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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -35,10 +35,10 @@
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attack_verb_continuous = "slashes"
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attack_verb_simple = "slash"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attack_sound = 'sound/items/weapons/bladeslice.ogg'
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attack_vis_effect = ATTACK_EFFECT_CLAW
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gold_core_spawnable = NO_SPAWN
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death_sound = 'sound/voice/hiss6.ogg'
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death_sound = 'sound/mobs/non-humanoids/hiss/hiss6.ogg'
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death_message = "lets out a waning guttural screech, green blood bubbling from its maw..."
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habitable_atmos = null
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@@ -15,7 +15,7 @@
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///The type of projectile that fires from attacks.
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var/projectiletype = /obj/projectile/neurotoxin/damaging
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///The sound that plays when the projectile is fired.
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var/projectilesound = 'sound/weapons/pierce.ogg'
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var/projectilesound = 'sound/items/weapons/pierce.ogg'
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/mob/living/basic/alien/queen/Initialize(mapload)
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. = ..()
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@@ -13,7 +13,7 @@
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///The type of projectile that fires from attacks.
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var/projectiletype = /obj/projectile/neurotoxin/damaging
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///The sound that plays when the projectile is fired.
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var/projectilesound = 'sound/weapons/pierce.ogg'
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var/projectilesound = 'sound/items/weapons/pierce.ogg'
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/mob/living/basic/alien/sentinel/Initialize(mapload)
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. = ..()
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