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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -16,7 +16,7 @@
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melee_damage_upper = 15
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attack_verb_continuous = "slices"
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attack_verb_simple = "slice"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attack_sound = 'sound/items/weapons/bladeslice.ogg'
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attack_vis_effect = ATTACK_EFFECT_SLASH
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move_force = MOVE_FORCE_VERY_STRONG
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move_resist = MOVE_FORCE_VERY_STRONG
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@@ -24,7 +24,7 @@
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crusher_loot = /obj/item/crusher_trophy/ice_demon_cube
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ai_controller = /datum/ai_controller/basic_controller/ice_demon
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death_message = "fades as the energies that tied it to this world dissipate."
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death_sound = 'sound/magic/demon_dies.ogg'
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death_sound = 'sound/effects/magic/demon_dies.ogg'
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/mob/living/basic/mining/ice_demon/Initialize(mapload)
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. = ..()
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@@ -38,7 +38,7 @@
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AddComponent(\
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/datum/component/ranged_attacks,\
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projectile_type = /obj/projectile/temp/ice_demon,\
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projectile_sound = 'sound/weapons/pierce.ogg',\
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projectile_sound = 'sound/items/weapons/pierce.ogg',\
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)
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var/static/list/death_loot = list(/obj/item/stack/ore/bluespace_crystal = 3)
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AddElement(/datum/element/death_drops, death_loot)
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@@ -66,7 +66,7 @@
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melee_damage_upper = 5
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attack_verb_continuous = "slices"
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attack_verb_simple = "slice"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attack_sound = 'sound/items/weapons/bladeslice.ogg'
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alpha = 80
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ai_controller = /datum/ai_controller/basic_controller/ice_demon/afterimage
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///how long do we exist for
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@@ -26,9 +26,9 @@
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attack_verb_continuous = "chomps"
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attack_verb_simple = "chomp"
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death_message = "collapses on its side."
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death_sound = 'sound/magic/demon_dies.ogg'
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death_sound = 'sound/effects/magic/demon_dies.ogg'
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attack_sound = 'sound/magic/demon_attack1.ogg'
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attack_sound = 'sound/effects/magic/demon_attack1.ogg'
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move_force = MOVE_FORCE_VERY_STRONG
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move_resist = MOVE_FORCE_VERY_STRONG
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pull_force = MOVE_FORCE_VERY_STRONG
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@@ -30,7 +30,7 @@
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attack_verb_simple = "bite"
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death_message = "snarls its last and perishes."
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attack_sound = 'sound/weapons/bite.ogg'
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attack_sound = 'sound/items/weapons/bite.ogg'
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move_force = MOVE_FORCE_WEAK
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move_resist = MOVE_FORCE_WEAK
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pull_force = MOVE_FORCE_WEAK
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