Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -29,66 +29,66 @@
///anouncements when we find a target to heal
var/static/list/wait_announcements = list(
MEDIBOT_VOICED_HOLD_ON = 'sound/voice/medbot/coming.ogg',
MEDIBOT_VOICED_WANT_TO_HELP = 'sound/voice/medbot/help.ogg',
MEDIBOT_VOICED_YOU_ARE_INJURED = 'sound/voice/medbot/injured.ogg',
MEDIBOT_VOICED_HOLD_ON = 'sound/mobs/non-humanoids/medbot/coming.ogg',
MEDIBOT_VOICED_WANT_TO_HELP = 'sound/mobs/non-humanoids/medbot/help.ogg',
MEDIBOT_VOICED_YOU_ARE_INJURED = 'sound/mobs/non-humanoids/medbot/injured.ogg',
)
///announcements after we heal someone
var/static/list/afterheal_announcements = list(
MEDIBOT_VOICED_ALL_PATCHED_UP = 'sound/voice/medbot/patchedup.ogg',
MEDIBOT_VOICED_APPLE_A_DAY = 'sound/voice/medbot/apple.ogg',
MEDIBOT_VOICED_FEEL_BETTER = 'sound/voice/medbot/feelbetter.ogg',
MEDIBOT_VOICED_ALL_PATCHED_UP = 'sound/mobs/non-humanoids/medbot/patchedup.ogg',
MEDIBOT_VOICED_APPLE_A_DAY = 'sound/mobs/non-humanoids/medbot/apple.ogg',
MEDIBOT_VOICED_FEEL_BETTER = 'sound/mobs/non-humanoids/medbot/feelbetter.ogg',
)
///announcements when we are healing someone near death
var/static/list/near_death_announcements = list(
MEDIBOT_VOICED_STAY_WITH_ME = 'sound/voice/medbot/no.ogg',
MEDIBOT_VOICED_LIVE = 'sound/voice/medbot/live.ogg',
MEDIBOT_VOICED_NEVER_LOST = 'sound/voice/medbot/lost.ogg',
MEDIBOT_VOICED_STAY_WITH_ME = 'sound/mobs/non-humanoids/medbot/no.ogg',
MEDIBOT_VOICED_LIVE = 'sound/mobs/non-humanoids/medbot/live.ogg',
MEDIBOT_VOICED_NEVER_LOST = 'sound/mobs/non-humanoids/medbot/lost.ogg',
)
///announcements when we are idle
var/static/list/idle_lines = list(
MEDIBOT_VOICED_DELICIOUS = 'sound/voice/medbot/delicious.ogg',
MEDIBOT_VOICED_PLASTIC_SURGEON = 'sound/voice/medbot/surgeon.ogg',
MEDIBOT_VOICED_MASK_ON = 'sound/voice/medbot/radar.ogg',
MEDIBOT_VOICED_ALWAYS_A_CATCH = 'sound/voice/medbot/catch.ogg',
MEDIBOT_VOICED_LIKE_FLIES = 'sound/voice/medbot/flies.ogg',
MEDIBOT_VOICED_SUFFER = 'sound/voice/medbot/why.ogg',
MEDIBOT_VOICED_DELICIOUS = 'sound/mobs/non-humanoids/medbot/delicious.ogg',
MEDIBOT_VOICED_PLASTIC_SURGEON = 'sound/mobs/non-humanoids/medbot/surgeon.ogg',
MEDIBOT_VOICED_MASK_ON = 'sound/mobs/non-humanoids/medbot/radar.ogg',
MEDIBOT_VOICED_ALWAYS_A_CATCH = 'sound/mobs/non-humanoids/medbot/catch.ogg',
MEDIBOT_VOICED_LIKE_FLIES = 'sound/mobs/non-humanoids/medbot/flies.ogg',
MEDIBOT_VOICED_SUFFER = 'sound/mobs/non-humanoids/medbot/why.ogg',
)
///announcements when we are emagged
var/static/list/emagged_announcements = list(
MEDIBOT_VOICED_FUCK_YOU = 'sound/voice/medbot/fuck_you.ogg',
MEDIBOT_VOICED_NOT_A_GAME = 'sound/voice/medbot/turn_off.ogg',
MEDIBOT_VOICED_IM_DIFFERENT = 'sound/voice/medbot/im_different.ogg',
MEDIBOT_VOICED_FOURTH_WALL = 'sound/voice/medbot/close.ogg',
MEDIBOT_VOICED_SHINDEMASHOU = 'sound/voice/medbot/shindemashou.ogg',
MEDIBOT_VOICED_FUCK_YOU = 'sound/mobs/non-humanoids/medbot/fuck_you.ogg',
MEDIBOT_VOICED_NOT_A_GAME = 'sound/mobs/non-humanoids/medbot/turn_off.ogg',
MEDIBOT_VOICED_IM_DIFFERENT = 'sound/mobs/non-humanoids/medbot/im_different.ogg',
MEDIBOT_VOICED_FOURTH_WALL = 'sound/mobs/non-humanoids/medbot/close.ogg',
MEDIBOT_VOICED_SHINDEMASHOU = 'sound/mobs/non-humanoids/medbot/shindemashou.ogg',
)
///announcements when we are being tipped
var/static/list/tipped_announcements = list(
MEDIBOT_VOICED_WAIT = 'sound/voice/medbot/hey_wait.ogg',
MEDIBOT_VOICED_DONT = 'sound/voice/medbot/please_dont.ogg',
MEDIBOT_VOICED_TRUSTED_YOU = 'sound/voice/medbot/i_trusted_you.ogg',
MEDIBOT_VOICED_NO_SAD = 'sound/voice/medbot/nooo.ogg',
MEDIBOT_VOICED_OH_FUCK = 'sound/voice/medbot/oh_fuck.ogg',
MEDIBOT_VOICED_WAIT = 'sound/mobs/non-humanoids/medbot/hey_wait.ogg',
MEDIBOT_VOICED_DONT = 'sound/mobs/non-humanoids/medbot/please_dont.ogg',
MEDIBOT_VOICED_TRUSTED_YOU = 'sound/mobs/non-humanoids/medbot/i_trusted_you.ogg',
MEDIBOT_VOICED_NO_SAD = 'sound/mobs/non-humanoids/medbot/nooo.ogg',
MEDIBOT_VOICED_OH_FUCK = 'sound/mobs/non-humanoids/medbot/oh_fuck.ogg',
)
///announcements when we are being untipped
var/static/list/untipped_announcements = list(
MEDIBOT_VOICED_FORGIVE = 'sound/voice/medbot/forgive.ogg',
MEDIBOT_VOICED_THANKS = 'sound/voice/medbot/thank_you.ogg',
MEDIBOT_VOICED_GOOD_PERSON = 'sound/voice/medbot/youre_good.ogg',
MEDIBOT_VOICED_FORGIVE = 'sound/mobs/non-humanoids/medbot/forgive.ogg',
MEDIBOT_VOICED_THANKS = 'sound/mobs/non-humanoids/medbot/thank_you.ogg',
MEDIBOT_VOICED_GOOD_PERSON = 'sound/mobs/non-humanoids/medbot/youre_good.ogg',
)
///announcements when we are worried
var/static/list/worried_announcements = list(
MEDIBOT_VOICED_PUT_BACK = 'sound/voice/medbot/please_put_me_back.ogg',
MEDIBOT_VOICED_IM_SCARED = 'sound/voice/medbot/please_im_scared.ogg',
MEDIBOT_VOICED_NEED_HELP = 'sound/voice/medbot/dont_like.ogg',
MEDIBOT_VOICED_THIS_HURTS = 'sound/voice/medbot/pain_is_real.ogg',
MEDIBOT_VOICED_THE_END = 'sound/voice/medbot/is_this_the_end.ogg',
MEDIBOT_VOICED_NOOO = 'sound/voice/medbot/nooo.ogg',
MEDIBOT_VOICED_PUT_BACK = 'sound/mobs/non-humanoids/medbot/please_put_me_back.ogg',
MEDIBOT_VOICED_IM_SCARED = 'sound/mobs/non-humanoids/medbot/please_im_scared.ogg',
MEDIBOT_VOICED_NEED_HELP = 'sound/mobs/non-humanoids/medbot/dont_like.ogg',
MEDIBOT_VOICED_THIS_HURTS = 'sound/mobs/non-humanoids/medbot/pain_is_real.ogg',
MEDIBOT_VOICED_THE_END = 'sound/mobs/non-humanoids/medbot/is_this_the_end.ogg',
MEDIBOT_VOICED_NOOO = 'sound/mobs/non-humanoids/medbot/nooo.ogg',
)
var/static/list/misc_announcements= list(
MEDIBOT_VOICED_CHICKEN = 'sound/voice/medbot/i_am_chicken.ogg',
MEDIBOT_VOICED_CHICKEN = 'sound/mobs/non-humanoids/medbot/i_am_chicken.ogg',
)
/// drop determining variable
var/health_analyzer = /obj/item/healthanalyzer