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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -91,7 +91,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list(
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/// Destroy the bible when it's shot by a bullet
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/obj/item/book/bible/proc/on_intercepted_bullet(mob/living/victim, obj/projectile/bullet)
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victim.add_mood_event("blessing", /datum/mood_event/blessing)
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playsound(victim, 'sound/magic/magic_block_holy.ogg', 50, TRUE)
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playsound(victim, 'sound/effects/magic/magic_block_holy.ogg', 50, TRUE)
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victim.visible_message(span_warning("[src] takes [bullet] in [victim]'s place!"))
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var/obj/structure/fluff/paper/stack/pages = new(get_turf(src))
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pages.setDir(pick(GLOB.alldirs))
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@@ -310,7 +310,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list(
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if(istype(bible_smacked, /obj/item/melee/cultblade/haunted) && !IS_CULTIST(user))
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var/obj/item/melee/cultblade/haunted/sword = bible_smacked
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sword.balloon_alert(user, "exorcising...")
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playsound(src,'sound/hallucinations/veryfar_noise.ogg',40,TRUE)
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playsound(src,'sound/effects/hallucinations/veryfar_noise.ogg',40,TRUE)
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if(do_after(user, 4 SECONDS, target = sword))
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playsound(src,'sound/effects/pray_chaplain.ogg',60,TRUE)
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new /obj/item/nullrod/nullblade(get_turf(sword))
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@@ -337,7 +337,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list(
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throw_range = 7
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throwforce = 18
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force = 18
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hitsound = 'sound/weapons/sear.ogg'
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hitsound = 'sound/items/weapons/sear.ogg'
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damtype = BURN
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attack_verb_continuous = list("attacks", "burns", "blesses", "damns", "scorches", "curses", "smites")
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attack_verb_simple = list("attack", "burn", "bless", "damn", "scorch", "curses", "smites")
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@@ -753,7 +753,7 @@ GLOBAL_VAR_INIT(library_table_modified, 0)
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return
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cache = held_book.book_data.return_copy()
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flick("bigscanner1", src)
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playsound(src, 'sound/machines/scanner.ogg', vol = 50, vary = TRUE)
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playsound(src, 'sound/machines/scanner/scanner.ogg', vol = 50, vary = TRUE)
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return TRUE
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if("clear")
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cache = null
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