Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -35,10 +35,10 @@
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/weapons/bladeslice.ogg'
attack_sound = 'sound/items/weapons/bladeslice.ogg'
attack_vis_effect = ATTACK_EFFECT_CLAW
gold_core_spawnable = NO_SPAWN
death_sound = 'sound/voice/hiss6.ogg'
death_sound = 'sound/mobs/non-humanoids/hiss/hiss6.ogg'
death_message = "lets out a waning guttural screech, green blood bubbling from its maw..."
habitable_atmos = null
+1 -1
View File
@@ -15,7 +15,7 @@
///The type of projectile that fires from attacks.
var/projectiletype = /obj/projectile/neurotoxin/damaging
///The sound that plays when the projectile is fired.
var/projectilesound = 'sound/weapons/pierce.ogg'
var/projectilesound = 'sound/items/weapons/pierce.ogg'
/mob/living/basic/alien/queen/Initialize(mapload)
. = ..()
@@ -13,7 +13,7 @@
///The type of projectile that fires from attacks.
var/projectiletype = /obj/projectile/neurotoxin/damaging
///The sound that plays when the projectile is fired.
var/projectilesound = 'sound/weapons/pierce.ogg'
var/projectilesound = 'sound/items/weapons/pierce.ogg'
/mob/living/basic/alien/sentinel/Initialize(mapload)
. = ..()