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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
This commit is contained in:
@@ -13,7 +13,7 @@
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melee_damage_upper = 5
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attack_verb_continuous = "rams"
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attack_verb_simple = "ram"
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attack_sound = 'sound/weapons/punch2.ogg'
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attack_sound = 'sound/items/weapons/punch2.ogg'
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construct_spells = list(
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/datum/action/cooldown/spell/aoe/magic_missile/lesser,
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/datum/action/cooldown/spell/conjure/construct/lesser,
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@@ -11,7 +11,7 @@
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melee_damage_upper = 20
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attack_verb_continuous = "butchers"
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attack_verb_simple = "butcher"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attack_sound = 'sound/items/weapons/bladeslice.ogg'
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attack_vis_effect = ATTACK_EFFECT_SLASH
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construct_spells = list(
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/datum/action/cooldown/spell/aoe/area_conversion,
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@@ -14,7 +14,7 @@
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attack_verb_continuous = "smashes their armored gauntlet into"
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attack_verb_simple = "smash your armored gauntlet into"
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speed = 2.5
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attack_sound = 'sound/weapons/punch3.ogg'
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attack_sound = 'sound/items/weapons/punch3.ogg'
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status_flags = NONE
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mob_size = MOB_SIZE_LARGE
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construct_spells = list(
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@@ -12,7 +12,7 @@
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attack_verb_continuous = "pinches"
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attack_verb_simple = "pinch"
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smashes_walls = TRUE
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attack_sound = 'sound/weapons/punch2.ogg'
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attack_sound = 'sound/items/weapons/punch2.ogg'
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playstyle_string = span_bold("You are a Proteon. Your abilities in combat are outmatched by most combat constructs, but you are still fast and nimble. Run metal and supplies, and cooperate with your fellow cultists.")
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/// Hostile NPC version
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@@ -10,7 +10,7 @@
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melee_damage_upper = 20
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attack_verb_continuous = "slashes"
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attack_verb_simple = "slash"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attack_sound = 'sound/items/weapons/bladeslice.ogg'
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attack_vis_effect = ATTACK_EFFECT_SLASH
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construct_spells = list(
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/datum/action/cooldown/spell/jaunt/ethereal_jaunt/shift,
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