Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -16,7 +16,7 @@
melee_damage_upper = 15
attack_verb_continuous = "slices"
attack_verb_simple = "slice"
attack_sound = 'sound/weapons/bladeslice.ogg'
attack_sound = 'sound/items/weapons/bladeslice.ogg'
attack_vis_effect = ATTACK_EFFECT_SLASH
move_force = MOVE_FORCE_VERY_STRONG
move_resist = MOVE_FORCE_VERY_STRONG
@@ -24,7 +24,7 @@
crusher_loot = /obj/item/crusher_trophy/ice_demon_cube
ai_controller = /datum/ai_controller/basic_controller/ice_demon
death_message = "fades as the energies that tied it to this world dissipate."
death_sound = 'sound/magic/demon_dies.ogg'
death_sound = 'sound/effects/magic/demon_dies.ogg'
/mob/living/basic/mining/ice_demon/Initialize(mapload)
. = ..()
@@ -38,7 +38,7 @@
AddComponent(\
/datum/component/ranged_attacks,\
projectile_type = /obj/projectile/temp/ice_demon,\
projectile_sound = 'sound/weapons/pierce.ogg',\
projectile_sound = 'sound/items/weapons/pierce.ogg',\
)
var/static/list/death_loot = list(/obj/item/stack/ore/bluespace_crystal = 3)
AddElement(/datum/element/death_drops, death_loot)
@@ -66,7 +66,7 @@
melee_damage_upper = 5
attack_verb_continuous = "slices"
attack_verb_simple = "slice"
attack_sound = 'sound/weapons/bladeslice.ogg'
attack_sound = 'sound/items/weapons/bladeslice.ogg'
alpha = 80
ai_controller = /datum/ai_controller/basic_controller/ice_demon/afterimage
///how long do we exist for
@@ -26,9 +26,9 @@
attack_verb_continuous = "chomps"
attack_verb_simple = "chomp"
death_message = "collapses on its side."
death_sound = 'sound/magic/demon_dies.ogg'
death_sound = 'sound/effects/magic/demon_dies.ogg'
attack_sound = 'sound/magic/demon_attack1.ogg'
attack_sound = 'sound/effects/magic/demon_attack1.ogg'
move_force = MOVE_FORCE_VERY_STRONG
move_resist = MOVE_FORCE_VERY_STRONG
pull_force = MOVE_FORCE_VERY_STRONG
@@ -30,7 +30,7 @@
attack_verb_simple = "bite"
death_message = "snarls its last and perishes."
attack_sound = 'sound/weapons/bite.ogg'
attack_sound = 'sound/items/weapons/bite.ogg'
move_force = MOVE_FORCE_WEAK
move_resist = MOVE_FORCE_WEAK
pull_force = MOVE_FORCE_WEAK