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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -13,7 +13,7 @@
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speed = 0
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melee_attack_cooldown = CLICK_CD_MELEE
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attack_sound = 'sound/weapons/punch1.ogg'
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attack_sound = 'sound/items/weapons/punch1.ogg'
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response_help_continuous = "thinks better of touching"
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response_help_simple = "think better of touching"
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response_disarm_continuous = "flails at"
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@@ -11,7 +11,7 @@
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maxHealth = 16
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melee_damage_lower = 8
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melee_damage_upper = 8
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attack_sound = 'sound/weapons/bite.ogg'
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attack_sound = 'sound/items/weapons/bite.ogg'
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attack_vis_effect = ATTACK_EFFECT_BITE
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obj_damage = 0
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attack_verb_continuous = "bites"
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@@ -98,7 +98,7 @@
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if(!istype(target, /obj/item/bodypart/arm))
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return ..()
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visible_message(span_warning("[src] devours [target]!"))
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playsound(src, 'sound/magic/demon_consume.ogg', 50, TRUE)
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playsound(src, 'sound/effects/magic/demon_consume.ogg', 50, TRUE)
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qdel(target)
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on_arm_eaten()
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@@ -21,11 +21,11 @@
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attack_verb_continuous = "ravages"
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attack_verb_simple = "ravage"
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attack_vis_effect = ATTACK_EFFECT_SLASH
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attack_sound = 'sound/items/weapons/bladeslice.ogg'
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melee_attack_cooldown = 0.6 SECONDS
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speak_emote = list("growls")
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damage_coeff = list(BRUTE = 1, BURN = 0.5, TOX = 0, STAMINA = 0, OXY = 0)
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death_sound = 'sound/magic/cosmic_expansion.ogg'
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death_sound = 'sound/effects/magic/cosmic_expansion.ogg'
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slowed_by_drag = FALSE
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move_force = MOVE_FORCE_OVERPOWERING
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