Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -31,7 +31,7 @@
response_disarm_simple = "flail at"
response_harm_continuous = "punches"
response_harm_simple = "punch"
attack_sound = 'sound/weapons/punch1.ogg'
attack_sound = 'sound/items/weapons/punch1.ogg'
attack_verb_continuous = "punches"
attack_verb_simple = "punch"
combat_mode = TRUE
@@ -22,7 +22,7 @@
/// Verb shown to attacker when attacking
var/attack_verb_simple = "punch"
/// Sound played when we attack
var/attack_sound = 'sound/weapons/punch1.ogg'
var/attack_sound = 'sound/items/weapons/punch1.ogg'
/// Visible effect when we attack
var/attack_vis_effect = ATTACK_EFFECT_PUNCH
/// An associative list of type of guardian to some kind of descriptive text to show on appearance.
@@ -9,7 +9,7 @@
melee_damage_upper = 15
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/weapons/bladeslice.ogg'
attack_sound = 'sound/items/weapons/bladeslice.ogg'
attack_vis_effect = ATTACK_EFFECT_SLASH
sharpness = SHARP_POINTY
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAMINA = 0, OXY = 1)
@@ -6,7 +6,7 @@
attack_verb_continuous = "shocks"
attack_verb_simple = "shock"
melee_damage_type = BURN
attack_sound = 'sound/machines/defib_zap.ogg'
attack_sound = 'sound/machines/defib/defib_zap.ogg'
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, STAMINA = 0, OXY = 0.7)
range = 7
playstyle_string = span_holoparasite("As a <b>lightning</b> type, you will apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them.")
@@ -134,7 +134,7 @@
/// Start teleporting
/datum/action/cooldown/mob_cooldown/guardian_bluespace_beacon/proc/perform_teleport(mob/living/source, atom/target)
source.do_attack_animation(target)
playsound(target, 'sound/weapons/punch1.ogg', 50, TRUE, TRUE, frequency = -1)
playsound(target, 'sound/items/weapons/punch1.ogg', 50, TRUE, TRUE, frequency = -1)
source.balloon_alert(source, "teleporting...")
target.visible_message(
span_danger("[target] starts to glow faintly!"), \