mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 15:17:01 +01:00
Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
This commit is contained in:
@@ -31,7 +31,7 @@
|
||||
response_disarm_simple = "flail at"
|
||||
response_harm_continuous = "punches"
|
||||
response_harm_simple = "punch"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
attack_sound = 'sound/items/weapons/punch1.ogg'
|
||||
attack_verb_continuous = "punches"
|
||||
attack_verb_simple = "punch"
|
||||
combat_mode = TRUE
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
/// Verb shown to attacker when attacking
|
||||
var/attack_verb_simple = "punch"
|
||||
/// Sound played when we attack
|
||||
var/attack_sound = 'sound/weapons/punch1.ogg'
|
||||
var/attack_sound = 'sound/items/weapons/punch1.ogg'
|
||||
/// Visible effect when we attack
|
||||
var/attack_vis_effect = ATTACK_EFFECT_PUNCH
|
||||
/// An associative list of type of guardian to some kind of descriptive text to show on appearance.
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
melee_damage_upper = 15
|
||||
attack_verb_continuous = "slashes"
|
||||
attack_verb_simple = "slash"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_sound = 'sound/items/weapons/bladeslice.ogg'
|
||||
attack_vis_effect = ATTACK_EFFECT_SLASH
|
||||
sharpness = SHARP_POINTY
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAMINA = 0, OXY = 1)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
attack_verb_continuous = "shocks"
|
||||
attack_verb_simple = "shock"
|
||||
melee_damage_type = BURN
|
||||
attack_sound = 'sound/machines/defib_zap.ogg'
|
||||
attack_sound = 'sound/machines/defib/defib_zap.ogg'
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
range = 7
|
||||
playstyle_string = span_holoparasite("As a <b>lightning</b> type, you will apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them.")
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
/// Start teleporting
|
||||
/datum/action/cooldown/mob_cooldown/guardian_bluespace_beacon/proc/perform_teleport(mob/living/source, atom/target)
|
||||
source.do_attack_animation(target)
|
||||
playsound(target, 'sound/weapons/punch1.ogg', 50, TRUE, TRUE, frequency = -1)
|
||||
playsound(target, 'sound/items/weapons/punch1.ogg', 50, TRUE, TRUE, frequency = -1)
|
||||
source.balloon_alert(source, "teleporting...")
|
||||
target.visible_message(
|
||||
span_danger("[target] starts to glow faintly!"), \
|
||||
|
||||
Reference in New Issue
Block a user