Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-24 08:24:50 +03:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -38,11 +38,11 @@
/datum/instrument/fun/mothscream
name = "Moth Scream"
id = "mothscream"
real_samples = list("60"='sound/voice/moth/scream_moth.ogg')
real_samples = list("60"='sound/mobs/humanoids/moth/scream_moth.ogg')
admin_only = TRUE
/datum/instrument/fun/bilehorn
name = "Bilehorn"
id = "bilehorn"
real_samples = list("60"='sound/creatures/bileworm/bileworm_spit.ogg')
real_samples = list("60"='sound/mobs/non-humanoids/bileworm/bileworm_spit.ogg')
admin_only = TRUE
+4 -4
View File
@@ -59,7 +59,7 @@
inhand_icon_state = "banjo"
attack_verb_continuous = list("scruggs-styles", "hum-diggitys", "shin-digs", "clawhammers")
attack_verb_simple = list("scruggs-style", "hum-diggity", "shin-dig", "clawhammer")
hitsound = 'sound/weapons/banjoslap.ogg'
hitsound = 'sound/items/weapons/banjoslap.ogg'
allowed_instrument_ids = "banjo"
/obj/item/instrument/guitar
@@ -69,7 +69,7 @@
inhand_icon_state = "guitar"
attack_verb_continuous = list("plays metal on", "serenades", "crashes", "smashes")
attack_verb_simple = list("play metal on", "serenade", "crash", "smash")
hitsound = 'sound/weapons/stringsmash.ogg'
hitsound = 'sound/items/weapons/stringsmash.ogg'
allowed_instrument_ids = list("guitar","csteelgt","cnylongt", "ccleangt", "cmutedgt")
/obj/item/instrument/eguitar
@@ -80,7 +80,7 @@
force = 12
attack_verb_continuous = list("plays metal on", "shreds", "crashes", "smashes")
attack_verb_simple = list("play metal on", "shred", "crash", "smash")
hitsound = 'sound/weapons/stringsmash.ogg'
hitsound = 'sound/items/weapons/stringsmash.ogg'
allowed_instrument_ids = "eguitar"
/obj/item/instrument/glockenspiel
@@ -243,6 +243,6 @@
attack_verb_simple = list("flutter", "flap")
w_class = WEIGHT_CLASS_TINY
force = 0
hitsound = 'sound/voice/moth/scream_moth.ogg'
hitsound = 'sound/mobs/humanoids/moth/scream_moth.ogg'
custom_price = PAYCHECK_COMMAND * 2.37
custom_premium_price = PAYCHECK_COMMAND * 2.37
+1 -1
View File
@@ -52,7 +52,7 @@
if(BRUTE)
playsound(src, 'sound/effects/piano_hit.ogg', 100, TRUE)
if(BURN)
playsound(src, 'sound/items/welder.ogg', 100, TRUE)
playsound(src, 'sound/items/tools/welder.ogg', 100, TRUE)
/obj/structure/musician/piano/atom_break(damage_flag)
. = ..()