Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -69,7 +69,7 @@
for(var/skill_type in old_mind.known_skills)
avatar.mind.set_experience(skill_type, old_mind.get_skill_exp(skill_type), silent = TRUE)
avatar.playsound_local(avatar, 'sound/magic/blink.ogg', 25, TRUE)
avatar.playsound_local(avatar, 'sound/effects/magic/blink.ogg', 25, TRUE)
avatar.set_static_vision(2 SECONDS)
avatar.set_temp_blindness(1 SECONDS) // I'm in
@@ -134,7 +134,7 @@
SIGNAL_HANDLER
var/mob/living/avatar = parent
avatar.playsound_local(avatar, 'sound/machines/terminal_success.ogg', 50, vary = TRUE)
avatar.playsound_local(avatar, 'sound/machines/terminal/terminal_success.ogg', 50, vary = TRUE)
avatar.throw_alert(
ALERT_BITRUNNER_COMPLETED,
/atom/movable/screen/alert/bitrunning/qserver_domain_complete,
@@ -179,7 +179,7 @@
SIGNAL_HANDLER
var/mob/living/avatar = parent
avatar.playsound_local(avatar, 'sound/machines/terminal_alert.ogg', 50, vary = TRUE)
avatar.playsound_local(avatar, 'sound/machines/terminal/terminal_alert.ogg', 50, vary = TRUE)
var/atom/movable/screen/alert/bitrunning/alert = avatar.throw_alert(
ALERT_BITRUNNER_CROWBAR,
/atom/movable/screen/alert/bitrunning,
@@ -229,7 +229,7 @@
SIGNAL_HANDLER
var/mob/living/avatar = parent
avatar.playsound_local(avatar, 'sound/machines/terminal_alert.ogg', 50, vary = TRUE)
avatar.playsound_local(avatar, 'sound/machines/terminal/terminal_alert.ogg', 50, vary = TRUE)
var/atom/movable/screen/alert/bitrunning/alert = avatar.throw_alert(
ALERT_BITRUNNER_SHUTDOWN,
/atom/movable/screen/alert/bitrunning,
@@ -244,7 +244,7 @@
SIGNAL_HANDLER
var/mob/living/avatar = parent
avatar.playsound_local(avatar, 'sound/machines/terminal_alert.ogg', 50, vary = TRUE)
avatar.playsound_local(avatar, 'sound/machines/terminal/terminal_alert.ogg', 50, vary = TRUE)
var/atom/movable/screen/alert/bitrunning/alert = avatar.throw_alert(
ALERT_BITRUNNER_BREACH,
/atom/movable/screen/alert/bitrunning,
@@ -28,7 +28,7 @@
/// Spawns the crate with some effects
/datum/component/bitrunning_points/proc/reveal()
playsound(src, 'sound/magic/blink.ogg', 50, TRUE)
playsound(src, 'sound/effects/magic/blink.ogg', 50, TRUE)
var/turf/tile = parent
var/obj/structure/closet/crate/secure/bitrunning/encrypted/crate = new()