Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-24 08:24:50 +03:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -262,7 +262,7 @@
if(!COOLDOWN_FINISHED(src, sound_cooldown))
return ITEM_INTERACT_BLOCKING
COOLDOWN_START(src, sound_cooldown, 1.5 SECONDS)
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, FALSE)
playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 30, FALSE)
return ITEM_INTERACT_BLOCKING
var/obj/item/card/id/id_card = tool
@@ -127,7 +127,7 @@
process_speed = override_speed_multiplier
else
process_speed = INATE_BOULDER_SPEED_MULTIPLIER
playsound(src, 'sound/effects/rocktap1.ogg', 50)
playsound(src, 'sound/effects/rock/rocktap1.ogg', 50)
if(!continued)
to_chat(user, span_notice("You scrape away at \the [src]..."))
else
@@ -142,7 +142,7 @@
if(durability <= 0)
convert_to_ore()
to_chat(user, span_notice("You finish working on \the [src], and it crumbles into ore."))
playsound(src, 'sound/effects/rock_break.ogg', 50)
playsound(src, 'sound/effects/rock/rock_break.ogg', 50)
user.mind?.adjust_experience(/datum/skill/mining, MINING_SKILL_BOULDER_SIZE_XP * 0.2)
qdel(src)
return
@@ -171,7 +171,7 @@
if(length(contents))
var/list/quips = list("Clang!", "Crack!", "Bang!", "Clunk!", "Clank!")
visible_message(span_notice("[pick(quips)] Something falls out of \the [src]!"))
playsound(loc, 'sound/effects/picaxe1.ogg', 60, FALSE)
playsound(loc, 'sound/effects/pickaxe/picaxe1.ogg', 60, FALSE)
for(var/obj/item/content as anything in contents)
content.forceMove(get_turf(src))
qdel(src)
@@ -284,7 +284,7 @@
//no more boulders
if(!SSore_generation.available_boulders.len)
if(feedback)
playsound(loc, 'sound/machines/synth_no.ogg', 30 , TRUE)
playsound(loc, 'sound/machines/synth/synth_no.ogg', 30 , TRUE)
balloon_alert_to_viewers("no boulders to collect!")
batch_processing = FALSE
return FALSE