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https://github.com/Bubberstation/Bubberstation.git
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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -108,7 +108,7 @@
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add_overlay(mutable_appearance('icons/obj/machines/bitrunning.dmi', "emag_overlay"))
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balloon_alert(user, "system jailbroken...")
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playsound(src, 'sound/effects/sparks1.ogg', 35, vary = TRUE)
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playsound(src, 'sound/effects/sparks/sparks1.ogg', 35, vary = TRUE)
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/obj/machinery/quantum_server/update_appearance(updates)
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if(isnull(generated_domain) || !is_operational)
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@@ -33,7 +33,7 @@
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SEND_SIGNAL(src, COMSIG_BITRUNNER_DOMAIN_COMPLETE, cache, generated_domain.reward_points)
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points += generated_domain.reward_points
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playsound(src, 'sound/machines/terminal_success.ogg', 30, vary = TRUE)
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playsound(src, 'sound/machines/terminal/terminal_success.ogg', 30, vary = TRUE)
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var/bonus = calculate_rewards()
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@@ -5,12 +5,12 @@
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if(!length(avatar_connection_refs))
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balloon_alert_to_viewers("powering down domain...")
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playsound(src, 'sound/machines/terminal_off.ogg', 40, vary = TRUE)
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playsound(src, 'sound/machines/terminal/terminal_off.ogg', 40, vary = TRUE)
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reset()
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return
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balloon_alert_to_viewers("notifying clients...")
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playsound(src, 'sound/machines/terminal_alert.ogg', 100, vary = TRUE)
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playsound(src, 'sound/machines/terminal/terminal_alert.ogg', 100, vary = TRUE)
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user.visible_message(
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span_danger("[user] begins depowering the server!"),
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span_notice("You start disconnecting clients..."),
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@@ -43,7 +43,7 @@
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return FALSE
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is_ready = FALSE
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playsound(src, 'sound/machines/terminal_processing.ogg', 30, 2)
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playsound(src, 'sound/machines/terminal/terminal_processing.ogg', 30, 2)
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/// If any one of these fail, it reverts the entire process
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if(!load_domain(map_key) || !load_map_items() || !load_mob_segments())
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@@ -60,7 +60,7 @@
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if(prob(spawn_chance))
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setup_glitch()
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playsound(src, 'sound/machines/terminal_insert_disc.ogg', 30, vary = TRUE)
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playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 30, vary = TRUE)
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balloon_alert_to_viewers("domain loaded.")
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generated_domain.start_time = world.time
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points -= generated_domain.cost
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@@ -121,7 +121,7 @@
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antag_mind.special_role = ROLE_GLITCH
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antag_mind.set_assigned_role(SSjob.get_job_type(/datum/job/bitrunning_glitch))
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playsound(new_mob, 'sound/magic/ethereal_exit.ogg', 50, vary = TRUE)
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playsound(new_mob, 'sound/effects/magic/ethereal_exit.ogg', 50, vary = TRUE)
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message_admins("[ADMIN_LOOKUPFLW(new_mob)] has been made into virtual antagonist by an event.")
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new_mob.log_message("was spawned as a virtual antagonist by an event.", LOG_GAME)
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@@ -170,7 +170,7 @@
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if(temp_body)
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qdel(temp_body)
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do_teleport(antag, get_turf(chosen_forge), forced = TRUE, asoundin = 'sound/magic/ethereal_enter.ogg', asoundout = 'sound/magic/ethereal_exit.ogg', channel = TELEPORT_CHANNEL_QUANTUM)
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do_teleport(antag, get_turf(chosen_forge), forced = TRUE, asoundin = 'sound/effects/magic/ethereal_enter.ogg', asoundout = 'sound/effects/magic/ethereal_exit.ogg', channel = TELEPORT_CHANNEL_QUANTUM)
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/// Removes any invalid candidates from the list
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@@ -134,7 +134,7 @@
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/// Do some magic teleport sparks
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/obj/machinery/quantum_server/proc/spark_at_location(obj/cache)
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playsound(cache, 'sound/magic/blink.ogg', 50, vary = TRUE)
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playsound(cache, 'sound/effects/magic/blink.ogg', 50, vary = TRUE)
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var/datum/effect_system/spark_spread/quantum/sparks = new()
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sparks.set_up(5, location = get_turf(cache))
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sparks.start()
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