Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
+1 -1
View File
@@ -108,7 +108,7 @@
add_overlay(mutable_appearance('icons/obj/machines/bitrunning.dmi', "emag_overlay"))
balloon_alert(user, "system jailbroken...")
playsound(src, 'sound/effects/sparks1.ogg', 35, vary = TRUE)
playsound(src, 'sound/effects/sparks/sparks1.ogg', 35, vary = TRUE)
/obj/machinery/quantum_server/update_appearance(updates)
if(isnull(generated_domain) || !is_operational)
+1 -1
View File
@@ -33,7 +33,7 @@
SEND_SIGNAL(src, COMSIG_BITRUNNER_DOMAIN_COMPLETE, cache, generated_domain.reward_points)
points += generated_domain.reward_points
playsound(src, 'sound/machines/terminal_success.ogg', 30, vary = TRUE)
playsound(src, 'sound/machines/terminal/terminal_success.ogg', 30, vary = TRUE)
var/bonus = calculate_rewards()
@@ -5,12 +5,12 @@
if(!length(avatar_connection_refs))
balloon_alert_to_viewers("powering down domain...")
playsound(src, 'sound/machines/terminal_off.ogg', 40, vary = TRUE)
playsound(src, 'sound/machines/terminal/terminal_off.ogg', 40, vary = TRUE)
reset()
return
balloon_alert_to_viewers("notifying clients...")
playsound(src, 'sound/machines/terminal_alert.ogg', 100, vary = TRUE)
playsound(src, 'sound/machines/terminal/terminal_alert.ogg', 100, vary = TRUE)
user.visible_message(
span_danger("[user] begins depowering the server!"),
span_notice("You start disconnecting clients..."),
@@ -43,7 +43,7 @@
return FALSE
is_ready = FALSE
playsound(src, 'sound/machines/terminal_processing.ogg', 30, 2)
playsound(src, 'sound/machines/terminal/terminal_processing.ogg', 30, 2)
/// If any one of these fail, it reverts the entire process
if(!load_domain(map_key) || !load_map_items() || !load_mob_segments())
@@ -60,7 +60,7 @@
if(prob(spawn_chance))
setup_glitch()
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 30, vary = TRUE)
playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 30, vary = TRUE)
balloon_alert_to_viewers("domain loaded.")
generated_domain.start_time = world.time
points -= generated_domain.cost
+2 -2
View File
@@ -121,7 +121,7 @@
antag_mind.special_role = ROLE_GLITCH
antag_mind.set_assigned_role(SSjob.get_job_type(/datum/job/bitrunning_glitch))
playsound(new_mob, 'sound/magic/ethereal_exit.ogg', 50, vary = TRUE)
playsound(new_mob, 'sound/effects/magic/ethereal_exit.ogg', 50, vary = TRUE)
message_admins("[ADMIN_LOOKUPFLW(new_mob)] has been made into virtual antagonist by an event.")
new_mob.log_message("was spawned as a virtual antagonist by an event.", LOG_GAME)
@@ -170,7 +170,7 @@
if(temp_body)
qdel(temp_body)
do_teleport(antag, get_turf(chosen_forge), forced = TRUE, asoundin = 'sound/magic/ethereal_enter.ogg', asoundout = 'sound/magic/ethereal_exit.ogg', channel = TELEPORT_CHANNEL_QUANTUM)
do_teleport(antag, get_turf(chosen_forge), forced = TRUE, asoundin = 'sound/effects/magic/ethereal_enter.ogg', asoundout = 'sound/effects/magic/ethereal_exit.ogg', channel = TELEPORT_CHANNEL_QUANTUM)
/// Removes any invalid candidates from the list
+1 -1
View File
@@ -134,7 +134,7 @@
/// Do some magic teleport sparks
/obj/machinery/quantum_server/proc/spark_at_location(obj/cache)
playsound(cache, 'sound/magic/blink.ogg', 50, vary = TRUE)
playsound(cache, 'sound/effects/magic/blink.ogg', 50, vary = TRUE)
var/datum/effect_system/spark_spread/quantum/sparks = new()
sparks.set_up(5, location = get_turf(cache))
sparks.start()