice.ogg')
ambientsounds = list('sound/ambience/beach/shore.ogg', 'sound/ambience/beach/seag1.ogg','sound/ambience/beach/seag2.ogg','sound/ambience/beach/seag3.ogg','sound/ambience/misc/ambiodd.ogg','sound/ambience/medical/ambinice.ogg')
/obj/item/paper/fluff/old_pirate_note
name = "rum-stained letter"
@@ -90,7 +90,7 @@
name = "lumbermill saw"
desc = "Faster then the cartoons!"
obj_flags = CAN_BE_HIT | EMAGGED
item_recycle_sound = 'sound/weapons/chainsawhit.ogg'
item_recycle_sound = 'sound/items/weapons/chainsawhit.ogg'
/obj/machinery/recycler/lumbermill/recycle_item(obj/item/grown/log/L)
if(!istype(L))
@@ -7,32 +7,32 @@
/area/awaymission/centcom_away/general
name = "XCC-P5831"
ambientsounds = list('sound/ambience/ambigen2.ogg')
ambientsounds = list('sound/ambience/general/ambigen2.ogg')
/area/awaymission/centcom_away/maint
name = "XCC-P5831 Maintenance"
icon_state = "away1"
ambientsounds = list('sound/ambience/ambisin1.ogg')
ambientsounds = list('sound/ambience/engineering/ambisin1.ogg')
/area/awaymission/centcom_away/thunderdome
name = "XCC-P5831 Thunderdome"
icon_state = "away2"
ambientsounds = list('sound/ambience/ambisin2.ogg')
ambientsounds = list('sound/ambience/engineering/ambisin2.ogg')
/area/awaymission/centcom_away/cafe
name = "XCC-P5831 Kitchen Arena"
icon_state = "away3"
ambientsounds = list('sound/ambience/ambisin3.ogg')
ambientsounds = list('sound/ambience/engineering/ambisin3.ogg')
/area/awaymission/centcom_away/courtroom
name = "XCC-P5831 Courtroom"
icon_state = "away4"
ambientsounds = list('sound/ambience/ambisin4.ogg')
ambientsounds = list('sound/ambience/engineering/ambisin4.ogg')
/area/awaymission/centcom_away/hangar
name = "XCC-P5831 Hangars"
icon_state = "away4"
ambientsounds = list('sound/ambience/ambigen4.ogg')
ambientsounds = list('sound/ambience/general/ambigen4.ogg')
//centcomAway items
@@ -34,7 +34,7 @@
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
ambientsounds = list('sound/ambience/ambimine.ogg')
ambientsounds = list('sound/ambience/ruin/ambimine.ogg')
icon_state = "awaycontent5"
outdoors = TRUE
@@ -56,7 +56,7 @@
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
ambientsounds = list('sound/ambience/ambimine.ogg')
ambientsounds = list('sound/ambience/ruin/ambimine.ogg')
icon_state = "awaycontent8"
//Fluff objects/structures.
@@ -306,13 +306,13 @@
PRESET /datum/preset_holoimage/nanotrasenprivatesecurity
NAME James Reed
DELAY 10
SOUND sound/weapons/laser.ogg
SOUND sound/items/weapons/laser.ogg
DELAY 10
SOUND sound/weapons/laser.ogg
SOUND sound/items/weapons/laser.ogg
DELAY 10
SOUND sound/weapons/laser.ogg
SOUND sound/items/weapons/laser.ogg
DELAY 10
SOUND sound/weapons/laser.ogg
SOUND sound/items/weapons/laser.ogg
DELAY 15
SAY Just go! I'll keep it busy, there's an outpost south of here with an elevator to the surface.
NAME Jacob Ullman
@@ -333,9 +333,9 @@
DELAY 10
SAY You don't need to tell me twice, I just need to swipe access and then..
DELAY 15
SOUND sound/effects/glassbr1.ogg
SOUND sound/effects/glass/glassbr1.ogg
DELAY 10
SOUND sound/effects/glassbr2.ogg
SOUND sound/effects/glass/glassbr2.ogg
DELAY 15
NAME Jacob Ullman
DELAY 10
@@ -347,13 +347,13 @@
DELAY 10
SAY DON'T FUCKING RUSH ME ALRIGHT IT'S BEING CALLED.
DELAY 15
SOUND sound/effects/huuu.ogg
SOUND sound/mobs/non-humanoids/frog/huuu.ogg
DELAY 5
SOUND sound/effects/huuu.ogg
SOUND sound/mobs/non-humanoids/frog/huuu.ogg
DELAY 15
SOUND sound/effects/woodhit.ogg
DELAY 2
SOUND sound/effects/bodyfall3.ogg
SOUND sound/effects/bodyfall/bodyfall3.ogg
DELAY 5
SOUND sound/effects/meow1.ogg
DELAY 15